<?xml version="1.0" encoding="UTF-8" ?>
<class name="GSAIUtils" inherits="Object" version="4.1">
	<brief_description>
		Math and vector utility functions.
	</brief_description>
	<description>
		Math and vector utility functions.
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="angle_to_vector2">
			<return type="Vector2" />
			<argument index="0" name="angle" type="float" />
			<description>
				Returns a directional vector from the given orientation angle. This assumes orientation for 2D agents or 3D agents that are upright and rotate around the Y axis.
			</description>
		</method>
		<method name="clampedv3">
			<return type="Vector3" />
			<argument index="0" name="vector" type="Vector3" />
			<argument index="1" name="limit" type="float" />
			<description>
				Returns the vector with its length capped to limit.
			</description>
		</method>
		<method name="to_vector2">
			<return type="Vector2" />
			<argument index="0" name="vector" type="Vector3" />
			<description>
				Returns a vector2 with vector's x and y components.
			</description>
		</method>
		<method name="to_vector3">
			<return type="Vector3" />
			<argument index="0" name="vector" type="Vector2" />
			<description>
				Returns a vector3 with vector's x and y components and 0 in z.
			</description>
		</method>
		<method name="vector2_to_angle">
			<return type="float" />
			<argument index="0" name="vector" type="Vector2" />
			<description>
				Returns an angle in radians between the positive X axis and the vector.
			</description>
		</method>
		<method name="vector3_to_angle">
			<return type="float" />
			<argument index="0" name="vector" type="Vector3" />
			<description>
				Returns an angle in radians between the positive X axis and the vector. This assumes orientation for 3D agents that are upright and rotate around the Y axis.
			</description>
		</method>
	</methods>
	<constants>
	</constants>
</class>