/*************************************************************************/ /* segment_shape_2d.cpp */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "segment_shape_2d.h" #include "servers/physics_2d_server.h" #include "servers/rendering_server.h" bool SegmentShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { Vector2 l[2] = { a, b }; Vector2 closest = Geometry::get_closest_point_to_segment_2d(p_point, l); return p_point.distance_to(closest) < p_tolerance; } void SegmentShape2D::_update_shape() { Rect2 r; r.position = a; r.size = b; Physics2DServer::get_singleton()->shape_set_data(get_rid(), r); emit_changed(); } void SegmentShape2D::set_a(const Vector2 &p_a) { a = p_a; _update_shape(); } Vector2 SegmentShape2D::get_a() const { return a; } void SegmentShape2D::set_b(const Vector2 &p_b) { b = p_b; _update_shape(); } Vector2 SegmentShape2D::get_b() const { return b; } void SegmentShape2D::draw(const RID &p_to_rid, const Color &p_color) { RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, a, b, p_color, 3); } Rect2 SegmentShape2D::get_rect() const { Rect2 rect; rect.position = a; rect.expand_to(b); return rect; } real_t SegmentShape2D::get_enclosing_radius() const { return (a + b).length(); } void SegmentShape2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_a", "a"), &SegmentShape2D::set_a); ClassDB::bind_method(D_METHOD("get_a"), &SegmentShape2D::get_a); ClassDB::bind_method(D_METHOD("set_b", "b"), &SegmentShape2D::set_b); ClassDB::bind_method(D_METHOD("get_b"), &SegmentShape2D::get_b); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "a"), "set_a", "get_a"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "b"), "set_b", "get_b"); } SegmentShape2D::SegmentShape2D() : Shape2D(Physics2DServer::get_singleton()->segment_shape_create()) { a = Vector2(); b = Vector2(0, 10); _update_shape(); } //////////////////////////////////////////////////////////// void RayShape2D::_update_shape() { Dictionary d; d["length"] = length; d["slips_on_slope"] = slips_on_slope; Physics2DServer::get_singleton()->shape_set_data(get_rid(), d); emit_changed(); } void RayShape2D::draw(const RID &p_to_rid, const Color &p_color) { Vector2 tip = Vector2(0, get_length()); RS::get_singleton()->canvas_item_add_line(p_to_rid, Vector2(), tip, p_color, 3); Vector pts; float tsize = 4; pts.push_back(tip + Vector2(0, tsize)); pts.push_back(tip + Vector2(Math_SQRT12 * tsize, 0)); pts.push_back(tip + Vector2(-Math_SQRT12 * tsize, 0)); Vector cols; for (int i = 0; i < 3; i++) { cols.push_back(p_color); } RS::get_singleton()->canvas_item_add_primitive(p_to_rid, pts, cols, Vector(), RID()); } Rect2 RayShape2D::get_rect() const { Rect2 rect; rect.position = Vector2(); rect.expand_to(Vector2(0, length)); rect = rect.grow(Math_SQRT12 * 4); return rect; } real_t RayShape2D::get_enclosing_radius() const { return length; } void RayShape2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_length", "length"), &RayShape2D::set_length); ClassDB::bind_method(D_METHOD("get_length"), &RayShape2D::get_length); ClassDB::bind_method(D_METHOD("set_slips_on_slope", "active"), &RayShape2D::set_slips_on_slope); ClassDB::bind_method(D_METHOD("get_slips_on_slope"), &RayShape2D::get_slips_on_slope); ADD_PROPERTY(PropertyInfo(Variant::REAL, "length", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater"), "set_length", "get_length"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slips_on_slope"), "set_slips_on_slope", "get_slips_on_slope"); } void RayShape2D::set_length(real_t p_length) { length = p_length; _update_shape(); } real_t RayShape2D::get_length() const { return length; } void RayShape2D::set_slips_on_slope(bool p_active) { slips_on_slope = p_active; _update_shape(); } bool RayShape2D::get_slips_on_slope() const { return slips_on_slope; } RayShape2D::RayShape2D() : Shape2D(Physics2DServer::get_singleton()->ray_shape_create()) { length = 20; slips_on_slope = false; _update_shape(); }