/*************************************************************************/ /* texture_button.cpp */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "texture_button.h" #include "core/typedefs.h" #include "scene/main/scene_string_names.h" #include "scene/resources/bit_map.h" #include Size2 TextureButton::get_minimum_size() const { Size2 rscale = Control::get_minimum_size(); if (!expand) { if (normal.is_null()) { if (pressed.is_null()) { if (hover.is_null()) { if (click_mask.is_null()) { rscale = Size2(); } else { rscale = click_mask->get_size(); } } else { rscale = hover->get_size(); } } else { rscale = pressed->get_size(); } } else { rscale = normal->get_size(); } } return rscale.abs(); } bool TextureButton::has_point(const Point2 &p_point) const { if (click_mask.is_valid()) { Point2 point = p_point; Rect2 rect = Rect2(); Size2 mask_size = click_mask->get_size(); if (_position_rect.has_no_area()) { rect.size = mask_size; } else if (_tile) { // if the stretch mode is tile we offset the point to keep it inside the mask size rect.size = mask_size; if (_position_rect.has_point(point)) { int cols = (int)Math::ceil(_position_rect.size.x / mask_size.x); int rows = (int)Math::ceil(_position_rect.size.y / mask_size.y); int col = (int)(point.x / mask_size.x) % cols; int row = (int)(point.y / mask_size.y) % rows; point.x -= mask_size.x * col; point.y -= mask_size.y * row; } } else { // we need to transform the point from our scaled / translated image back to our mask image Point2 ofs = _position_rect.position; Size2 scale = mask_size / _position_rect.size; switch (stretch_mode) { case STRETCH_KEEP_ASPECT_COVERED: { // if the stretch mode is aspect covered the image uses a texture region so we need to take that into account float min = MIN(scale.x, scale.y); scale.x = min; scale.y = min; ofs -= _texture_region.position / min; } break; default: { // FIXME: Why a switch if we only handle one enum value? } } // offset and scale the new point position to adjust it to the bitmask size point -= ofs; point *= scale; // finally, we need to check if the point is inside a rectangle with a position >= 0,0 and a size <= mask_size rect.position = Point2(MAX(0, _texture_region.position.x), MAX(0, _texture_region.position.y)); rect.size = Size2(MIN(mask_size.x, _texture_region.size.x), MIN(mask_size.y, _texture_region.size.y)); } if (!rect.has_point(point)) { return false; } Point2i p = point; return click_mask->get_bit(p); } return Control::has_point(p_point); } void TextureButton::_notification(int p_what) { switch (p_what) { case NOTIFICATION_DRAW: { DrawMode draw_mode = get_draw_mode(); Ref texdraw; switch (draw_mode) { case DRAW_NORMAL: { if (normal.is_valid()) { texdraw = normal; } } break; case DRAW_HOVER_PRESSED: case DRAW_PRESSED: { if (pressed.is_null()) { if (hover.is_null()) { if (normal.is_valid()) { texdraw = normal; } } else { texdraw = hover; } } else { texdraw = pressed; } } break; case DRAW_HOVER: { if (hover.is_null()) { if (pressed.is_valid() && is_pressed()) { texdraw = pressed; } else if (normal.is_valid()) { texdraw = normal; } } else { texdraw = hover; } } break; case DRAW_DISABLED: { if (disabled.is_null()) { if (normal.is_valid()) { texdraw = normal; } } else { texdraw = disabled; } } break; } Point2 ofs; Size2 size; bool draw_focus = (has_focus() && focused.is_valid()); // If no other texture is valid, try using focused texture. bool draw_focus_only = draw_focus && !texdraw.is_valid(); if (draw_focus_only) { texdraw = focused; } if (texdraw.is_valid()) { size = texdraw->get_size(); _texture_region = Rect2(Point2(), texdraw->get_size()); _tile = false; if (expand) { switch (stretch_mode) { case STRETCH_KEEP: size = texdraw->get_size(); break; case STRETCH_SCALE: size = get_size(); break; case STRETCH_TILE: size = get_size(); _tile = true; break; case