/*************************************************************************/ /* gsai_cohesion.cpp */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "gsai_cohesion.h" #include "../gsai_steering_agent.h" #include "../gsai_target_acceleration.h" #include "../proximities/gsai_proximity.h" void GSAICohesion::_calculate_steering(Ref acceleration) { ERR_FAIL_COND(!proximity.is_valid()); ERR_FAIL_COND(!agent.is_valid()); acceleration->set_zero(); _center_of_mass = Vector3(); int neighbor_count = proximity->find_neighbors(_callback); if (neighbor_count > 0) { _center_of_mass *= 1.0 / neighbor_count; acceleration->set_linear((_center_of_mass - agent->get_position()).normalized() * agent->get_linear_acceleration_max()); } } bool GSAICohesion::_report_neighbor(Ref neighbor) { _center_of_mass += neighbor->get_position(); return true; } GSAICohesion::GSAICohesion() { } GSAICohesion::~GSAICohesion() { } void GSAICohesion::_bind_methods() { }