#ifndef GRID_BAG_H #define GRID_BAG_H /*************************************************************************/ /* grid_bag.h */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "core/containers/vector.h" #include "core/object/resource.h" #include "../item_enums.h" class itemTemplate; class ItemInstance; class GridBag : public Reference { GDCLASS(GridBag, Reference); public: int get_allowed_item_types() const; void set_allowed_item_types(const int value); bool add_item(Ref item); bool add_item_to_position(const int x, const int y, Ref item); bool can_add_item_at(const int x, const int y, const Ref item) const; int item_count_under_area(const int x, const int y, const int size_x, const int size_y) const; Ref get_item(const int index) const; Ref get_and_remove_item(const int index); void remove_item(const int index); void basic_add_item(const Ref item); void basic_remove_item(const int index); int get_item_count() const; int get_space_map_entry(const int index) const; void set_space_map_entry(const int index, const int value); int get_size_x() const; int get_size_y() const; void set_size(const int x, const int y); //to_dict(); //from_dict(); GridBag(); ~GridBag(); protected: static void _bind_methods(); private: int _allowed_item_types; int _size_x; int _size_y; Vector> _items; Vector _space_map; }; #endif