/*************************************************************************/ /* navigation_2d_server.cpp */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "servers/navigation_2d_server.h" #include "core/config/project_settings.h" #include "navigation/navigation_path_query_parameters_2d.h" #include "navigation/navigation_path_query_result_2d.h" #include "servers/navigation_server.h" Navigation2DServer *Navigation2DServer::singleton = nullptr; void Navigation2DServer::_bind_methods() { ClassDB::bind_method(D_METHOD("get_maps"), &Navigation2DServer::get_maps); ClassDB::bind_method(D_METHOD("map_create"), &Navigation2DServer::map_create); ClassDB::bind_method(D_METHOD("map_set_active", "map", "active"), &Navigation2DServer::map_set_active); ClassDB::bind_method(D_METHOD("map_is_active", "map"), &Navigation2DServer::map_is_active); ClassDB::bind_method(D_METHOD("map_set_cell_size", "map", "cell_size"), &Navigation2DServer::map_set_cell_size); ClassDB::bind_method(D_METHOD("map_get_cell_size", "map"), &Navigation2DServer::map_get_cell_size); ClassDB::bind_method(D_METHOD("map_set_use_edge_connections", "map", "enabled"), &Navigation2DServer::map_set_use_edge_connections); ClassDB::bind_method(D_METHOD("map_get_use_edge_connections", "map"), &Navigation2DServer::map_get_use_edge_connections); ClassDB::bind_method(D_METHOD("map_set_edge_connection_margin", "map", "margin"), &Navigation2DServer::map_set_edge_connection_margin); ClassDB::bind_method(D_METHOD("map_get_edge_connection_margin", "map"), &Navigation2DServer::map_get_edge_connection_margin); ClassDB::bind_method(D_METHOD("map_set_link_connection_radius", "map", "radius"), &Navigation2DServer::map_set_link_connection_radius); ClassDB::bind_method(D_METHOD("map_get_link_connection_radius", "map"), &Navigation2DServer::map_get_link_connection_radius); ClassDB::bind_method(D_METHOD("map_get_path", "map", "origin", "destination", "optimize", "navigation_layers"), &Navigation2DServer::map_get_path, 1); ClassDB::bind_method(D_METHOD("map_get_closest_point", "map", "to_point"), &Navigation2DServer::map_get_closest_point); ClassDB::bind_method(D_METHOD("map_get_closest_point_owner", "map", "to_point"), &Navigation2DServer::map_get_closest_point_owner); ClassDB::bind_method(D_METHOD("map_get_links", "map"), &Navigation2DServer::map_get_links); ClassDB::bind_method(D_METHOD("map_get_regions", "map"), &Navigation2DServer::map_get_regions); ClassDB::bind_method(D_METHOD("map_get_agents", "map"), &Navigation2DServer::map_get_agents); ClassDB::bind_method(D_METHOD("map_get_obstacles", "map"), &Navigation2DServer::map_get_obstacles); ClassDB::bind_method(D_METHOD("map_force_update", "map"), &Navigation2DServer::map_force_update); ClassDB::bind_method(D_METHOD("region_create"), &Navigation2DServer::region_create); ClassDB::bind_method(D_METHOD("region_set_enabled", "region", "enabled"), &Navigation2DServer::region_set_enabled); ClassDB::bind_method(D_METHOD("region_get_enabled", "region"), &Navigation2DServer::region_get_enabled); ClassDB::bind_method(D_METHOD("region_set_use_edge_connections", "region", "enabled"), &Navigation2DServer::region_set_use_edge_connections); ClassDB::bind_method(D_METHOD("region_get_use_edge_connections", "region"), &Navigation2DServer::region_get_use_edge_connections); ClassDB::bind_method(D_METHOD("region_set_enter_cost", "region", "enter_cost"), &Navigation2DServer::region_set_enter_cost); ClassDB::bind_method(D_METHOD("region_get_enter_cost", "region"), &Navigation2DServer::region_get_enter_cost); ClassDB::bind_method(D_METHOD("region_set_travel_cost", "region", "travel_cost"), &Navigation2DServer::region_set_travel_cost); ClassDB::bind_method(D_METHOD("region_get_travel_cost", "region"), &Navigation2DServer::region_get_travel_cost); ClassDB::bind_method(D_METHOD("region_set_owner_id", "region", "owner_id"), &Navigation2DServer::region_set_owner_id); ClassDB::bind_method(D_METHOD("region_get_owner_id", "region"), &Navigation2DServer::region_get_owner_id); ClassDB::bind_