STRETCH_KEEP_CENTERED: ofs = (get_size() - texdraw->get_size()) / 2; size = texdraw->get_size(); break; case STRETCH_KEEP_ASPECT_CENTERED: case STRETCH_KEEP_ASPECT: { Size2 _size = get_size(); float tex_width = texdraw->get_width() * _size.height / texdraw->get_height(); float tex_height = _size.height; if (tex_width > _size.width) { tex_width = _size.width; tex_height = texdraw->get_height() * tex_width / texdraw->get_width(); } if (stretch_mode == STRETCH_KEEP_ASPECT_CENTERED) { ofs.x = (_size.width - tex_width) / 2; ofs.y = (_size.height - tex_height) / 2; } size.width = tex_width; size.height = tex_height; } break; case STRETCH_KEEP_ASPECT_COVERED: { size = get_size(); Size2 tex_size = texdraw->get_size(); Size2 scale_size(size.width / tex_size.width, size.height / tex_size.height); float scale = scale_size.width > scale_size.height ? scale_size.width : scale_size.height; Size2 scaled_tex_size = tex_size * scale; Point2 ofs2 = ((scaled_tex_size - size) / scale).abs() / 2.0f; _texture_region = Rect2(ofs2, size / scale); } break; } } _position_rect = Rect2(ofs, size); size.width *= hflip ? -1.0f : 1.0f; size.height *= vflip ? -1.0f : 1.0f; if (draw_focus_only) { // Do nothing, we only needed to calculate the rectangle. } else if (_tile) { draw_texture_rect(texdraw, Rect2(ofs, size), _tile); } else { draw_texture_rect_region(texdraw, Rect2(ofs, size), _texture_region); } } else { _position_rect = Rect2(); } if (draw_focus) { draw_texture_rect(focused, Rect2(ofs, size), false); }; } break; } } void TextureButton::_bind_methods() { ClassDB::bind_method(D_METHOD("set_normal_texture", "texture"), &TextureButton::set_normal_texture); ClassDB::bind_method(D_METHOD("set_pressed_texture", "texture"), &TextureButton::set_pressed_texture); ClassDB::bind_method(D_METHOD("set_hover_texture", "texture"), &TextureButton::set_hover_texture); ClassDB::bind_method(D_METHOD("set_disabled_texture", "texture"), &TextureButton::set_disabled_texture); ClassDB::bind_method(D_METHOD("set_focused_texture", "texture"), &TextureButton::set_focused_texture); ClassDB::bind_method(D_METHOD("set_click_mask", "mask"), &TextureButton::set_click_mask); ClassDB::bind_method(D_METHOD("set_expand", "p_expand"), &TextureButton::set_expand); ClassDB::bind_method(D_METHOD("set_stretch_mode", "p_mode"), &TextureButton::set_stretch_mode); ClassDB::bind_method(D_METHOD("set_flip_h", "enable"), &TextureButton::set_flip_h); ClassDB::bind_method(D_METHOD("is_flipped_h"), &TextureButton::is_flipped_h); ClassDB::bind_method(D_METHOD("set_flip_v", "enable"), &TextureButton::set_flip_v); ClassDB::bind_method(D_METHOD("is_flipped_v"), &TextureButton::is_flipped_v); ClassDB::bind_method(D_METHOD("get_normal_texture"), &TextureButton::get_normal_texture); ClassDB::bind_method(D_METHOD("get_pressed_texture"), &TextureButton::get_pressed_texture); ClassDB::bind_method(D_METHOD("get_hover_texture"), &TextureButton::get_hover_texture); ClassDB::bind_method(D_METHOD("get_disabled_texture"), &TextureButton::get_disabled_texture); ClassDB::bind_method(D_METHOD("get_focused_texture"), &TextureButton::get_focused_texture); ClassDB::bind_method(D_METHOD("get_click_mask"), &TextureButton::get_click_mask); ClassDB::bind_method(D_METHOD("get_expand"), &TextureButton::get_expand); ClassDB::bind_method(D_METHOD("get_stretch_mode"), &TextureButton::get_stretch_mode); ClassDB::bind_method(D_METHOD("_texture_changed"), &TextureButton::_texture_changed); ADD_GROUP("Textures", "texture_"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_normal", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_normal_texture", "get_normal_texture"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_pressed", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_pressed_texture", "get_pressed_texture"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