/*************************************************************************/ /* texture_progress.cpp */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "texture_progress.h" #include "core/config/engine.h" void TextureProgress::set_under_texture(const Ref &p_texture) { under = p_texture; update(); minimum_size_changed(); } Ref TextureProgress::get_under_texture() const { return under; } void TextureProgress::set_over_texture(const Ref &p_texture) { over = p_texture; update(); if (under.is_null()) { minimum_size_changed(); } } Ref TextureProgress::get_over_texture() const { return over; } void TextureProgress::set_stretch_margin(Margin p_margin, int p_size) { ERR_FAIL_INDEX((int)p_margin, 4); stretch_margin[p_margin] = p_size; update(); minimum_size_changed(); } int TextureProgress::get_stretch_margin(Margin p_margin) const { ERR_FAIL_INDEX_V((int)p_margin, 4, 0); return stretch_margin[p_margin]; } void TextureProgress::set_nine_patch_stretch(bool p_stretch) { nine_patch_stretch = p_stretch; update(); minimum_size_changed(); } bool TextureProgress::get_nine_patch_stretch() const { return nine_patch_stretch; } Size2 TextureProgress::get_minimum_size() const { if (nine_patch_stretch) { return Size2(stretch_margin[MARGIN_LEFT] + stretch_margin[MARGIN_RIGHT], stretch_margin[MARGIN_TOP] + stretch_margin[MARGIN_BOTTOM]); } else if (under.is_valid()) { return under->get_size(); } else if (over.is_valid()) { return over->get_size(); } else if (progress.is_valid()) { return progress->get_size(); } return Size2(1, 1); } void TextureProgress::set_progress_texture(const Ref &p_texture) { progress = p_texture; update(); minimum_size_changed(); } Ref TextureProgress::get_progress_texture() const { return progress; } void TextureProgress::set_progress_offset(Point2 p_offset) { progress_offset = p_offset; update(); } Point2 TextureProgress::get_progress_offset() const { return progress_offset; } void TextureProgress::set_tint_under(const Color &p_tint) { tint_under = p_tint; update(); } Color TextureProgress::get_tint_under() const { return tint_under; } void TextureProgress::set_tint_progress(const Color &p_tint) { tint_progress = p_tint; update(); } Color TextureProgress::get_tint_progress() const { return tint_progress; } void TextureProgress::set_tint_over(const Color &p_tint) { tint_over = p_tint; update(); } Color TextureProgress::get_tint_over() const { return tint_over; } Point2 TextureProgress::unit_val_to_uv(float val) { if (progress.is_null()) { return Point2(); } if (val < 0) { val += 1; } if (val > 1) { val -= 1; } Point2 p = get_relative_center(); // Minimal version of Liang-Barsky clipping algorithm float angle = (val * Math_TAU) - Math_PI * 0.5; Point2 dir = Vector2(Math::cos(angle), Math::sin(angle)); float t1 = 1.0; float cp = 0; float cq = 0; float cr = 0; float edgeLeft = 0.0; float edgeRight = 1.0; float edgeBottom = 0.0; float edgeTop = 1.0; for (int edge = 0; edge < 4; edge++) { if (edge == 0) { if (dir.x > 0) { continue; } cq = -(edgeLeft - p.x); dir.x *= 2.0 * cq; cp = -dir.x; } else if (edge == 1) { if (dir.x < 0) { continue; } cq = (edgeRight - p.x); dir.x *= 2.0 * cq; cp = dir.x; } else if (edge == 2) { if (dir.y > 0) { continue; } cq = -(edgeBottom - p.y); dir.y *= 2.0 * cq; cp = -dir.y; } else if (edge == 3) { if (dir.y < 0) { continue; } cq = (edgeTop - p.y); dir.y *= 2.0 * cq; cp = dir.y; } cr = cq / cp; if (cr >= 0 && cr < t1) { t1 = cr; } } return (p + t1 * dir); } Point2 TextureProgress::get_relative_center() { if (progress.is_null()) { return Point2(); } Point2 p = progress->get_size() / 2; p += rad_center_off; p.x /= progress->get_width(); p.y /= progress->get_height(); p.x = CLAMP(p.x, 0, 1); p.y = CLAMP(p.y, 0, 1); return p; } void TextureProgress::draw_nine_patch_stretched(const Ref &p_texture, FillMode p_mode, double p_ratio, const Color &p_modulate) { Vector2 texture_size = p_texture->get_size(); Vector2 