/*************************************************************************/ /* prop_material_cache.cpp */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "prop_material_cache.h" #include "../../props/props/prop_data.h" #include "../../props/props/prop_data_prop.h" #include "../../props/props/prop_data_tiled_wall.h" #include "../singleton/prop_cache.h" #include "../tiled_wall/tiled_wall_data.h" #include "modules/modules_enabled.gen.h" #ifdef MODULE_MESH_DATA_RESOURCE_ENABLED #include "../../mesh_data_resource/props/prop_data_mesh_data.h" #endif #define VARIANT_ARRAY_GET(arr) \ Vector r; \ for (int i = 0; i < arr.size(); i++) { \ r.push_back(arr[i].get_ref_ptr()); \ } \ return r; bool PropMaterialCache::get_initialized() { return _initialized; } void PropMaterialCache::set_initialized(const bool value) { _initialized = value; } bool PropMaterialCache::mutex_locked() { return _locked; } void PropMaterialCache::mutex_lock() { _mutex.lock(); } void PropMaterialCache::mutex_unlock() { _mutex.unlock(); } int PropMaterialCache::get_ref_count() { return _ref_count; } void PropMaterialCache::set_ref_count(const int value) { _ref_count = value; } void PropMaterialCache::inc_ref_count() { _ref_count += 1; } void PropMaterialCache::dec_ref_count() { _ref_count -= 1; } //Materials Ref PropMaterialCache::material_get(const int index) { ERR_FAIL_INDEX_V(index, _materials.size(), Ref(NULL)); return _materials[index]; } Ref PropMaterialCache::material_lod_get(const int index) { ERR_FAIL_COND_V(_materials.size() == 0, Ref(NULL)); if (index < 0) { return _materials[0]; } if (index >= _materials.size()) { return _materials[_materials.size() - 1]; } return _materials[index]; } void PropMaterialCache::material_add(const Ref &value) { ERR_FAIL_COND(!value.is_valid()); _materials.push_back(value); } void PropMaterialCache::material_set(const int index, const Ref &value) { ERR_FAIL_INDEX(index, _materials.size()); _materials.set(index, value); } void PropMaterialCache::material_remove(const int index) { _materials.remove(index); } int PropMaterialCache::material_get_num() const { return _materials.size(); } void PropMaterialCache::materials_clear() { _materials.clear(); } Vector PropMaterialCache::materials_get() { VARIANT_ARRAY_GET(_materials); } void PropMaterialCache::materials_set(const Vector &materials) { _materials.clear(); for (int i = 0; i < materials.size(); i++) { Ref material = Ref(materials[i]); _materials.push_back(material); } } void PropMaterialCache::texture_add(const Ref &texture) { _textures.push_back(texture); } void PropMaterialCache::texture_remove(const Ref &texture) { for (int i = 0; i < _textures.size(); ++i) { if (_textures[i] == texture) { _textures.remove(i); return; } } } void PropMaterialCache::texture_remove_index(const int index) { ERR_FAIL_INDEX(index, _textures.size()); _textures.remove(index); } void PropMaterialCache::textures_clear() { _textures.clear(); } int PropMaterialCache::texture_count() { return _textures.size(); } Ref PropMaterialCache::texture_get(const int index) { ERR_FAIL_INDEX_V(index, _textures.size(), Ref()); return _textures[index]; } Ref PropMaterialCache::texture_get_atlas(const int index) { ERR_FAIL_INDEX_V(index, _textures.size(), Ref()); return texture_get_atlas_tex(_textures[index]); } Ref PropMaterialCache::texture_get_atlas_tex(const Ref &texture) { return Ref(); } Rect2 PropMaterialCache::texture_get_uv_rect(const Ref &texture) { return Rect2(0, 0, 1, 1); } void PropMaterialCache::prop_add_textures(const Ref &prop) { if (!prop.is_valid()) { return; } for (int i = 0; i < prop->get_prop_count(); ++i) { #ifdef MODULE_MESH_DATA_RESOURCE_ENABLED Ref pdm = prop->get_prop(i); if (pdm.is_valid()) { Ref tex = pdm->get_texture(); if (!tex.is_valid()) continue; texture_add(tex); continue; } #endif Ref pdtw = prop->get_prop(i); if (pdtw.is_valid()) { Ref twd = pdtw->get_data(); if (!twd.is_valid()) continue; twd->setup_cache(Ref(this)); continue; } Ref pdp = prop->get_prop(i); if (pdp.is_valid()) { prop_add_textures(pdp->get_prop()); } } } void PropMaterialCache::prop_remove_textures(const Ref &prop) { if (!prop.is_valid()) { return; } for (int i = 0; i < prop->get_prop_count(); ++i) { #ifdef MODULE_MESH_DATA_RESOURCE_ENABLED Ref pdm = prop->get_prop(i); if (pdm.is_valid()) { Ref tex = pdm->get_texture(); if (!tex.is_valid()) continue; texture_remove(tex); } #endif Ref pdtw = prop->get_prop(i); if (pdtw.is_valid()) { Ref twd = pdtw->get_data(); if (!twd.is_valid()) continue; for (int j = 0; j < twd->get_tile_count(); ++j) { const