/*************************************************************************/ /* audio_effect_capture.cpp */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "audio_effect_capture.h" bool AudioEffectCapture::can_get_buffer(int p_frames) const { return buffer.data_left() >= p_frames; } PoolVector2Array AudioEffectCapture::get_buffer(int p_frames) { ERR_FAIL_COND_V(!buffer_initialized, PoolVector2Array()); ERR_FAIL_INDEX_V(p_frames, buffer.size(), PoolVector2Array()); int data_left = buffer.data_left(); if (data_left < p_frames || p_frames == 0) { return PoolVector2Array(); } PoolVector2Array ret; ret.resize(p_frames); { PoolVector streaming_data; streaming_data.resize(p_frames); buffer.read(streaming_data.write().ptr(), p_frames); PoolVector2Array::Write retw = ret.write(); for (int32_t i = 0; i < p_frames; i++) { retw[i] = Vector2(streaming_data[i].l, streaming_data[i].r); } } return ret; } void AudioEffectCapture::clear_buffer() { const int32_t data_left = buffer.data_left(); buffer.advance_read(data_left); } void AudioEffectCapture::_bind_methods() { ClassDB::bind_method(D_METHOD("can_get_buffer", "frames"), &AudioEffectCapture::can_get_buffer); ClassDB::bind_method(D_METHOD("get_buffer", "frames"), &AudioEffectCapture::get_buffer); ClassDB::bind_method(D_METHOD("clear_buffer"), &AudioEffectCapture::clear_buffer); ClassDB::bind_method(D_METHOD("set_buffer_length", "buffer_length_seconds"), &AudioEffectCapture::set_buffer_length); ClassDB::bind_method(D_METHOD("get_buffer_length"), &AudioEffectCapture::get_buffer_length); ClassDB::bind_method(D_METHOD("get_frames_available"), &AudioEffectCapture::get_frames_available); ClassDB::bind_method(D_METHOD("get_discarded_frames"), &AudioEffectCapture::get_discarded_frames); ClassDB::bind_method(D_METHOD("get_buffer_length_frames"), &AudioEffectCapture::get_buffer_length_frames); ClassDB::bind_method(D_METHOD("get_pushed_frames"), &AudioEffectCapture::get_pushed_frames); ADD_PROPERTY(PropertyInfo(Variant::REAL, "buffer_length", PROPERTY_HINT_RANGE, "0.01,10,0.01"), "set_buffer_length", "get_buffer_length"); } Ref AudioEffectCapture::instance() { if (!buffer_initialized) { float target_buffer_size = AudioServer::get_singleton()->get_mix_rate() * buffer_length_seconds; ERR_FAIL_COND_V(target_buffer_size <= 0 || target_buffer_size >= (1 << 27), Ref()); buffer.resize(nearest_shift((int)target_buffer_size)); buffer_initialized = true; } clear_buffer(); Ref ins; ins.instance(); ins->base = Ref(this); return ins; } void AudioEffectCapture::set_buffer_length(float p_buffer_length_seconds) { buffer_length_seconds = p_buffer_length_seconds; } float AudioEffectCapture::get_buffer_length() { return buffer_length_seconds; } int AudioEffectCapture::get_frames_available() const { ERR_FAIL_COND_V(!buffer_initialized, 0); return buffer.data_left(); } int64_t AudioEffectCapture::get_discarded_frames() const { return discarded_frames; } int AudioEffectCapture::get_buffer_length_frames() const { ERR_FAIL_COND_V(!buffer_initialized, 0); return buffer.size(); } int64_t AudioEffectCapture::get_pushed_frames() const { return pushed_frames; } void AudioEffectCaptureInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) { RingBuffer &buffer = base->buffer; for (int i = 0; i < p_frame_count; i++) { p_dst_frames[i] = p_src_frames[i]; } if (buffer.space_left() >= p_frame_count) { // Add incoming audio frames to the IO ring buffer int32_t ret = buffer.write(p_src_frames, p_frame_count); ERR_FAIL_COND_MSG(ret != p_frame_count, "Failed to add data to effect capture ring buffer despite sufficient space."); base->pushed_frames += p_frame_count; } else { base->discarded_frames += p_frame_count; } } bool AudioEffectCaptureInstance::process_silence() const { return true; }