/*************************************************************************/ /* terrain_surface_simple.cpp */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "terrain_surface_simple.h" #include "terrain_library_simple.h" int TerrainSurfaceSimple::get_atlas_x(const TerrainSurfaceSides side) const { int indx = (side * 2); return _atlas_positions[indx]; } void TerrainSurfaceSimple::set_atlas_x(const TerrainSurfaceSides side, int value) { int indx = (side * 2); _atlas_positions[indx] = value; } int TerrainSurfaceSimple::get_atlas_y(const TerrainSurfaceSides side) const { int indx = (side * 2) + 1; return _atlas_positions[indx]; } void TerrainSurfaceSimple::set_atlas_y(const TerrainSurfaceSides side, int value) { int indx = (side * 2) + 1; _atlas_positions[indx] = value; } void TerrainSurfaceSimple::refresh_rects() { TerrainLibrarySimple *lib = Object::cast_to(_library); ERR_FAIL_COND(lib == NULL); for (int i = 0; i < TERRAIN_SIDES_COUNT; ++i) { float culomn = 1.0 / static_cast(lib->get_atlas_columns()); float row = 1.0 / static_cast(lib->get_atlas_rows()); Rect2 r; r.position.x = _atlas_positions[i * 2] * culomn; r.position.y = _atlas_positions[i * 2 + 1] * row; r.size.x = culomn; r.size.y = row; _rects[i] = r; } } TerrainSurfaceSimple::TerrainSurfaceSimple() { for (int i = 0; i < TERRAIN_SIDES_ARRAY_SIZE; ++i) { _atlas_positions[i] = 0; } } TerrainSurfaceSimple::~TerrainSurfaceSimple() { } void TerrainSurfaceSimple::_bind_methods() { ClassDB::bind_method(D_METHOD("get_atlas_x", "side"), &TerrainSurfaceSimple::get_atlas_x); ClassDB::bind_method(D_METHOD("set_atlas_x", "side", "value"), &TerrainSurfaceSimple::set_atlas_x); ClassDB::bind_method(D_METHOD("get_atlas_y", "side"), &TerrainSurfaceSimple::get_atlas_y); ClassDB::bind_method(D_METHOD("set_atlas_y", "side", "value"), &TerrainSurfaceSimple::set_atlas_y); ADD_PROPERTYI(PropertyInfo(Variant::INT, "top_atlas_x"), "set_atlas_x", "get_atlas_x", TERRAIN_SIDE_TOP); ADD_PROPERTYI(PropertyInfo(Variant::INT, "top_atlas_y"), "set_atlas_y", "get_atlas_y", TERRAIN_SIDE_TOP); ADD_PROPERTYI(PropertyInfo(Variant::INT, "bottom_atlas_x"), "set_atlas_x", "get_atlas_x", TERRAIN_SIDE_BOTTOM); ADD_PROPERTYI(PropertyInfo(Variant::INT, "bottom_atlas_y"), "set_atlas_y", "get_atlas_y", TERRAIN_SIDE_BOTTOM); ADD_PROPERTYI(PropertyInfo(Variant::INT, "side_atlas_x"), "set_atlas_x", "get_atlas_x", TERRAIN_SIDE_SIDE); ADD_PROPERTYI(PropertyInfo(Variant::INT, "side_atlas_y"), "set_atlas_y", "get_atlas_y", TERRAIN_SIDE_SIDE); }