/*************************************************************************/ /* gltf_light.cpp */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "gltf_light.h" #include "scene/3d/light.h" void GLTFLight::_bind_methods() { ClassDB::bind_method(D_METHOD("to_node"), &GLTFLight::to_node); ClassDB::bind_method(D_METHOD("to_dictionary"), &GLTFLight::to_dictionary); ClassDB::bind_method(D_METHOD("get_color"), &GLTFLight::get_color); ClassDB::bind_method(D_METHOD("set_color", "color"), &GLTFLight::set_color); ClassDB::bind_method(D_METHOD("get_intensity"), &GLTFLight::get_intensity); ClassDB::bind_method(D_METHOD("set_intensity", "intensity"), &GLTFLight::set_intensity); ClassDB::bind_method(D_METHOD("get_type"), &GLTFLight::get_type); ClassDB::bind_method(D_METHOD("set_type", "type"), &GLTFLight::set_type); ClassDB::bind_method(D_METHOD("get_range"), &GLTFLight::get_range); ClassDB::bind_method(D_METHOD("set_range", "range"), &GLTFLight::set_range); ClassDB::bind_method(D_METHOD("get_inner_cone_angle"), &GLTFLight::get_inner_cone_angle); ClassDB::bind_method(D_METHOD("set_inner_cone_angle", "inner_cone_angle"), &GLTFLight::set_inner_cone_angle); ClassDB::bind_method(D_METHOD("get_outer_cone_angle"), &GLTFLight::get_outer_cone_angle); ClassDB::bind_method(D_METHOD("set_outer_cone_angle", "outer_cone_angle"), &GLTFLight::set_outer_cone_angle); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color"); // Color ADD_PROPERTY(PropertyInfo(Variant::REAL, "intensity"), "set_intensity", "get_intensity"); // float ADD_PROPERTY(PropertyInfo(Variant::STRING, "type"), "set_type", "get_type"); // String ADD_PROPERTY(PropertyInfo(Variant::REAL, "range"), "set_range", "get_range"); // float ADD_PROPERTY(PropertyInfo(Variant::REAL, "inner_cone_angle"), "set_inner_cone_angle", "get_inner_cone_angle"); // float ADD_PROPERTY(PropertyInfo(Variant::REAL, "outer_cone_angle"), "set_outer_cone_angle", "get_outer_cone_angle"); // float } Color GLTFLight::get_color() { return color; } void GLTFLight::set_color(Color p_color) { color = p_color; } float GLTFLight::get_intensity() { return intensity; } void GLTFLight::set_intensity(float p_intensity) { intensity = p_intensity; } String GLTFLight::get_type() { return type; } void GLTFLight::set_type(String p_type) { type = p_type; } float GLTFLight::get_range() { return range; } void GLTFLight::set_range(float p_range) { range = p_range; } float GLTFLight::get_inner_cone_angle() { return inner_cone_angle; } void GLTFLight::set_inner_cone_angle(float p_inner_cone_angle) { inner_cone_angle = p_inner_cone_angle; } float GLTFLight::get_outer_cone_angle() { return outer_cone_angle; } void GLTFLight::set_outer_cone_angle(float p_outer_cone_angle) { outer_cone_angle = p_outer_cone_angle; } Ref GLTFLight::from_node(const Light *p_light) { Ref l; l.instance(); ERR_FAIL_COND_V_MSG(!p_light, l, "Tried to create a GLTFLight from a Light node, but the given node was null."); l->color = p_light->get_color(); if (cast_to(p_light)) { l->type = "directional"; const DirectionalLight *light = cast_to(p_light); l->intensity = light->get_param(DirectionalLight::PARAM_ENERGY); l->range = FLT_MAX; // Range for directional lights is infinite in Godot. } else if (cast_to(p_light)) { l->type = "point"; const OmniLight *light = cast_to(p_light); l->range = light->get_param(OmniLight::PARAM_RANGE); l->intensity = light->get_param(OmniLight::PARAM_ENERGY); } else if (cast_to(p_light)) { l->type = "spot"; const SpotLight *light = cast_to(p_light); l->range = light->get_param(SpotLight::PARAM_RANGE); l->intensity = light->get_param(SpotLight::PARAM_ENERGY); l->outer_cone_angle = Math::deg2rad(light->get_param(SpotLight::PARAM_SPOT_ANGLE)); // This equation is the inverse of the import equation (which has a desmos link). float angle_ratio = 1 - (0.2 / (0.1 + light->get_param(SpotLight::PARAM_SPOT_ATTENUATION))); angle_ratio = MAX(0, angle_ratio); l->inner_cone_angle = l->outer_cone_angle * angle_ratio; } return l; } Light *GLTFLight::to_node() const { if (type == "directional") { DirectionalLight *light = memnew(DirectionalLight); light->set_param(Light::PARAM_ENERGY, intensity); light->set_color(color); return light; } if (type == "point") { OmniLight *light = memnew(OmniLight); light->set_param(OmniLight::PARAM_ENERGY, intensity); light->set_param(OmniLight::PARAM_RANGE, CLAMP(range, 0, 4096)); light->set_color(color); return light; } if (type == "spot") { SpotLight *light = memnew(SpotLight); light->set_param(SpotLight::PARAM_ENERGY, intensity); light->set_param(SpotLight::PARAM_RANGE, CLAMP(range, 0, 4096)); light->set_param(SpotLight::PARAM_SPOT_ANGLE, Math::rad2deg(outer_cone_angle)); light->set_color(color); // Line of best fit derived from guessing, see https://www.desmos.com/calculator/biiflubp8b // The points in desmos are not exact, except for (1, infinity). float angle_ratio = inner_cone_angle / outer_cone_angle; float angle_attenuation = 0.2 / (1 - angle_ratio) - 0.1; light->set_param(SpotLight::PARAM_SPOT_ATTENUATION, angle_attenuation); return light; } return memnew(Light); } Ref GLTFLight::from_dictionary(const Dictionary p_dictionary) { ERR_FAIL_COND_V_MSG(!p_dictionary.has("type"), Ref(), "Failed to parse GLTF light, missing required field 'type'."); Ref light; light.instance(); const String &type = p_dictionary["type"]; light->type = type; if (p_dictionary.has("color")) { const Array &arr = p_dictionary["color"]; if (arr.size() == 3) { light->color = Color(arr[0], arr[1], arr[2]).to_srgb(); } else { ERR_PRINT("Error parsing GLTF light: The color must have exactly 3 numbers."); } } if (p_dictionary.has("intensity")) { light->intensity = p_dictionary["intensity"]; } if (p_dictionary.has("range")) { light->range = p_dictionary["range"]; } if (type == "spot") { const Dictionary &spot = p_dictionary["spot"]; light->inner_cone_angle = spot["innerConeAngle"]; light->outer_cone_angle = spot["outerConeAngle"]; if (light->inner_cone_angle >= light->outer_cone_angle) { ERR_PRINT("Error parsing GLTF light: The inner angle must be smaller than the outer angle."); } } else if (type != "point" && type != "directional") { ERR_PRINT("Error parsing GLTF light: Light type '" + type + "' is unknown."); } return light; } Dictionary GLTFLight::to_dictionary() const { Dictionary d; Array color_array; color_array.resize(3); color_array[0] = color.r; color_array[1] = color.g; color_array[2] = color.b; d["color"] = color_array; d["type"] = type; if (type == "spot") { Dictionary spot_dict; spot_dict["innerConeAngle"] = inner_cone_angle; spot_dict["outerConeAngle"] = outer_cone_angle; d["spot"] = spot_dict; } d["intensity"] = intensity; d["range"] = range; return d; }