/*************************************************************************/ /* terrain_surface_merger.cpp */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "terrain_surface_merger.h" #include "terrain_library_merger.h" Ref TerrainSurfaceMerger::get_region(const TerrainSurfaceSides side) { return _regions[side]; } void TerrainSurfaceMerger::set_region(const TerrainSurfaceSides side, const Ref &texture) { _regions[side] = texture; } Ref TerrainSurfaceMerger::get_texture(const TerrainSurfaceSides side) { return _textures[side]; } void TerrainSurfaceMerger::set_texture(const TerrainSurfaceSides side, const Ref &texture) { _textures[side] = texture; } void TerrainSurfaceMerger::refresh_rects() { for (int i = 0; i < TERRAIN_SIDES_COUNT; ++i) { if (!_regions[i].is_valid()) { _rects[i] = Rect2(); continue; } Ref at = _regions[i]; Ref tex = at->get_atlas(); if (!tex.is_valid()) { _rects[i] = Rect2(); continue; } Rect2 region = at->get_region(); float w = tex->get_width(); float h = tex->get_height(); Rect2 r; r.position.x = region.position.x / w; r.position.y = region.position.y / h; r.size.x = region.size.x / w; r.size.y = region.size.y / h; _rects[i] = r; } } TerrainSurfaceMerger::TerrainSurfaceMerger() { for (int i = 0; i < TERRAIN_SIDES_COUNT; ++i) { _regions[i].unref(); _textures[i].unref(); } } TerrainSurfaceMerger::~TerrainSurfaceMerger() { } void TerrainSurfaceMerger::_bind_methods() { ClassDB::bind_method(D_METHOD("get_region", "side"), &TerrainSurfaceMerger::get_region); ClassDB::bind_method(D_METHOD("set_region", "side", "texture"), &TerrainSurfaceMerger::set_region); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "region_top", PROPERTY_HINT_RESOURCE_TYPE, "AtlasTexture", 0), "set_region", "get_region", TERRAIN_SIDE_TOP); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "region_bottom", PROPERTY_HINT_RESOURCE_TYPE, "AtlasTexture", 0), "set_region", "get_region", TERRAIN_SIDE_BOTTOM); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "region_side", PROPERTY_HINT_RESOURCE_TYPE, "AtlasTexture", 0), "set_region", "get_region", TERRAIN_SIDE_SIDE); ClassDB::bind_method(D_METHOD("get_texture", "side"), &TerrainSurfaceMerger::get_texture); ClassDB::bind_method(D_METHOD("set_texture", "side", "texture"), &TerrainSurfaceMerger::set_texture); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "texture_top", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TERRAIN_SIDE_TOP); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "texture_bottom", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TERRAIN_SIDE_BOTTOM); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "texture_side", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TERRAIN_SIDE_SIDE); }