method(D_METHOD("region_owns_point", "region", "point"), &Navigation2DServer::region_owns_point); ClassDB::bind_method(D_METHOD("region_set_map", "region", "map"), &Navigation2DServer::region_set_map); ClassDB::bind_method(D_METHOD("region_get_map", "region"), &Navigation2DServer::region_get_map); ClassDB::bind_method(D_METHOD("region_set_navigation_layers", "region", "navigation_layers"), &Navigation2DServer::region_set_navigation_layers); ClassDB::bind_method(D_METHOD("region_get_navigation_layers", "region"), &Navigation2DServer::region_get_navigation_layers); ClassDB::bind_method(D_METHOD("region_set_transform", "region", "transform"), &Navigation2DServer::region_set_transform); ClassDB::bind_method(D_METHOD("region_set_navigation_polygon", "region", "nav_poly"), &Navigation2DServer::region_set_navigation_polygon); ClassDB::bind_method(D_METHOD("region_get_connections_count", "region"), &Navigation2DServer::region_get_connections_count); ClassDB::bind_method(D_METHOD("region_get_connection_pathway_start", "region", "connection"), &Navigation2DServer::region_get_connection_pathway_start); ClassDB::bind_method(D_METHOD("region_get_connection_pathway_end", "region", "connection"), &Navigation2DServer::region_get_connection_pathway_end); ClassDB::bind_method(D_METHOD("link_create"), &Navigation2DServer::link_create); ClassDB::bind_method(D_METHOD("link_set_map", "link", "map"), &Navigation2DServer::link_set_map); ClassDB::bind_method(D_METHOD("link_get_map", "link"), &Navigation2DServer::link_get_map); ClassDB::bind_method(D_METHOD("link_set_enabled", "link", "enabled"), &Navigation2DServer::link_set_enabled); ClassDB::bind_method(D_METHOD("link_get_enabled", "link"), &Navigation2DServer::link_get_enabled); ClassDB::bind_method(D_METHOD("link_set_bidirectional", "link", "bidirectional"), &Navigation2DServer::link_set_bidirectional); ClassDB::bind_method(D_METHOD("link_is_bidirectional", "link"), &Navigation2DServer::link_is_bidirectional); ClassDB::bind_method(D_METHOD("link_set_navigation_layers", "link", "navigation_layers"), &Navigation2DServer::link_set_navigation_layers); ClassDB::bind_method(D_METHOD("link_get_navigation_layers", "link"), &Navigation2DServer::link_get_navigation_layers); ClassDB::bind_method(D_METHOD("link_set_start_position", "link", "position"), &Navigation2DServer::link_set_start_position); ClassDB::bind_method(D_METHOD("link_get_start_position", "link"), &Navigation2DServer::link_get_start_position); ClassDB::bind_method(D_METHOD("link_set_end_position", "link", "position"), &Navigation2DServer::link_set_end_position); ClassDB::bind_method(D_METHOD("link_get_end_position", "link"), &Navigation2DServer::link_get_end_position); ClassDB::bind_method(D_METHOD("link_set_enter_cost", "link", "enter_cost"), &Navigation2DServer::link_set_enter_cost); ClassDB::bind_method(D_METHOD("link_get_enter_cost", "link"), &Navigation2DServer::link_get_enter_cost); ClassDB::bind_method(D_METHOD("link_set_travel_cost", "link", "travel_cost"), &Navigation2DServer::link_set_travel_cost); ClassDB::bind_method(D_METHOD("link_get_travel_cost", "link"), &Navigation2DServer::link_get_travel_cost); ClassDB::bind_method(D_METHOD("link_set_owner_id", "link", "owner_id"), &Navigation2DServer::link_set_owner_id); ClassDB::bind_method(D_METHOD("link_get_owner_id", "link"), &Navigation2DServer::link_get_owner_id); ClassDB::bind_method(D_METHOD("agent_create"), &Navigation2DServer::agent_create); ClassDB::bind_method(D_METHOD("agent_set_avoidance_enabled", "agent", "enabled"), &Navigation2DServer::agent_set_avoidance_enabled); ClassDB::bind_method(D_METHOD("agent_get_avoidance_enabled", "agent"), &Navigation2DServer::agent_get_avoidance_enabled); ClassDB::bind_method(D_METHOD("agent_set_map", "agent", "map"), &Navigation2DServer::agent_set_map); ClassDB::bind_method(D_METHOD("agent_get_map", "agent"), &Navigation2DServer::agent_get_map); ClassDB::bind_method(D_METHOD("agent_set_paused", "agent", "paused"), &Navigation2DServer::agent_set_paused); ClassDB::bind_method(D_METHOD("agent_get_paused", "agent"), &Navigation2DServer::agent_get_paused); ClassDB::bind_method(D_METHOD("agent_set_neighbor_distance", "agent", "dist"), &Navigation2DServer::agent_set_neighbor_distance); ClassDB::bind_method(D_METHOD("agent_set_max_neighbors", "agent", "count"), &Navigation2DServer::agent_set_max_neighbors); ClassDB::bind_method(D_METHOD("agent_set_time_horizon_agents", "agent", "time_horizon"), &Navigation2DServer::agent_set_time_horizon_agents); ClassDB::bind_method(D_METHOD("agent_set_time_horizon_obstacles", "agent", "time_horizon"), &Navigation2DServer::agent_set_time_horizon_obstacles); ClassDB::bind_method(D_METHOD("agent_set_radius", "agent", "radius"), &Navigation2DServer::agent_set_radius); ClassDB::bind_method(D_METHOD("agent_set_max_speed", "agent", "max_speed"), &Navigation2DServer::agent_set_max_speed); ClassDB::bind_method(D_METHOD("agent_set_velocity_forced", "agent", "velocity"), &Navigation2DServer::agent_set_velocity_forced); ClassDB::bind_method(D_METHOD("agent_set_velocity", "agent", "velocity"), &Navigation2DServer::agent_set_velocity); ClassDB::bind_method(D_METHOD("agent_set_position", "agent", "position"), &Navigation2DServer::agent_set_position); ClassDB::bind_method(D_METHOD("agent_is_map_changed", "agent"), &Navigation2DServer::agent_is_map_changed); ClassDB::bind_method(D_METHOD("agent_set_avoidance_callback", "agent", "object_id", "method", "userdata"), &Navigation2DServer::agent_set_avoidance_callback, DEFVAL(Variant())); ClassDB::bind_method(D_METHOD("agent_set_avoidance_layers", "agent", "layers"), &Navigation2DServer::agent_set_avoidance_layers); ClassDB::bind_method(D_METHOD("agent_set_avoidance_mask", "agent", "mask"), &Navigation2DServer::agent_set_avoidance_mask); ClassDB::bind_method(D_METHOD("agent_set_avoidance_priority", "agent", "priority"), &Navigation2DServer::agent_set_avoidance_priority); ClassDB::bind_method(D_METHOD("obstacle_create"), &Navigation2DServer::obstacle_create); ClassDB::bind_method(D_METHOD("obstacle_set_avoidance_enabled", "obstacle", "enabled"), &Navigation2DServer::obstacle_set_avoidance_enabled); ClassDB::bind_method(D_METHOD("obstacle_get_avoidance_enabled", "obstacle"), &Navigation2DServer::obstacle_get_avoidance_enabled); ClassDB::bind_method(D_METHOD("obstacle_set_map", "obstacle", "map"), &Navigation2DServer::obstacle_set_map); ClassDB::bind_method(D_METHOD("obstacle_get_map", "obstacle"), &Navigation2DServer::obstacle_get_map); ClassDB::bind_method(D_METHOD("obstacle_set_radius", "obstacle", "radius"), &Navigation2DServer::obstacle_set_radius); ClassDB::bind_method(D_METHOD("obstacle_set_velocity", "obstacle", "velocity"), &Navigation2DServer::obstacle_set_velocity); ClassDB::bind_method(D_METHOD("obstacle_set_paused", "obstacle", "paused"), &Navigation2DServer::obstacle_set_paused); ClassDB::bind_method(D_METHOD("obstacle_get_paused", "obstacle"), &Navigation2DServer::obstacle_get_paused); ClassDB::bind_method(D_METHOD("obstacle_set_position", "obstacle", "position"), &Navigation2DServer::obstacle_set_position); ClassDB::bind_method(D_METHOD("obstacle_set_vertices", "obstacle", "vertices"), &Navigation2DServer::obstacle_set_vertices); ClassDB::bind_method(D_METHOD("obstacle_set_avoidance_layers", "obstacle", "layers"), &Navigation2DServer::obstacle_set_avoidance_layers); ClassDB::bind_method(D_METHOD("free_rid", "rid"), &Navigation2DServer::free); ClassDB::bind_method(D_METHOD("set_debug_enabled", "enabled"), &Navigation2DServer::set_debug_enabled); ClassDB::bind_method(D_METHOD("get_debug_enabled"), &Navigation2DServer::get_debug_enabled); #ifdef DEBUG_ENABLED ClassDB::bind_method(D_METHOD("_emit_navigation_debug_changed_signal"), &Navigation2DServer::_emit_navigation_debug_changed_signal); #endif // DEBUG_ENABLED ADD_SIGNAL(MethodInfo("map_changed", PropertyInfo(Variant::RID, "map"))); ADD_SIGNAL(MethodInfo("navigation_debug_changed")); } void Navigation2DServer::init() { #ifdef DEBUG_ENABLED