/*************************************************************************/ /* transform2d.cpp */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "gdn/transform2d.h" #include "core/math/transform_2d.h" #include "core/variant/variant.h" #ifdef __cplusplus extern "C" { #endif static_assert(sizeof(pandemonium_transform2d) == sizeof(Transform2D), "Transform2D size mismatch"); pandemonium_real GDAPI pandemonium_transform2d_tdotx(const pandemonium_transform2d *p_self, const pandemonium_vector2 *p_v) { const Transform2D *self = (const Transform2D *)p_self; const Vector2 *v = (const Vector2 *)p_v; return self->tdotx(*v); } pandemonium_real GDAPI pandemonium_transform2d_tdoty(const pandemonium_transform2d *p_self, const pandemonium_vector2 *p_v) { const Transform2D *self = (const Transform2D *)p_self; const Vector2 *v = (const Vector2 *)p_v; return self->tdoty(*v); } pandemonium_vector2 GDAPI pandemonium_transform2d_get_axis(const pandemonium_transform2d *p_self, pandemonium_int p_axis) { pandemonium_vector2 dest; const Transform2D *self = (const Transform2D *)p_self; *((Vector2 *)&dest) = self->get_axis(p_axis); return dest; } void GDAPI pandemonium_transform2d_set_axis(pandemonium_transform2d *p_self, pandemonium_int p_axis, const pandemonium_vector2 *p_vec) { Transform2D *self = (Transform2D *)p_self; const Vector2 *vec = (const Vector2 *)p_vec; self->set_axis(p_axis, *vec); } pandemonium_vector2 GDAPI pandemonium_transform2d_get_column(const pandemonium_transform2d *p_self, pandemonium_int p_colum) { pandemonium_vector2 dest; const Transform2D *self = (const Transform2D *)p_self; *((Vector2 *)&dest) = self->get_column(p_colum); return dest; } void GDAPI pandemonium_transform2d_set_column(pandemonium_transform2d *p_self, pandemonium_int p_colum, const pandemonium_vector2 *p_vec) { Transform2D *self = (Transform2D *)p_self; const Vector2 *vec = (const Vector2 *)p_vec; self->set_column(p_colum, *vec); } void GDAPI pandemonium_transform2d_invert(pandemonium_transform2d *p_self) { Transform2D *self = (Transform2D *)p_self; self->invert(); } pandemonium_transform2d GDAPI pandemonium_transform2d_inverse(const pandemonium_transform2d *p_self) { pandemonium_transform2d dest; const Transform2D *self = (const Transform2D *)p_self; *((Transform2D *)&dest) = self->inverse(); return dest; } void GDAPI pandemonium_transform2d_affine_invert(pandemonium_transform2d *p_self) { Transform2D *self = (Transform2D *)p_self; self->affine_invert(); } pandemonium_transform2d GDAPI pandemonium_transform2d_affine_inverse(const pandemonium_transform2d *p_self) { pandemonium_transform2d dest; const Transform2D *self = (const Transform2D *)p_self; *((Transform2D *)&dest) = self->affine_inverse(); return dest; } void GDAPI pandemonium_transform2d_set_rotation(pandemonium_transform2d *p_self, pandemonium_real p_rot) { Transform2D *self = (Transform2D *)p_self; self->set_rotation(p_rot); } pandemonium_real GDAPI pandemonium_transform2d_get_rotation(const pandemonium_transform2d *p_self) { const Transform2D *self = (const Transform2D *)p_self; return self->get_rotation(); } pandemonium_real GDAPI pandemonium_transform2d_get_skew(const pandemonium_transform2d *p_self) { const Transform2D *self = (const Transform2D *)p_self; return self->get_skew(); } void GDAPI pandemonium_transform2d_set_skew(pandemonium_transform2d *p_self, const pandemonium_real p_angle) { Transform2D *self = (Transform2D *)p_self; self->set_skew(p_angle); } void GDAPI pandemonium_transform2d_set_rotation_and_scale(pandemonium_transform2d *p_self, pandemonium_real p_rot, const pandemonium_vector2 *p_scale) { Transform2D *self = (Transform2D *)p_self; const Vector2 *scale = (const Vector2 *)p_scale; self->set_rotation_and_scale(p_rot, *scale); } void GDAPI pandemonium_transform2d_set_rotation_scale_and_skew(pandemonium_transform2d *p_self, const pandemonium_real p_rot, const pandemonium_vector2 *p_scale, const pandemonium_real p_skew) { Transform2D *self = (Transform2D *)p_self; const Vector2 *scale = (const Vector2 *)p_scale; self->set_rotation_scale_and_skew(p_rot, *scale, p_skew); } void GDAPI pandemonium_transform2d_rotate(pandemonium_transform2d *p_self, pandemonium_real p_phi) { Transform2D *self = (Transform2D *)p_self; self->rotate(p_phi); } void GDAPI pandemonium_transform2d_scale(pandemonium_transform2d *p_self, const pandemonium_vector2 *p_scale) { Transform2D *self = (Transform2D *)p_self; const Vector2 *scale = (const Vector2 *)p_scale; self->scale(*scale); } void GDAPI pandemonium_transform2d_scale_basis(pandemonium_transform2d *p_self, const pandemonium_vector2 *p_scale) { Transform2D *self = (Transform2D *)p_self; const Vector2 *scale = (const Vector2 *)p_scale; self->scale_basis(*scale); } void GDAPI pandemonium_transform2d_translater(pandemonium_transform2d *p_self, pandemonium_real p_tx, pandemonium_real p_ty) { Transform2D *self = (Transform2D *)p_self; self->translater(p_tx, p_ty); } void GDAPI pandemonium_transform2d_translatev(pandemonium_transform2d *p_self, const pandemonium_vector2 *p_offset) { Transform2D *self = (Transform2D *)p_self; const Vector2 *offset = (const Vector2 *)p_offset; self->translatev(*offset); } void GDAPI pandemonium_transform2d_translate_localr(pandemonium_transform2d *p_self, pandemonium_real p_tx, pandemonium_real p_ty) { Transform2D *self = (Transform2D *)p_self; self->translate_localr(p_tx, p_ty); } void GDAPI pandemonium_transform2d_translate_localv(pandemonium_transform2d *p_self, const pandemonium_vector2 *p_translation) { Transform2D *self = (Transform2D *)p_self; const Vector2 *translation = (const Vector2 *)p_translation; self->translate_localv(*translation); } pandemonium_real GDAPI pandemonium_transform2d_basis_determinant(const pandemonium_transform2d *p_self) { const Transform2D *self = (const Transform2D *)p_self; return self->basis_determinant(); } pandemonium_vector2 GDAPI pandemonium_transform2d_get_scale(const pandemonium_transform2d *p_self) { pandemonium_vector2 dest; const Transform2D *self = (const Transform2D *)p_self; *((Vector2 *)&dest) = self->get_scale(); return dest; } void GDAPI pandemonium_transform2d_set_scale(pandemonium_transform2d *p_self, const pandemonium_vector2 *p_scale) { Transform2D *self = (Transform2D *)p_self; const Vector2 *scale = (const Vector2 *)p_scale; self->set_scale(*scale); } pandemonium_vector2 GDAPI pandemonium_transform2d_get_origin(const pandemonium_transform2d *p_self) { pandemonium_vector2 dest; const Transform2D *self = (const Transform2D *)p_self; *((Vector2 *)&dest) = self->get_origin(); return dest; } void GDAPI pandemonium_transform2d_set_origin(pandemonium_transform2d *p_self, const pandemonium_vector2 *p_origin) { Transform2D *self = (Transform2D *)p_self; const Vector2 *origin = (const Vector2 *)p_origin; self->set_origin(*origin); } pandemonium_transform2d GDAPI pandemonium_transform2d_basis_scaled(const pandemonium_transform2d *p_self, const pandemonium_vector2 *p_scale) { pandemonium_transform2d dest; const Transform2D *self = (const Transform2D *)p_self; const Vector2 *scale = (const