#ifndef GRAPH_NODE_H #define GRAPH_NODE_H /*************************************************************************/ /* graph_node.h */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "scene/gui/container.h" class GraphNode : public Container { GDCLASS(GraphNode, Container); public: enum Overlay { OVERLAY_DISABLED, OVERLAY_BREAKPOINT, OVERLAY_POSITION }; private: struct Slot { bool enable_left; int type_left; Color color_left; bool enable_right; int type_right; Color color_right; Ref custom_slot_left; Ref custom_slot_right; Slot() { enable_left = false; type_left = 0; color_left = Color(1, 1, 1, 1); enable_right = false; type_right = 0; color_right = Color(1, 1, 1, 1); } }; String title; bool show_close; Vector2 offset; bool comment; bool resizable; bool resizing; Vector2 resizing_from; Vector2 resizing_from_size; Rect2 close_rect; Vector cache_y; struct ConnCache { Vector2 pos; int type; Color color; }; Vector conn_input_cache; Vector conn_output_cache; RBMap slot_info; bool connpos_dirty; void _connpos_update(); void _resort(); Vector2 drag_from; bool selected; Overlay overlay; protected: void _gui_input(const Ref &p_ev); void _notification(int p_what); static void _bind_methods(); bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List *p_list) const; public: bool has_point(const Point2 &p_point) const; void set_slot(int p_idx, bool p_enable_left, int p_type_left, const Color &p_color_left, bool p_enable_right, int p_type_right, const Color &p_color_right, const Ref &p_custom_left = Ref(), const Ref &p_custom_right = Ref()); void clear_slot(int p_idx); void clear_all_slots(); bool is_slot_enabled_left(int p_idx) const; void set_slot_enabled_left(int p_idx, bool p_enable_left); void set_slot_type_left(int p_idx, int p_type_left); int get_slot_type_left(int p_idx) const; void set_slot_color_left(int p_idx, const Color &p_color_left); Color get_slot_color_left(int p_idx) const; bool is_slot_enabled_right(int p_idx) const; void set_slot_enabled_right(int p_idx, bool p_enable_right); void set_slot_type_right(int p_idx, int p_type_right); int get_slot_type_right(int p_idx) const; void set_slot_color_right(int p_idx, const Color &p_color_right); Color get_slot_color_right(int p_idx) const; void set_title(const String &p_title); String get_title() const; void set_offset(const Vector2 &p_offset); Vector2 get_offset() const; void set_selected(bool p_selected); bool is_selected(); void set_drag(bool p_drag); Vector2 get_drag_from(); void set_show_close_button(bool p_enable); bool is_close_button_visible() const; int get_connection_input_count(); int get_connection_output_count(); Vector2 get_connection_input_position(int p_idx); int get_connection_input_type(int p_idx); Color get_connection_input_color(int p_idx); Vector2 get_connection_output_position(int p_idx); int get_connection_output_type(int p_idx); Color get_connection_output_color(int p_idx); void set_overlay(Overlay p_overlay); Overlay get_overlay() const; void set_comment(bool p_enable); bool is_comment() const; void set_resizable(bool p_enable); bool is_resizable() const; virtual Size2 get_minimum_size() const; bool is_resizing() const { return resizing; } GraphNode(); }; VARIANT_ENUM_CAST(GraphNode::Overlay) #endif // GRAPH_NODE_H