NavigationServer::get_singleton()->connect("navigation_debug_changed", this, "_emit_navigation_debug_changed_signal"); #endif // DEBUG_ENABLED } void Navigation2DServer::finish() { } void Navigation2DServer::query_path(const Ref &p_query_parameters, Ref p_query_result) const { ERR_FAIL_COND(!p_query_parameters.is_valid()); ERR_FAIL_COND(!p_query_result.is_valid()); const NavigationUtilities::PathQueryResult2D _query_result = _query_path(p_query_parameters->get_parameters()); p_query_result->set_from_query_result(_query_result); } Navigation2DServer::Navigation2DServer() { singleton = this; } Navigation2DServer::~Navigation2DServer() { singleton = nullptr; } #ifdef DEBUG_ENABLED void Navigation2DServer::_emit_navigation_debug_changed_signal() { emit_signal("navigation_debug_changed"); } #endif // DEBUG_ENABLED void Navigation2DServer::set_debug_enabled(bool p_enabled) { NavigationServer::get_singleton()->set_debug_enabled(p_enabled); } bool Navigation2DServer::get_debug_enabled() const { return NavigationServer::get_singleton()->get_debug_enabled(); } #ifdef DEBUG_ENABLED void Navigation2DServer::set_debug_navigation_enabled(bool p_enabled) { NavigationServer::get_singleton()->set_debug_navigation_enabled(p_enabled); } bool Navigation2DServer::get_debug_navigation_enabled() const { return NavigationServer::get_singleton()->get_debug_navigation_enabled(); } void Navigation2DServer::set_debug_avoidance_enabled(bool p_enabled) { NavigationServer::get_singleton()->set_debug_avoidance_enabled(p_enabled); } bool Navigation2DServer::get_debug_avoidance_enabled() const { return NavigationServer::get_singleton()->get_debug_avoidance_enabled(); } void Navigation2DServer::set_debug_navigation_edge_connection_color(const Color &p_color) { NavigationServer::get_singleton()->set_debug_navigation_edge_connection_color(p_color); } Color Navigation2DServer::get_debug_navigation_edge_connection_color() const { return NavigationServer::get_singleton()->get_debug_navigation_edge_connection_color(); } void Navigation2DServer::set_debug_navigation_geometry_face_color(const Color &p_color) { NavigationServer::get_singleton()->set_debug_navigation_geometry_face_color(p_color); } Color Navigation2DServer::get_debug_navigation_geometry_face_color() const { return NavigationServer::get_singleton()->get_debug_navigation_geometry_face_color(); } void Navigation2DServer::set_debug_navigation_geometry_face_disabled_color(const Color &p_color) { NavigationServer::get_singleton()->set_debug_navigation_geometry_face_disabled_color(p_color); } Color Navigation2DServer::get_debug_navigation_geometry_face_disabled_color() const { return NavigationServer::get_singleton()->get_debug_navigation_geometry_face_disabled_color(); } void Navigation2DServer::set_debug_navigation_geometry_edge_color(const Color &p_color) { NavigationServer::get_singleton()->set_debug_navigation_geometry_edge_color(p_color); } Color Navigation2DServer::get_debug_navigation_geometry_edge_color() const { return NavigationServer::get_singleton()->get_debug_navigation_geometry_edge_color(); } void Navigation2DServer::set_debug_navigation_geometry_edge_disabled_color(const Color &p_color) { NavigationServer::get_singleton()->set_debug_navigation_geometry_edge_disabled_color(p_color); } Color Navigation2DServer::get_debug_navigation_geometry_edge_disabled_color() const { return NavigationServer::get_singleton()->get_debug_navigation_geometry_edge_disabled_color(); } void Navigation2DServer::set_debug_navigation_enable_edge_connections(const bool p_value) { NavigationServer::get_singleton()->set_debug_navigation_enable_edge_connections(p_value); } bool Navigation2DServer::get_debug_navigation_enable_edge_connections() const { return NavigationServer::get_singleton()->get_debug_navigation_enable_edge_connections(); } void Navigation2DServer::set_debug_navigation_enable_geometry_face_random_color(const bool p_value) { NavigationServer::get_singleton()->set_debug_navigation_enable_geometry_face_random_color(p_value); } bool