Vector2 *)p_scale; *((Transform2D *)&dest) = self->basis_scaled(*scale); return dest; } pandemonium_transform2d GDAPI pandemonium_transform2d_scaled(const pandemonium_transform2d *p_self, const pandemonium_vector2 *p_scale) { pandemonium_transform2d dest; const Transform2D *self = (const Transform2D *)p_self; const Vector2 *scale = (const Vector2 *)p_scale; *((Transform2D *)&dest) = self->scaled(*scale); return dest; } pandemonium_transform2d GDAPI pandemonium_transform2d_scaled_local(const pandemonium_transform2d *p_self, const pandemonium_vector2 *p_scale) { pandemonium_transform2d dest; const Transform2D *self = (const Transform2D *)p_self; const Vector2 *scale = (const Vector2 *)p_scale; *((Transform2D *)&dest) = self->scaled_local(*scale); return dest; } pandemonium_transform2d GDAPI pandemonium_transform2d_translated(const pandemonium_transform2d *p_self, const pandemonium_vector2 *p_offset) { pandemonium_transform2d dest; const Transform2D *self = (const Transform2D *)p_self; const Vector2 *offset = (const Vector2 *)p_offset; *((Transform2D *)&dest) = self->translated(*offset); return dest; } pandemonium_transform2d GDAPI pandemonium_transform2d_translated_local(const pandemonium_transform2d *p_self, const pandemonium_vector2 *p_offset) { pandemonium_transform2d dest; const Transform2D *self = (const Transform2D *)p_self; const Vector2 *offset = (const Vector2 *)p_offset; *((Transform2D *)&dest) = self->translated_local(*offset); return dest; } pandemonium_transform2d GDAPI pandemonium_transform2d_rotated(const pandemonium_transform2d *p_self, const pandemonium_real p_phi) { pandemonium_transform2d dest; const Transform2D *self = (const Transform2D *)p_self; *((Transform2D *)&dest) = self->rotated(p_phi); return dest; } pandemonium_transform2d GDAPI pandemonium_transform2d_rotated_local(const pandemonium_transform2d *p_self, const pandemonium_real p_angle) { pandemonium_transform2d dest; const Transform2D *self = (const Transform2D *)p_self; *((Transform2D *)&dest) = self->rotated_local(p_angle); return dest; } pandemonium_transform2d GDAPI pandemonium_transform2d_untranslated(const pandemonium_transform2d *p_self) { pandemonium_transform2d dest; const Transform2D *self = (const Transform2D *)p_self; *((Transform2D *)&dest) = self->untranslated(); return dest; } void GDAPI pandemonium_transform2d_orthonormalize(pandemonium_transform2d *p_self) { Transform2D *self = (Transform2D *)p_self; self->orthonormalize(); } pandemonium_transform2d GDAPI pandemonium_transform2d_orthonormalized(const pandemonium_transform2d *p_self) { pandemonium_transform2d dest; const Transform2D *self = (const Transform2D *)p_self; *((Transform2D *)&dest) = self->orthonormalized(); return dest; } pandemonium_bool GDAPI pandemonium_transform2d_is_equal_approx(const pandemonium_transform2d *p_self, const pandemonium_transform2d *p_transform) { const Transform2D *self = (const Transform2D *)p_self; const Transform2D *transform = (const Transform2D *)p_transform; return self->is_equal_approx(*transform); } pandemonium_transform2d GDAPI pandemonium_transform2d_looking_at(const pandemonium_transform2d *p_self, const pandemonium_vector2 *p_target) { pandemonium_transform2d dest; const Transform2D *self = (const Transform2D *)p_self; const Vector2 *target = (const Vector2 *)p_target; *((Transform2D *)&dest) = self->looking_at(*target); return dest; } pandemonium_bool GDAPI pandemonium_transform2d_operator_equal(const pandemonium_transform2d *p_self, const pandemonium_transform2d *p_b) { const