#ifndef WORLD_H #define WORLD_H #include "core/object/reference.h" #include "node.h" class World3D; class World2D; class World : public Node { GDCLASS(World, Node); public: Ref get_world_2d() const; void set_world_2d(const Ref &p_world_2d); Ref get_world_3d() const; void set_world_3d(const Ref &p_world); void set_use_own_world_3d(bool p_use_own_world_3d); bool is_using_own_world_3d() const; Ref find_world_2d() const; Ref find_world_3d() const; World(); ~World(); protected: void _notification(int p_what); static void _bind_methods(); virtual void _own_world_3d_changed(); virtual void _on_set_use_own_world_3d(bool p_use_own_world_3d); virtual void _on_set_world_3d(const Ref &p_old_world); virtual void _on_set_world_2d(const Ref &p_old_world_2d); void _propagate_enter_world(Node *p_node); void _propagate_exit_world(Node *p_node); Ref world_2d; Ref world_3d; Ref own_world_3d; World *_parent_world; }; #endif