_hover", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_hover_texture", "get_hover_texture"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_disabled", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_disabled_texture", "get_disabled_texture"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_focused", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_focused_texture", "get_focused_texture"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_click_mask", PROPERTY_HINT_RESOURCE_TYPE, "BitMap"), "set_click_mask", "get_click_mask"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "expand", PROPERTY_HINT_RESOURCE_TYPE, "bool"), "set_expand", "get_expand"); ADD_PROPERTY(PropertyInfo(Variant::INT, "stretch_mode", PROPERTY_HINT_ENUM, "Scale,Tile,Keep,Keep Centered,Keep Aspect,Keep Aspect Centered,Keep Aspect Covered"), "set_stretch_mode", "get_stretch_mode"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h", PROPERTY_HINT_RESOURCE_TYPE, "bool"), "set_flip_h", "is_flipped_h"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_v", PROPERTY_HINT_RESOURCE_TYPE, "bool"), "set_flip_v", "is_flipped_v"); BIND_ENUM_CONSTANT(STRETCH_SCALE); BIND_ENUM_CONSTANT(STRETCH_TILE); BIND_ENUM_CONSTANT(STRETCH_KEEP); BIND_ENUM_CONSTANT(STRETCH_KEEP_CENTERED); BIND_ENUM_CONSTANT(STRETCH_KEEP_ASPECT); BIND_ENUM_CONSTANT(STRETCH_KEEP_ASPECT_CENTERED); BIND_ENUM_CONSTANT(STRETCH_KEEP_ASPECT_COVERED); } void TextureButton::set_normal_texture(const Ref &p_normal) { _set_texture(&normal, p_normal); } void TextureButton::set_pressed_texture(const Ref &p_pressed) { _set_texture(&pressed, p_pressed); } void TextureButton::set_hover_texture(const Ref &p_hover) { _set_texture(&hover, p_hover); } void TextureButton::set_disabled_texture(const Ref &p_disabled) { _set_texture(&disabled, p_disabled); } void TextureButton::set_click_mask(const Ref &p_click_mask) { click_mask = p_click_mask; update(); minimum_size_changed(); } Ref TextureButton::get_normal_texture() const { return normal; } Ref TextureButton::get_pressed_texture() const { return pressed; } Ref TextureButton::get_hover_texture() const { return hover; } Ref TextureButton::get_disabled_texture() const { return disabled; } Ref TextureButton::get_click_mask() const { return click_mask; } Ref TextureButton::get_focused_texture() const { return focused; }; void TextureButton::set_focused_texture(const Ref &p_focused) { focused = p_focused; }; void TextureButton::_set_texture(Ref *p_destination, const Ref &p_texture) { DEV_ASSERT(p_destination); Ref &destination = *p_destination; if (destination == p_texture) { return; } if (destination.is_valid()) { destination->disconnect(SceneStringNames::get_singleton()->changed, this, "_texture_changed"); } destination = p_texture; if (destination.is_valid()) { destination->connect(SceneStringNames::get_singleton()->changed, this, "_texture_changed", varray(), CONNECT_REFERENCE_COUNTED); } _texture_changed(); } void TextureButton::_texture_changed() { update(); minimum_size_changed(); } bool TextureButton::get_expand() const { return expand; } void TextureButton::set_expand(bool p_expand) { expand = p_expand; minimum_size_changed(); update(); } void TextureButton::set_stretch_mode(StretchMode p_stretch_mode) { stretch_mode = p_stretch_mode; update(); } TextureButton::StretchMode TextureButton::get_stretch_mode() const { return stretch_mode; } void TextureButton::set_flip_h(bool p_flip) { hflip = p_flip; update(); } bool TextureButton::is_flipped_h() const { return hflip; } void TextureButton::set_flip_v(bool p_flip) { vflip = p_flip; update(); } bool TextureButton::is_flipped_v() const { return vflip; } TextureButton::TextureButton() { expand = false; stretch_mode = STRETCH_SCALE; hflip = false; vflip = false; _texture_region = Rect2(); _position_rect = Rect2(); _tile = false; }