Ref &tex = twd->get_tile_texture(j); if (tex.is_valid()) { texture_remove(tex); } } for (int j = 0; j < twd->get_flavour_tile_count(); ++j) { const Ref &tex = twd->get_flavour_tile_texture(j); if (tex.is_valid()) { texture_remove(tex); } } continue; } Ref pdp = prop->get_prop(i); if (pdp.is_valid()) { prop_remove_textures(pdp); } } } void PropMaterialCache::refresh_rects() { _initialized = true; } void PropMaterialCache::initial_setup_default() { //Note: call only on the main thread! Shader->duplicate() can crash if done from an another thread! PropCache *pc = PropCache::get_singleton(); pc->ensure_materials_loaded(); int matc = pc->material_get_num(); for (int i = 0; i < matc; ++i) { Ref m = pc->material_get(i); ERR_CONTINUE(!m.is_valid()); Ref md = m->duplicate(); _materials.push_back(md); } } void PropMaterialCache::setup_material_albedo(Ref texture) { if (has_method("_setup_material_albedo")) call("_setup_material_albedo", texture); } PropMaterialCache::PropMaterialCache() { _ref_count = 0; _initialized = false; _locked = false; } PropMaterialCache::~PropMaterialCache() { _materials.clear(); } void PropMaterialCache::_bind_methods() { ClassDB::bind_method(D_METHOD("get_initialized"), &PropMaterialCache::get_initialized); ClassDB::bind_method(D_METHOD("set_initialized", "value"), &PropMaterialCache::set_initialized); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "initialized"), "set_initialized", "get_initialized"); ClassDB::bind_method(D_METHOD("mutex_locked"), &PropMaterialCache::mutex_locked); ClassDB::bind_method(D_METHOD("mutex_lock"), &PropMaterialCache::mutex_lock); ClassDB::bind_method(D_METHOD("mutex_unlock"), &PropMaterialCache::mutex_unlock); ClassDB::bind_method(D_METHOD("get_ref_count"), &PropMaterialCache::get_ref_count); ClassDB::bind_method(D_METHOD("set_ref_count", "value"), &PropMaterialCache::set_ref_count); ADD_PROPERTY(PropertyInfo(Variant::INT, "mat_ref_count"), "set_ref_count", "get_ref_count"); ClassDB::bind_method(D_METHOD("inc_ref_count"), &PropMaterialCache::inc_ref_count); ClassDB::bind_method(D_METHOD("dec_ref_count"), &PropMaterialCache::dec_ref_count); BIND_VMETHOD(MethodInfo("_setup_material_albedo", PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"))); ClassDB::bind_method(D_METHOD("material_get", "index"), &PropMaterialCache::material_get); ClassDB::bind_method(D_METHOD("material_lod_get", "index"), &PropMaterialCache::material_lod_get); ClassDB::bind_method(D_METHOD("material_add", "value"), &PropMaterialCache::material_add); ClassDB::bind_method(D_METHOD("material_set", "index", "value"), &PropMaterialCache::material_set); ClassDB::bind_method(D_METHOD("material_remove", "index"), &PropMaterialCache::material_remove); ClassDB::bind_method(D_METHOD("material_get_num"), &PropMaterialCache::material_get_num); ClassDB::bind_method(D_METHOD("materials_clear"), &PropMaterialCache::materials_clear); ClassDB::bind_method(D_METHOD("materials_get"), &PropMaterialCache::materials_get); ClassDB::bind_method(D_METHOD("materials_set"), &PropMaterialCache::materials_set); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "materials", PROPERTY_HINT_NONE, "23/20:Material", PROPERTY_USAGE_DEFAULT, "Material"), "materials_set", "materials_get"); ClassDB::bind_method(D_METHOD("texture_add", "texture"), &PropMaterialCache::texture_add); ClassDB::bind_method(D_METHOD("texture_remove", "texture"), &PropMaterialCache::texture_remove); ClassDB::bind_method(D_METHOD("texture_remove_index", "index"), &PropMaterialCache::texture_remove_index); ClassDB::bind_method(D_METHOD("textures_clear"), &PropMaterialCache::textures_clear); ClassDB::bind_method(D_METHOD("texture_count"), &PropMaterialCache::texture_count); ClassDB::bind_method(D_METHOD("texture_get", "index"), &PropMaterialCache::texture_get); ClassDB::bind_method(D_METHOD("texture_get_atlas", "index"), &PropMaterialCache::texture_get_atlas); ClassDB::bind_method(D_METHOD("texture_get_atlas_tex", "index"), &PropMaterialCache::texture_get_atlas_tex); ClassDB::bind_method(D_METHOD("texture_get_uv_rect", "texture"), &PropMaterialCache::texture_get_uv_rect); ClassDB::bind_method(D_METHOD("prop_add_textures", "prop"), &PropMaterialCache::prop_add_textures); ClassDB::bind_method(D_METHOD("prop_remove_textures", "prop"), &PropMaterialCache::prop_remove_textures); ClassDB::bind_method(D_METHOD("refresh_rects"), &PropMaterialCache::refresh_rects); ClassDB::bind_method(D_METHOD("setup_material_albedo", "texture"), &PropMaterialCache::setup_material_albedo); }