/*************************************************************************/ /* lightmap_raycaster.h */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "core/object/object.h" #include "scene/3d/lightmapper.h" #include "scene/resources/mesh/mesh.h" #include class LightmapRaycasterEmbree : public LightmapRaycaster { GDCLASS(LightmapRaycasterEmbree, LightmapRaycaster); private: struct AlphaTextureData { Vector data; Vector2i size; uint8_t sample(float u, float v) const; }; RTCDevice embree_device; RTCScene embree_scene; static void filter_function(const struct RTCFilterFunctionNArguments *p_args); RBMap alpha_textures; RBSet filter_meshes; public: virtual bool intersect(Ray &p_ray); virtual void intersect(Vector &r_rays); virtual void add_mesh(const Vector &p_vertices, const Vector &p_normals, const Vector &p_uv2s, unsigned int p_id); virtual void set_mesh_alpha_texture(Ref p_alpha_texture, unsigned int p_id); virtual void commit(); virtual void set_mesh_filter(const RBSet &p_mesh_ids); virtual void clear_mesh_filter(); static LightmapRaycaster *create_embree_raycaster(); static void make_default_raycaster(); LightmapRaycasterEmbree(); ~LightmapRaycasterEmbree(); };