Transform2D *self = (const Transform2D *)p_self; const Transform2D *b = (const Transform2D *)p_b; return *self == *b; } pandemonium_transform2d GDAPI pandemonium_transform2d_operator_multiply(const pandemonium_transform2d *p_self, const pandemonium_transform2d *p_b) { pandemonium_transform2d raw_dest; Transform2D *dest = (Transform2D *)&raw_dest; const Transform2D *self = (const Transform2D *)p_self; const Transform2D *b = (const Transform2D *)p_b; *dest = *self * *b; return raw_dest; } pandemonium_transform2d GDAPI pandemonium_transform2d_interpolate_with(const pandemonium_transform2d *p_self, const pandemonium_transform2d *p_m, const pandemonium_real p_c) { pandemonium_transform2d dest; const Transform2D *self = (const Transform2D *)p_self; const Transform2D *m = (const Transform2D *)p_m; *((Transform2D *)&dest) = self->interpolate_with(*m, p_c); return dest; } pandemonium_vector2 GDAPI pandemonium_transform2d_basis_xform_vector2(const pandemonium_transform2d *p_self, const pandemonium_vector2 *p_v) { pandemonium_vector2 raw_dest; Vector2 *dest = (Vector2 *)&raw_dest; const Transform2D *self = (const Transform2D *)p_self; const Vector2 *v = (const Vector2 *)p_v; *dest = self->basis_xform(*v); return raw_dest; } pandemonium_vector2 GDAPI pandemonium_transform2d_basis_xform_inv_vector2(const pandemonium_transform2d *p_self, const pandemonium_vector2 *p_v) { pandemonium_vector2 raw_dest; Vector2 *dest = (Vector2 *)&raw_dest; const Transform2D *self = (const Transform2D *)p_self; const Vector2 *v = (const Vector2 *)p_v; *dest = self->basis_xform_inv(*v); return raw_dest; } pandemonium_vector2 GDAPI pandemonium_transform2d_xform_vector2(const pandemonium_transform2d *p_self, const pandemonium_vector2 *p_v) { pandemonium_vector2 raw_dest; Vector2 *dest = (Vector2 *)&raw_dest; const Transform2D *self = (const Transform2D *)p_self; const Vector2 *v = (const Vector2 *)p_v; *dest = self->xform(*v); return raw_dest; } pandemonium_vector2 GDAPI pandemonium_transform2d_xform_inv_vector2(const pandemonium_transform2d *p_self, const pandemonium_vector2 *p_v) { pandemonium_vector2 raw_dest; Vector2 *dest = (Vector2 *)&raw_dest; const Transform2D *self = (const Transform2D *)p_self; const Vector2 *v = (const Vector2 *)p_v; *dest = self->xform_inv(*v); return raw_dest; } pandemonium_rect2 GDAPI pandemonium_transform2d_xform_rect2(const pandemonium_transform2d *p_self, const pandemonium_rect2 *p_v) { pandemonium_rect2 raw_dest; Rect2 *dest = (Rect2 *)&raw_dest; const Transform2D *self = (const Transform2D *)p_self; const Rect2 *v = (const Rect2 *)p_v; *dest = self->xform(*v); return raw_dest; } pandemonium_rect2 GDAPI pandemonium_transform2d_xform_inv_rect2(const pandemonium_transform2d *p_self, const pandemonium_rect2 *p_v) { pandemonium_rect2 raw_dest; Rect2 *dest = (Rect2 *)&raw_dest; const Transform2D *self = (const Transform2D *)p_self; const Rect2 *v = (const Rect2 *)p_v; *dest = self->xform_inv(*v); return raw_dest; } pandemonium_vector2i GDAPI pandemonium_transform2d_basis_xform(const pandemonium_transform2d *p_self, const pandemonium_vector2i *p_vec) { pandemonium_vector2i dest; const Transform2D *self = (const Transform2D *)p_self; const Vector2i *vec = (const Vector2i *)p_vec; *((Vector2i *)&dest) = self->basis_xform(*vec); return dest; } pandemonium_vector2i GDAPI pandemonium_transform2d_basis_xform_inv(const pandemonium_transform2d *p_self, const pandemonium_vector2i *p_vec) { pandemonium_vector2i dest; const Transform2D *self = (const Transform2D *)p_self; const Vector2i *vec = (const Vector2i *)p_vec; *((Vector2i *)&dest) = self->basis_xform_inv(*vec); return dest; } pandemonium_vector2i GDAPI pandemonium_transform2d_xform_vector2i(const pandemonium_transform2d *p_self, const pandemonium_vector2i *p_vec) { pandemonium_vector2i dest; const Transform2D *self = (const Transform2D *)p_self; const Vector2i *vec = (const Vector2i *)p_vec; *((Vector2i *)&dest) = self->xform(*vec); return dest; } pandemonium_vector2i GDAPI pandemonium_transform2d_xform_inv_vector2i(const pandemonium_transform2d *p_self, const pandemonium_vector2i *p_vec) { pandemonium_vector2i dest; const Transform2D *self = (const Transform2D *)p_self; const Vector2i *vec = (const Vector2i *)p_vec; *((Vector2i *)&dest) = self->xform_inv(*vec); return dest; } pandemonium_pool_vector2_array GDAPI pandemonium_transform_xform_pool_vector2(const pandemonium_transform2d *p_self, const pandemonium_pool_vector2_array *p_array) { pandemonium_pool_vector2_array dest; const Transform2D *self = (const Transform2D *)p_self; const PoolVector2Array *array = (const PoolVector2Array *)p_array; memnew_placement(&dest, PoolVector(self->xform(*array))); return dest; } pandemonium_pool_vector2i_array GDAPI pandemonium_transform_xform_pool_vector2i(const pandemonium_transform2d *p_self, const pandemonium_pool_vector2i_array *p_array) { pandemonium_pool_vector2i_array dest; const Transform2D *self = (const Transform2D *)p_self; const PoolVector2iArray *array = (const PoolVector2iArray *)p_array; memnew_placement(&dest, PoolVector(self->xform(*array))); return dest; } pandemonium_pool_vector2_array GDAPI pandemonium_transform_xform_inv_pool_vector2(const pandemonium_transform2d *p_self, const pandemonium_pool_vector2_array *p_array) { pandemonium_pool_vector2_array dest; const Transform2D *self = (const Transform2D *)p_self; const PoolVector2Array *array = (const PoolVector2Array *)p_array; memnew_placement(&dest, PoolVector(self->xform_inv(*array))); return dest; } pandemonium_pool_vector2i_array GDAPI pandemonium_transform_xform_inv_pool_vector2i(const pandemonium_transform2d *p_self, const pandemonium_pool_vector2i_array *p_array) { pandemonium_pool_vector2i_array dest; const Transform2D *self = (const Transform2D *)p_self; const PoolVector2iArray *array = (const PoolVector2iArray *)p_array; memnew_placement(&dest, PoolVector(self->xform_inv(*array))); return dest; } pandemonium_string GDAPI pandemonium_transform2d_as_string(const pandemonium_transform2d *p_self) { pandemonium_string ret; const Transform2D *self = (const Transform2D *)p_self; memnew_placement(&ret, String(*self)); return ret; } void GDAPI pandemonium_transform2d_new(pandemonium_transform2d *r_dest, const pandemonium_real p_rot, const pandemonium_vector2 *p_pos) { const Vector2 *pos = (const Vector2 *)p_pos; Transform2D *dest = (Transform2D *)r_dest; *dest = Transform2D(p_rot, *pos); } void GDAPI pandemonium_transform2d_new_axis_origin(pandemonium_transform2d *r_dest, const pandemonium_vector2 *p_x_axis, const pandemonium_vector2 *p_y_axis, const pandemonium_vector2 *p_origin) { const Vector2 *x_axis = (const Vector2 *)p_x_axis; const Vector2 *y_axis = (const Vector2 *)p_y_axis; const Vector2 *origin = (const Vector2 *)p_origin; Transform2D *dest = (Transform2D *)r_dest; *dest = Transform2D(x_axis->x, x_axis->y, y_axis->x, y_axis->y, origin->x, origin->y); } void GDAPI pandemonium_transform2d_new_identity(pandemonium_transform2d *r_dest) { Transform2D *dest = (Transform2D *)r_dest; *dest = Transform2D(); } #ifdef __cplusplus } #endif