#! /usr/bin/env python # SCSub # # FRT - A Godot platform targeting single board computers # Copyright (c) 2017-2022 Emanuele Fornara # SPDX-License-Identifier: MIT # Import('env') import sys dl_path = './dl' sys.path.append(dl_path) import procdl sys.path.remove(dl_path) env.Append(BUILDERS={'DLH': env.Builder(action=procdl.build_h_action, suffix='.gen.h', src_suffix='.dl')}) env.Append(BUILDERS={'DLCPP': env.Builder(action=procdl.build_cc_action, suffix='.gen.cc', src_suffix='.dl')}) for dl in Glob('dl/*.dl'): env.DLH(str(dl)) env.DLCPP(str(dl)) for libname in ['gles2', 'gles3']: env.Depends('platform_config.h', 'dl/' + libname + '.gen.h') frt_env = env.Clone() frt_env.ParseConfig(env['FRT_PKG_CONFIG'] + ' sdl2 --cflags --libs') common_sources = [ 'frt_exe.cc', 'frt.cc', 'frt_godot3.cc', 'dl/gles2.gen.cc', 'dl/gles3.gen.cc' ] std = env['frt_std'] if std != 'no': frt_env.Append(CCFLAGS=['-std=c++14']) prog = frt_env.add_program('#bin/pandemonium', common_sources)