#include "beehive.h" #include "../../algos/mm_algos.h" #include "../../editor/mm_graph_node.h" #include "../mm_material.h" Ref MMBeehive::get_out_main() { return out_main; } void MMBeehive::set_out_main(const Ref &val) { out_main = val; } Ref MMBeehive::get_out_random_color() { return out_random_color; } void MMBeehive::set_out_random_color(const Ref &val) { out_random_color = val; } Ref MMBeehive::get_out_uv_map() { return out_uv_map; } void MMBeehive::set_out_uv_map(const Ref &val) { out_uv_map = val; } Vector2 MMBeehive::get_size() { return size; } void MMBeehive::set_size(const Vector2 &val) { size = val; set_dirty(true); } void MMBeehive::_init_properties() { if (!out_main.is_valid()) { out_main.instance(); out_main->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_IMAGE); } out_main->set_output_slot_type(MMNodeUniversalProperty::SLOT_TYPE_IMAGE); if (!out_random_color.is_valid()) { out_random_color.instance(); out_random_color->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_IMAGE); } out_random_color->set_output_slot_type(MMNodeUniversalProperty::SLOT_TYPE_IMAGE); if (!out_uv_map.is_valid()) { out_uv_map.instance(); out_uv_map->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_IMAGE); } out_uv_map->set_output_slot_type(MMNodeUniversalProperty::SLOT_TYPE_IMAGE); register_output_property(out_main); register_output_property(out_random_color); register_output_property(out_uv_map); } void MMBeehive::_register_methods(MMGraphNode *mm_graph_node) { mm_graph_node->add_slot_texture_universal(out_main); mm_graph_node->add_slot_texture_universal(out_random_color); mm_graph_node->add_slot_texture_universal(out_uv_map); //, Vector2(1, 32))//, Vector2(0, 32)); mm_graph_node->add_slot_vector2("get_size", "set_size", "Size"); } void MMBeehive::_render(const Ref &material) { Ref main_pattern; Ref random_color; Ref uv_map; main_pattern.instance(); random_color.instance(); uv_map.instance(); main_pattern->create(material->image_size.x, material->image_size.y, false, Image::FORMAT_RGBA8); random_color->create(material->image_size.x, material->image_size.y, false, Image::FORMAT_RGBA8); uv_map->create(material->image_size.x, material->image_size.y, false, Image::FORMAT_RGBA8); main_pattern->lock(); random_color->lock(); uv_map->lock(); float w = material->image_size.x; float h = material->image_size.y; float pseed = Math::randf() + Math::rand(); for (int x = 0; x < material->image_size.x; ++x) { //x in range(material.image_size.x) for (int y = 0; y < material->image_size.y; ++y) { //y in range(material.image_size.y) Vector2 uv = Vector2(x / w, y / h); float ps = 1.0 / float(pseed); //vec2 $(name_uv)_uv = $uv*vec2($sx, $sy*1.73205080757); //vec4 $(name_uv)_center = beehive_center($(name_uv)_uv); Vector2 beehive_uv = uv * size; Color beehive_uv_center = MMAlgos::beehive_center(beehive_uv); //Output (float) - Shows the greyscale pattern; //1.0-2.0*beehive_dist($(name_uv)_center.xy); float f = 1.0 - 2.0 * MMAlgos::beehive_dist(Vector2(beehive_uv_center.r, beehive_uv_center.g)); Color main_pattern_col = Color(f, f, f, 1); //Random color (rgb) - Shows a random color for each hexagonal tile; //rand3(fract($(name_uv)_center.zw/vec2($sx, $sy))+vec2(float($seed))); Vector3 rcv3 = MMAlgos::rand3(MMAlgos::fractv2(Vector2(beehive_uv_center.b, beehive_uv_center.a) / size) + Vector2(ps, ps)); Color random_color_col = Color(rcv3.x, rcv3.y, rcv3.z, 1); //UV map (rgb) - Shows an UV map to be connected to the UV map port of the Custom UV node; //vec3(vec2(0.5)+$(name_uv)_center.xy, rand(fract($(name_uv)_center.zw/vec2($sx, $sy))+vec2(float($seed)))); Vector2 uvm1 = Vector2(0.5, 0.5) + Vector2(beehive_uv_center.r, beehive_uv_center.g); Vector2 uvm2 = MMAlgos::rand2(MMAlgos::fractv2(Vector2(beehive_uv_center.b, beehive_uv_center.a) / size) + Vector2(ps, ps)); Color uv_map_col = Color(uvm1.x, uvm1.y, uvm2.x, 1); main_pattern->set_pixel(x, y, main_pattern_col); random_color->set_pixel(x, y, random_color_col); uv_map->set_pixel(x, y, uv_map_col); } } main_pattern->unlock(); random_color->unlock(); uv_map->unlock(); out_main->set_value(main_pattern); out_random_color->set_value(random_color); out_uv_map->set_value(uv_map); } Color MMBeehive::_get_value_for(const Vector2 &uv, const int pseed) { return Color(); } MMBeehive::MMBeehive() { size = Vector2(4, 4); } MMBeehive::~MMBeehive() { } void MMBeehive::_bind_methods() { ClassDB::bind_method(D_METHOD("get_out_main"), &MMBeehive::get_out_main); ClassDB::bind_method(D_METHOD("set_out_main", "value"), &MMBeehive::set_out_main); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "out_main", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_out_main", "get_out_main"); ClassDB::bind_method(D_METHOD("get_out_random_color"), &MMBeehive::get_out_random_color); ClassDB::bind_method(D_METHOD("set_out_random_color", "value"), &MMBeehive::set_out_random_color); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "out_random_color", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_out_random_color", "get_out_random_color"); ClassDB::bind_method(D_METHOD("get_out_uv_map"), &MMBeehive::get_out_uv_map); ClassDB::bind_method(D_METHOD("set_out_uv_map", "value"), &MMBeehive::set_out_uv_map); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "out_uv_map", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_out_uv_map", "get_out_uv_map"); ClassDB::bind_method(D_METHOD("get_size"), &MMBeehive::get_size); ClassDB::bind_method(D_METHOD("set_size", "value"), &MMBeehive::set_size); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size"); }