Navigation2DServer::get_debug_navigation_enable_geometry_face_random_color() const { return NavigationServer::get_singleton()->get_debug_navigation_enable_geometry_face_random_color(); } void Navigation2DServer::set_debug_navigation_enable_edge_lines(const bool p_value) { NavigationServer::get_singleton()->set_debug_navigation_enable_edge_lines(p_value); } bool Navigation2DServer::get_debug_navigation_enable_edge_lines() const { return NavigationServer::get_singleton()->get_debug_navigation_enable_edge_lines(); } void Navigation2DServer::set_debug_navigation_link_connection_color(const Color &p_color) { NavigationServer::get_singleton()->set_debug_navigation_link_connection_color(p_color); } Color Navigation2DServer::get_debug_navigation_link_connection_color() const { return NavigationServer::get_singleton()->get_debug_navigation_link_connection_color(); } void Navigation2DServer::set_debug_navigation_link_connection_disabled_color(const Color &p_color) { NavigationServer::get_singleton()->set_debug_navigation_link_connection_disabled_color(p_color); } Color Navigation2DServer::get_debug_navigation_link_connection_disabled_color() const { return NavigationServer::get_singleton()->get_debug_navigation_link_connection_disabled_color(); } void Navigation2DServer::set_debug_navigation_agent_path_color(const Color &p_color) { NavigationServer::get_singleton()->set_debug_navigation_agent_path_color(p_color); } Color Navigation2DServer::get_debug_navigation_agent_path_color() const { return NavigationServer::get_singleton()->get_debug_navigation_agent_path_color(); } void Navigation2DServer::set_debug_navigation_enable_agent_paths(const bool p_value) { NavigationServer::get_singleton()->set_debug_navigation_enable_agent_paths(p_value); } bool Navigation2DServer::get_debug_navigation_enable_agent_paths() const { return NavigationServer::get_singleton()->get_debug_navigation_enable_agent_paths(); } void Navigation2DServer::set_debug_navigation_agent_path_point_size(float p_point_size) { NavigationServer::get_singleton()->set_debug_navigation_agent_path_point_size(p_point_size); } float Navigation2DServer::get_debug_navigation_agent_path_point_size() const { return NavigationServer::get_singleton()->get_debug_navigation_agent_path_point_size(); } void Navigation2DServer::set_debug_navigation_avoidance_enable_agents_radius(const bool p_value) { NavigationServer::get_singleton()->set_debug_navigation_avoidance_enable_agents_radius(p_value); } bool Navigation2DServer::get_debug_navigation_avoidance_enable_agents_radius() const { return NavigationServer::get_singleton()->get_debug_navigation_avoidance_enable_agents_radius(); } void Navigation2DServer::set_debug_navigation_avoidance_enable_obstacles_radius(const bool p_value) { NavigationServer::get_singleton()->set_debug_navigation_avoidance_enable_obstacles_radius(p_value); } bool Navigation2DServer::get_debug_navigation_avoidance_enable_obstacles_radius() const { return NavigationServer::get_singleton()->get_debug_navigation_avoidance_enable_obstacles_radius(); } void Navigation2DServer::set_debug_navigation_avoidance_agents_radius_color(const Color &p_color) { NavigationServer::get_singleton()->set_debug_navigation_avoidance_agents_radius_color(p_color); } Color Navigation2DServer::get_debug_navigation_avoidance_agents_radius_color() const { return NavigationServer::get_singleton()->get_debug_navigation_avoidance_agents_radius_color(); } void Navigation2DServer::set_debug_navigation_avoidance_obstacles_radius_color(const Color &p_color) { NavigationServer::get_singleton()->set_debug_navigation_avoidance_obstacles_radius_color(p_color); } Color Navigation2DServer::get_debug_navigation_avoidance_obstacles_radius_color() const { return NavigationServer::get_singleton()->get_debug_navigation_avoidance_obstacles_radius_color(); } void Navigation2DServer::set_debug_navigation_avoidance_static_obstacle_pushin_face_color(const Color &p_color) { NavigationServer::get_singleton()->set_debug_navigation_avoidance_static_obstacle_pushin_face_color(p_color); } Color Navigation2DServer::get_debug_navigation_avoidance_static_obstacle_pushin_face_color() const { return NavigationServer::get_singleton()->get_debug_navigation_avoidance_static_obstacle_pushin_face_color(); } void Navigation2DServer::set_debug_navigation_avoidance_static_obstacle_pushout_face_color(const Color &p_color) { NavigationServer::get_singleton()->set_debug_navigation_avoidance_static_obstacle_pushout_face_color(p_color); } Color Navigation2DServer::get_debug_navigation_avoidance_static_obstacle_pushout_face_color() const { return NavigationServer::get_singleton()->get_debug_navigation_avoidance_static_obstacle_pushout_face_color(); } void Navigation2DServer::set_debug_navigation_avoidance_static_obstacle_pushin_edge_color(const Color &p_color) { NavigationServer::get_singleton()->set_debug_navigation_avoidance_static_obstacle_pushin_edge_color(p_color); } Color Navigation2DServer::get_debug_navigation_avoidance_static_obstacle_pushin_edge_color() const { return NavigationServer::get_singleton()->get_debug_navigation_avoidance_static_obstacle_pushin_edge_color(); } void Navigation2DServer::set_debug_navigation_avoidance_static_obstacle_pushout_edge_color(const Color &p_color) { NavigationServer::get_singleton()->set_debug_navigation_avoidance_static_obstacle_pushout_edge_color(p_color); } Color Navigation2DServer::get_debug_navigation_avoidance_static_obstacle_pushout_edge_color() const { return NavigationServer::get_singleton()->get_debug_navigation_avoidance_static_obstacle_pushout_edge_color(); } void Navigation2DServer::set_debug_navigation_avoidance_enable_obstacles_static(const bool p_value) { NavigationServer::get_singleton()->set_debug_navigation_avoidance_enable_obstacles_static(p_value); } bool Navigation2DServer::get_debug_navigation_avoidance_enable_obstacles_static() const { return NavigationServer::get_singleton()->get_debug_navigation_avoidance_enable_obstacles_static(); } #endif Vector Navigation2DServerManager::navigation_servers; int Navigation2DServerManager::default_server_id = -1; int Navigation2DServerManager::default_server_priority = -1; const String Navigation2DServerManager::setting_property_name("navigation/2d/navigation_engine"); void Navigation2DServerManager::on_servers_changed() { String navigation_servers2("DEFAULT"); for (int i = get_servers_count() - 1; 0 <= i; --i) { navigation_servers2 += "," + get_server_name(i); } ProjectSettings::get_singleton()->set_custom_property_info(setting_property_name, PropertyInfo(Variant::STRING, setting_property_name, PROPERTY_HINT_ENUM, navigation_servers2)); } void Navigation2DServerManager::register_server(const String &p_name, CreateNavigation2DServerCallback p_creat_callback) { ERR_FAIL_COND(!p_creat_callback); ERR_FAIL_COND(find_server_id(p_name) != -1); navigation_servers.push_back(ClassInfo(p_name, p_creat_callback)); on_servers_changed(); } void Navigation2DServerManager::set_default_server(const String &p_name, int p_priority) { const int id = find_server_id(p_name); ERR_FAIL_COND(id == -1); // Not found if (default_server_priority < p_priority) { default_server_id = id; default_server_priority = p_priority; } } int Navigation2DServerManager::find_server_id(const String &p_name) { for (int i = navigation_servers.size() - 1; 0 <= i; --i) { if (p_name == navigation_servers[i].name) { return i; } } return -1; } int Navigation2DServerManager::get_servers_count() { return navigation_servers.size(); } String Navigation2DServerManager::get_server_name(int p_id) { ERR_FAIL_INDEX_V(p_id, get_servers_count(), ""); return navigation_servers[p_id].name; } Navigation2DServer *Navigation2DServerManager::new_default_server() { ERR_FAIL_COND_V(default_server_id == -1, nullptr); return navigation_servers[default_server_id].create_callback(); } Navigation2DServer *Navigation2DServerManager::new_server(const String &p_name) { int id = find_server_id(p_name); if (id == -1) { return nullptr; } else { return navigation_servers[id].create_callback(); } }