topleft = Vector2(stretch_margin[MARGIN_LEFT], stretch_margin[MARGIN_TOP]); Vector2 bottomright = Vector2(stretch_margin[MARGIN_RIGHT], stretch_margin[MARGIN_BOTTOM]); Rect2 src_rect = Rect2(Point2(), texture_size); Rect2 dst_rect = Rect2(Point2(), get_size()); if (p_ratio < 1.0) { // Drawing a partially-filled 9-patch is a little tricky - // texture is divided by 3 sections toward fill direction, // then middle section is stretching while the other two aren't. double width_total = 0.0; double width_texture = 0.0; double first_section_size = 0.0; double last_section_size = 0.0; switch (p_mode) { case FILL_LEFT_TO_RIGHT: { width_total = dst_rect.size.x; width_texture = texture_size.x; first_section_size = topleft.x; last_section_size = bottomright.x; } break; case FILL_RIGHT_TO_LEFT: { width_total = dst_rect.size.x; width_texture = texture_size.x; // In contrast to `FILL_LEFT_TO_RIGHT`, `first_section_size` and `last_section_size` should switch value. first_section_size = bottomright.x; last_section_size = topleft.x; } break; case FILL_TOP_TO_BOTTOM: { width_total = dst_rect.size.y; width_texture = texture_size.y; first_section_size = topleft.y; last_section_size = bottomright.y; } break; case FILL_BOTTOM_TO_TOP: { width_total = dst_rect.size.y; width_texture = texture_size.y; // Similar to `FILL_RIGHT_TO_LEFT`. first_section_size = bottomright.y; last_section_size = topleft.y; } break; case FILL_BILINEAR_LEFT_AND_RIGHT: { width_total = dst_rect.size.x; width_texture = texture_size.x; first_section_size = topleft.x; last_section_size = bottomright.x; } break; case FILL_BILINEAR_TOP_AND_BOTTOM: { width_total = dst_rect.size.y; width_texture = texture_size.y; first_section_size = topleft.y; last_section_size = bottomright.y; } break; case FILL_CLOCKWISE: case FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE: case FILL_COUNTER_CLOCKWISE: { // Those modes are circular, not relevant for nine patch. } break; case FILL_MODE_MAX: break; } double width_filled = width_total * p_ratio; double middle_section_size = MAX(0.0, width_texture - first_section_size - last_section_size); // Maximum middle texture size. double max_middle_texture_size = middle_section_size; // Maximum real middle texture size. double max_middle_real_size = MAX(0.0, width_total - (first_section_size + last_section_size)); switch (p_mode) { case FILL_BILINEAR_LEFT_AND_RIGHT: case FILL_BILINEAR_TOP_AND_BOTTOM: { last_section_size = MAX(0.0, last_section_size - (width_total - width_filled) * 0.5); first_section_size = MAX(0.0, first_section_size - (width_total - width_filled) * 0.5); // When `width_filled` increases, `middle_section_size` only increases when either of `first_section_size` and `last_section_size` is zero. // Also, it should always be smaller than or equal to `(width_total - (first_section_size + last_section_size))`. double real_middle_size = width_filled - first_section_size - last_section_size; middle_section_size *= MIN(max_middle_real_size, real_middle_size) / max_middle_real_size; width_texture = MIN(width_texture, first_section_size + middle_section_size + last_section_size); } break; case FILL_MODE_MAX: break; default: { middle_section_size *= MIN(1.0, (MAX(0.0, width_filled - first_section_size) / MAX(1.0, width_total - first_section_size - last_section_size))); last_section_size = MAX(0.0, last_section_size - (width_total - width_filled)); first_section_size = MIN(first_section_size, width_filled); width_texture = MIN(width_texture, first_section_size + middle_section_size + last_section_size); } } switch (p_mode) { case FILL_LEFT_TO_RIGHT: { src_rect.size.x = width_texture; dst_rect.size.x = width_filled; topleft.x = first_section_size; bottomright.x = last_section_size; } break; case FILL_RIGHT_TO_LEFT: { src_rect.position.x += src_rect.size.x - width_texture; src_rect.size.x = width_texture; dst_rect.position.x += width_total - width_filled; dst_rect.size.x = width_filled; topleft.x = last_section_size; bottomright.x = first_section_size; } break; case FILL_TOP_TO_BOTTOM: { src_rect.size.y = width_texture; dst_rect.size.y = width_filled; bottomright.y = last_section_size; topleft.y = first_section_size; } break; case FILL_BOTTOM_TO_TOP: { src_rect.position.y += src_rect.size.y - width_texture; src_rect.size.y = width_texture; dst_rect.position.y += width_total - width_filled; dst_rect.size.y = width_filled; topleft.y = last_section_size; bottomright.y = first_section_size; } break; case FILL_BILINEAR_LEFT_AND_RIGHT: { double center_mapped_from_real_width = (width_total * 0.5 - topleft.x) / max_middle_real_size * max_middle_texture_size + topleft.x; double drift_from_unscaled_center = 0; if (bottomright.y != topleft.y) { // To avoid division by zero. drift_from_unscaled_center = (src_rect.size.x * 0.5 - center_mapped_from_real_width) * (last_section_size - first_section_size) / (bottomright.x - topleft.x); } src_rect.position.x += center_mapped_from_real_width + drift_from_unscaled_center - width_texture * 0.5; src_rect.size.x = width_texture; dst_rect.position.x += (width_total - width_filled) * 0.5; dst_rect.size.x = width_filled; topleft.x = first_section_size; bottomright.x = last_section_size; } break; case FILL_BILINEAR_TOP_AND_BOTTOM: { double center_mapped_from_real_width = (width_total * 0.5 - topleft.y) / max_middle_real_size * max_middle_texture_size + topleft.y; double drift_from_unscaled_center = 0; if (bottomright.y != topleft.y) { // To avoid division by zero. drift_from_unscaled_center = (src_rect.size.y * 0.5 - center_mapped_from_real_width) * (last_section_size - first_section_size) / (bottomright.y - topleft.y); } src_rect.position.y += center_mapped_from_real_width + drift_from_unscaled_center - width_texture * 0.5; src_rect.size.y = width_texture; dst_rect.position.y += (width_total - width_filled) * 0.5; dst_rect.size.y = width_filled; topleft.y = first_section_size; bottomright.y = last_section_size; } break; case FILL_CLOCKWISE: case FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE: case FILL_COUNTER_CLOCKWISE: { // Those modes are circular, not relevant for nine patch. } break; case FILL_MODE_MAX: break; } } if (p_texture == progress) { dst_rect.position += progress_offset; } p_texture->get_rect_region(dst_rect, src_rect, dst_rect, src_rect); RID ci = get_canvas_item(); RS::get_singleton()->canvas_item_add_nine_patch(ci, dst_rect, src_rect, p_texture->get_rid(), topleft, bottomright, RS::NINE_PATCH_STRETCH, RS::NINE_PATCH_STRETCH, true, p_modulate); } void TextureProgress::_notification(int p_what) { switch (p_what) { case NOTIFICATION_DRAW: { if (nine_patch_stretch && (mode == FILL_LEFT_TO_RIGHT || mode == FILL_RIGHT_TO_LEFT || mode == FILL_TOP_TO_BOTTOM || mode == FILL_BOTTOM_TO_TOP || mode == FILL_BILINEAR_LEFT_AND_RIGHT || mode == FILL_BILINEAR_TOP_AND_BOTTOM)) { if (under.is_valid()) { draw_nine_patch_stretched(under, mode, 1.0, tint_under); } if (progress.is_valid()) { draw_nine_patch_stretched(progress, mode, get_as_ratio(), tint_progress); } if (over.is_valid()) { draw_nine_patch_stretched(over, mode, 1.0, tint_over); } } else { if (under.is_valid()) { switch (mode) { case FILL_CLOCKWISE: case FILL_COUNTER_CLOCKWISE: case FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE: { if (nine_patch_stretch) { Rect2 region = Rect2(Point2(), get_size()); draw_texture_rect(under, region, false, tint_under); } else { draw_texture(under, Point2(), tint_under); } } break; case FILL_MODE_MAX: break; default: draw_texture(under, Point2(), tint_under); } } if (progress.is_valid()) { Size2 s = progress->get_size(); switch (mode) { case FILL_LEFT_TO_RIGHT: { Rect2 region = Rect2(progress_offset, Size2(s.x * get_as_ratio(), s.y)); Rect2 source = Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y)); draw_texture_rect_region(progress, region, source, tint_progress); } break; case FILL_RIGHT_TO_LEFT: { Rect2 region = Rect2(progress_offset + Point2(s.x - s.x * get_as_ratio(), 0), Size2(s.x * get_as_ratio(), s.y)); Rect2 source = Rect2(Point2(s.x - s.x * get_as_ratio(), 0), Size2(s.x * get_as_ratio(), s.y)); draw_texture_rect_region(progress, region, source, tint_progress); } break; case FILL_TOP_TO_BOTTOM: { Rect2 region = Rect2(progress_offset + Point2(), Size2(s.x, s.y * get_as_ratio())); Rect2 source = Rect2(Point2(), Size2(s.x, s.y * get_as_ratio())); draw_texture_rect_region(progress, region, source, tint_progress); } break; case FILL_BOTTOM_TO_TOP: { Rect2 region = Rect2(progress_offset + Point2(0, s.y - s.y * get_as_ratio()), Size2(s.x, s.y * get_as_ratio())); Rect2 source = Rect2(Point2(0, s.y - s.y * get_as_ratio()), Size2(s.x, s.y * get_as_ratio())); draw_texture_rect_region(progress, region, source, tint_progress); } break; case FILL_CLOCKWISE: case FILL_COUNTER_CLOCKWISE: case FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE: { if (nine_patch_stretch) { s = get_size(); } float val = get_as_ratio() * rad_max_degrees / 360; if (val == 1) { Rect2 region = Rect2(progress_offset, s); Rect2 source = Rect2(Point2(), progress->get_size()); draw_texture_rect_region(progress, region, source, tint_progress); } else if (val != 0) { Array pts; float direction = mode == FILL_COUNTER_CLOCKWISE ? -1 : 1; float start; if (mode == FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE) { start = rad_init_angle / 360 - val / 2; } else { start = rad_init_angle / 360; } float end = start + direction * val; float from = MIN(start, end); float to = MAX(start, end); pts.append(from); for (float corner = Math::floor(from * 4 + 0.5) * 0.25 + 0.125; corner < to; corner += 0.25) { pts.append(corner); } pts.append(to); Ref atlas_progress = progress; bool valid_atlas_progress = atlas_progress.is_valid() && atlas_progress->get_atlas().is_valid(); Rect2 region_rect; Size2 atlas_size; if (valid_atlas_progress) { region_rect = atlas_progress->get_region(); atlas_size = atlas_progress->get_atlas()->get_size(); } Vector uvs; Vector points; for (int i = 0; i < pts.size(); i++) { Point2 uv = unit_val_to_uv(pts[i]); if (uvs.find(uv) >= 0) { continue; } points.push_back(progress_offset + Point2(uv.x * s.x, uv.y * s.y)); if (valid_atlas_progress) { uv.x = Math::range_lerp(uv.x, 0, 1, region_rect.position.x / atlas_size.x, (region_rect.position.x + region_rect.size.x) / atlas_size.x); uv.y = Math::range_lerp(uv.y, 0, 1, region_rect.position.y / atlas_size.y, (region_rect.position.y + region_rect.size.y) / atlas_size.y); } uvs.push_back(uv); } Point2 center_point = get_relative_center(); points.push_back(progress_offset + s * center_point); if (valid_atlas_progress) { center_point.x = Math::range_lerp(center_point.x, 0, 1, region_rect.position.x / atlas_size.x, (region_rect.position.x + region_rect.size.x) / atlas_size.x); center_point.y = Math::range_lerp(center_point.y, 0, 1, region_rect.position.y / atlas_size.y, (region_rect.position.y + region_rect.size.y) / atlas_size.y); } uvs.push_back(center_point); Vector colors; colors.push_back(tint_progress); draw_polygon(points, colors, uvs, progress); } // Draw a reference cross. if (Engine::get_singleton()->is_editor_hint()) { Point2 p; if (nine_patch_stretch) { p = get_size(); } else { p = progress->get_size(); } p *= get_relative_center(); p += progress_offset; p = p.floor(); draw_line(p - Point2(8, 0), p + Point2(8, 0), Color(0.9, 0.5, 0.5), 2); draw_line(p - Point2(0, 8), p + Point2(0, 8), Color(0.9, 0.5, 0.5), 2); } } break; case FILL_BILINEAR_LEFT_AND_RIGHT: { Rect2 region = Rect2(progress_offset + Point2(s.x / 2 - s.x * get_as_ratio() / 2, 0), Size2(s.x * get_as_ratio(), s.y)); Rect2 source = Rect2(Point2(s.x / 2 - s.x * get_as_ratio() / 2, 0), Size2(s.x * get_as_ratio(), s.y)); draw_texture_rect_region(progress, region, source, tint_progress); } break; case FILL_BILINEAR_TOP_AND_BOTTOM: { Rect2 region = Rect2(progress_offset + Point2(0, s.y / 2 - s.y * get_as_ratio() / 2), Size2(s.x, s.y * get_as_ratio())); Rect2 source = Rect2(Point2(0, s.y / 2 - s.y * get_as_ratio() / 2), Size2(s.x, s.y * get_as_ratio())); draw_texture_rect_region(progress, region, source, tint_progress); } break; case FILL_MODE_MAX: break; default: draw_texture_rect_region(progress, Rect2(progress_offset, Size2(s.x * get_as_ratio(), s.y)), Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y)), tint_progress); } } if (over.is_valid()) { switch (mode) { case FILL_CLOCKWISE: case FILL_COUNTER_CLOCKWISE: case FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE: { if (nine_patch_stretch) { Rect2 region = Rect2(Point2(), get_size()); draw_texture_rect(over, region, false, tint_over); } else { draw_texture(over, Point2(), tint_over); } } break; case FILL_MODE_MAX: break; default: draw_texture(over, Point2(), tint_over); } } } } break; } } void TextureProgress::set_fill_mode(int p_fill) { ERR_FAIL_INDEX(p_fill, FILL_MODE_MAX); mode = (FillMode)p_fill; update(); } int TextureProgress::get_fill_mode() { return mode; } void TextureProgress::set_radial_initial_angle(float p_angle) { while (p_angle > 360) { p_angle -= 360; } while (p_angle < 0) { p_angle += 360; } rad_init_angle = p_angle; update(); } float TextureProgress::get_radial_initial_angle() { return rad_init_angle; } void TextureProgress::set_fill_degrees(float p_angle) { rad_max_degrees = CLAMP(p_angle, 0, 360); update(); } float TextureProgress::get_fill_degrees() { return rad_max_degrees; } void TextureProgress::set_radial_center_offset(const Point2 &p_off) { rad_center_off = p_off; update(); } Point2 TextureProgress::get_radial_center_offset() { return rad_center_off; } void TextureProgress::_bind_methods() { ClassDB::bind_method(D_METHOD("set_under_texture", "tex"), &TextureProgress::set_under_texture); ClassDB::bind_method(D_METHOD("get_under_texture"), &TextureProgress::get_under_texture); ClassDB::bind_method(D_METHOD("set_progress_texture", "tex"), &TextureProgress::set_progress_texture); ClassDB::bind_method(D_METHOD("get_progress_texture"), &TextureProgress::get_progress_texture); ClassDB::bind_method(D_METHOD("set_over_texture", "tex"), &TextureProgress::set_over_texture); ClassDB::bind_method(D_METHOD("get_over_texture"), &TextureProgress::get_over_texture); ClassDB::bind_method(D_METHOD("set_fill_mode", "mode"), &TextureProgress::set_fill_mode); ClassDB::bind_method(D_METHOD("get_fill_mode"), &TextureProgress::get_fill_mode); ClassDB::bind_method(D_METHOD("set_tint_under", "tint"), &TextureProgress::set_tint_under); ClassDB::bind_method(D_METHOD("get_tint_under"), &TextureProgress::get_tint_under); ClassDB::bind_method(D_METHOD("set_tint_progress", "tint"), &TextureProgress::set_tint_progress); ClassDB::bind_method(D_METHOD("get_tint_progress"), &TextureProgress::get_tint_progress); ClassDB::bind_method(D_METHOD("set_tint_over", "tint"), &TextureProgress::set_tint_over); ClassDB::bind_method(D_METHOD("get_tint_over"), &TextureProgress::get_tint_over); ClassDB::bind_method(D_METHOD("set_texture_progress_offset", "offset"), &TextureProgress::set_progress_offset); ClassDB::bind_method(D_METHOD("get_texture_progress_offset"), &TextureProgress::get_progress_offset); ClassDB::bind_method(D_METHOD("set_radial_initial_angle", "mode"), &TextureProgress::set_radial_initial_angle); ClassDB::bind_method(D_METHOD("get_radial_initial_angle"), &TextureProgress::get_radial_initial_angle); ClassDB::bind_method(D_METHOD("set_radial_center_offset", "mode"), &TextureProgress::set_radial_center_offset); ClassDB::bind_method(D_METHOD("get_radial_center_offset"), &TextureProgress::get_radial_center_offset); ClassDB::bind_method(D_METHOD("set_fill_degrees", "mode"), &TextureProgress::set_fill_degrees); ClassDB::bind_method(D_METHOD("get_fill_degrees"), &TextureProgress::get_fill_degrees); ClassDB::bind_method(D_METHOD("set_stretch_margin", "margin", "value"), &TextureProgress::set_stretch_margin); ClassDB::bind_method(D_METHOD("get_stretch_margin", "margin"), &TextureProgress::get_stretch_margin); ClassDB::bind_method(D_METHOD("set_nine_patch_stretch", "stretch"), &TextureProgress::set_nine_patch_stretch); ClassDB::bind_method(D_METHOD("get_nine_patch_stretch"), &TextureProgress::get_nine_patch_stretch); ADD_GROUP("Textures", "texture_"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_under", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_under_texture", "get_under_texture"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_over", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_over_texture", "get_over_texture"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_progress", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_progress_texture", "get_progress_texture"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_progress_offset"), "set_texture_progress_offset", "get_texture_progress_offset"); ADD_PROPERTY(PropertyInfo(Variant::INT, "fill_mode", PROPERTY_HINT_ENUM, "Left to Right,Right to Left,Top to Bottom,Bottom to Top,Clockwise,Counter Clockwise,Bilinear (Left and Right),Bilinear (Top and Bottom),Clockwise and Counter Clockwise"), "set_fill_mode", "get_fill_mode"); ADD_GROUP("Tint", "tint_"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "tint_under"), "set_tint_under", "get_tint_under"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "tint_over"), "set_tint_over", "get_tint_over"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "tint_progress"), "set_tint_progress", "get_tint_progress"); ADD_GROUP("Radial Fill", "radial_"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "radial_initial_angle", PROPERTY_HINT_RANGE, "0.0,360.0,0.1,slider"), "set_radial_initial_angle", "get_radial_initial_angle"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "radial_fill_degrees", PROPERTY_HINT_RANGE, "0.0,360.0,0.1,slider"), "set_fill_degrees", "get_fill_degrees"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "radial_center_offset"), "set_radial_center_offset", "get_radial_center_offset"); ADD_GROUP("Stretch", "stretch_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "nine_patch_stretch"), "set_nine_patch_stretch", "get_nine_patch_stretch"); ADD_PROPERTYI(PropertyInfo(Variant::INT, "stretch_margin_left", PROPERTY_HINT_RANGE, "0,16384,1"), "set_stretch_margin", "get_stretch_margin", MARGIN_LEFT); ADD_PROPERTYI(PropertyInfo(Variant::INT, "stretch_margin_top", PROPERTY_HINT_RANGE, "0,16384,1"), "set_stretch_margin", "get_stretch_margin", MARGIN_TOP); ADD_PROPERTYI(PropertyInfo(Variant::INT, "stretch_margin_right", PROPERTY_HINT_RANGE, "0,16384,1"), "set_stretch_margin", "get_stretch_margin", MARGIN_RIGHT); ADD_PROPERTYI(PropertyInfo(Variant::INT, "stretch_margin_bottom", PROPERTY_HINT_RANGE, "0,16384,1"), "set_stretch_margin", "get_stretch_margin", MARGIN_BOTTOM); BIND_ENUM_CONSTANT(FILL_LEFT_TO_RIGHT); BIND_ENUM_CONSTANT(FILL_RIGHT_TO_LEFT); BIND_ENUM_CONSTANT(FILL_TOP_TO_BOTTOM); BIND_ENUM_CONSTANT(FILL_BOTTOM_TO_TOP); BIND_ENUM_CONSTANT(FILL_CLOCKWISE); BIND_ENUM_CONSTANT(FILL_COUNTER_CLOCKWISE); BIND_ENUM_CONSTANT(FILL_BILINEAR_LEFT_AND_RIGHT); BIND_ENUM_CONSTANT(FILL_BILINEAR_TOP_AND_BOTTOM); BIND_ENUM_CONSTANT(FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE); } TextureProgress::TextureProgress() { mode = FILL_LEFT_TO_RIGHT; rad_init_angle = 0; rad_center_off = Point2(); rad_max_degrees = 360; set_mouse_filter(MOUSE_FILTER_PASS); nine_patch_stretch = false; stretch_margin[MARGIN_LEFT] = 0; stretch_margin[MARGIN_RIGHT] = 0; stretch_margin[MARGIN_BOTTOM] = 0; stretch_margin[MARGIN_TOP] = 0; tint_under = tint_progress = tint_over = Color(1, 1, 1); }