#ifndef SCRIPT_EDITOR_PLUGIN_H #define SCRIPT_EDITOR_PLUGIN_H /*************************************************************************/ /* script_editor_plugin.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "editor/editor_plugin.h" #include "scene/gui/box_container.h" #include "scene/gui/dialogs.h" #include "scene/gui/panel_container.h" #include "scene/resources/text_file.h" #include "core/object/script_language.h" #include "core/variant/array.h" #include "core/error/error_list.h" #include "core/containers/list.h" #include "core/math/vector2.h" #include "core/object/object.h" #include "core/object/reference.h" #include "core/object/resource.h" #include "core/containers/rb_set.h" #include "core/typedefs.h" #include "core/string/ustring.h" #include "core/variant/variant.h" #include "core/containers/vector.h" #include "script_editor_base.h" class Button; class ConfigFile; class Control; class EditorFileDialog; class EditorHelpSearch; class EditorNode; class HSplitContainer; class InputEvent; class ItemList; class Label; class LineEdit; class MenuButton; class Node; class PopupMenu; class ScriptCreateDialog; class SyntaxHighlighter; class TabContainer; class TextFile; class Texture; class TextureRect; class Timer; class ToolButton; class Tree; class VSplitContainer; class ScriptEditorQuickOpen; class ScriptEditorDebugger; typedef SyntaxHighlighter *(*CreateSyntaxHighlighterFunc)(); typedef ScriptEditorBase *(*CreateScriptEditorFunc)(const RES &p_resource); class EditorScriptCodeCompletionCache; class FindInFilesDialog; class FindInFilesPanel; class ScriptEditor : public PanelContainer { GDCLASS(ScriptEditor, PanelContainer); EditorNode *editor; enum { FILE_NEW, FILE_NEW_TEXTFILE, FILE_OPEN, FILE_REOPEN_CLOSED, FILE_OPEN_RECENT, FILE_SAVE, FILE_SAVE_AS, FILE_SAVE_ALL, FILE_THEME, FILE_RUN, FILE_CLOSE, CLOSE_DOCS, CLOSE_ALL, CLOSE_OTHER_TABS, TOGGLE_SCRIPTS_PANEL, SHOW_IN_FILE_SYSTEM, FILE_COPY_PATH, FILE_TOOL_RELOAD, FILE_TOOL_RELOAD_SOFT, DEBUG_NEXT, DEBUG_STEP, DEBUG_BREAK, DEBUG_CONTINUE, DEBUG_KEEP_DEBUGGER_OPEN, DEBUG_WITH_EXTERNAL_EDITOR, SEARCH_IN_FILES, REPLACE_IN_FILES, SEARCH_HELP, HELP_SEARCH_FIND, HELP_SEARCH_FIND_NEXT, HELP_SEARCH_FIND_PREVIOUS, WINDOW_MOVE_UP, WINDOW_MOVE_DOWN, WINDOW_NEXT, WINDOW_PREV, WINDOW_SORT, WINDOW_SELECT_BASE = 100 }; enum { THEME_IMPORT, THEME_RELOAD, THEME_SAVE, THEME_SAVE_AS }; enum ScriptSortBy { SORT_BY_NAME, SORT_BY_PATH, SORT_BY_NONE }; enum ScriptListName { DISPLAY_NAME, DISPLAY_DIR_AND_NAME, DISPLAY_FULL_PATH, }; HBoxContainer *menu_hb; MenuButton *file_menu; MenuButton *edit_menu; MenuButton *script_search_menu; MenuButton *debug_menu; PopupMenu *context_menu; Timer *autosave_timer; uint64_t idle; PopupMenu *recent_scripts; PopupMenu *theme_submenu; Button *help_search; EditorHelpSearch *help_search_dialog; ItemList *script_list; HSplitContainer *script_split; ItemList *members_overview; LineEdit *filter_scripts; LineEdit *filter_methods; VBoxContainer *scripts_vbox; VBoxContainer *overview_vbox; HBoxContainer *buttons_hbox; Label *filename; ToolButton *members_overview_alphabeta_sort_button; bool members_overview_enabled; ItemList *help_overview; bool help_overview_enabled; VSplitContainer *list_split; TabContainer *tab_container; EditorFileDialog *file_dialog; AcceptDialog *error_dialog; ConfirmationDialog *erase_tab_confirm; ScriptCreateDialog *script_create_dialog; ScriptEditorDebugger *debugger; ToolButton *scripts_visible; String current_theme; TextureRect *script_icon; Label *script_name_label; ToolButton *script_back; ToolButton *script_forward; FindInFilesDialog *find_in_files_dialog; FindInFilesPanel *find_in_files; Button *find_in_files_button; enum { SCRIPT_EDITOR_FUNC_MAX = 32, SYNTAX_HIGHLIGHTER_FUNC_MAX = 32 }; static int script_editor_func_count; static CreateScriptEditorFunc script_editor_funcs[SCRIPT_EDITOR_FUNC_MAX]; static int syntax_highlighters_func_count; static CreateSyntaxHighlighterFunc syntax_highlighters_funcs[SYNTAX_HIGHLIGHTER_FUNC_MAX]; struct ScriptHistory { Control *control; Variant state; }; Vector history; int history_pos; List previous_scripts; List script_close_queue; void _tab_changed(int p_which); void _menu_option(int p_option); void _update_debug_options(); void _theme_option(int p_option); void _show_save_theme_as_dialog(); bool _has_docs_tab() const; bool _has_script_tab() const; void _prepare_file_menu(); Tree *disk_changed_list; ConfirmationDialog *disk_changed; bool restoring_layout; String _get_debug_tooltip(const String &p_text, Node *_se); void _resave_scripts(const String &p_str); bool _test_script_times_on_disk(RES p_for_script = Ref()); void _add_recent_script(String p_path); void _update_recent_scripts(); void _open_recent_script(int p_idx); void _show_error_dialog(String p_path); void _close_tab(int p_idx, bool p_save = true, bool p_history_back = true); void _close_current_tab(bool p_save = true); void _close_discard_current_tab(const String &p_str); void _close_docs_tab(); void _close_other_tabs(); void _close_all_tabs(); void _queue_close_tabs(); void _copy_script_path(); void _ask_close_current_unsaved_tab(ScriptEditorBase *current); bool grab_focus_block; bool pending_auto_reload; bool auto_reload_running_scripts; void _trigger_live_script_reload(); void _live_auto_reload_running_scripts(); void _update_selected_editor_menu(); EditorScriptCodeCompletionCache *completion_cache; void _editor_play(); void _editor_pause(); void _editor_stop(); int edit_pass; void _add_callback(Object *p_obj, const String &p_function, const PoolStringArray &p_args); void _res_saved_callback(const Ref &p_res); void _scene_saved_callback(const String &p_path); bool trim_trailing_whitespace_on_save; bool use_space_indentation; bool convert_indent_on_save; void _goto_script_line2(int p_line); void _goto_script_line(REF p_script, int p_line); void _set_execution(REF p_script, int p_line); void _clear_execution(REF p_script); void _breaked(bool p_breaked, bool p_can_debug); void _show_debugger(bool p_show); void _script_created(Ref