#ifndef CORE_STRING_NAMES_H #define CORE_STRING_NAMES_H /*************************************************************************/ /* core_string_names.h */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "core/string/string_name.h" class CoreStringNames { friend void register_core_types(); friend void unregister_core_types(); static void create() { singleton = memnew(CoreStringNames); } static void free() { memdelete(singleton); singleton = nullptr; } CoreStringNames(); public: _FORCE_INLINE_ static CoreStringNames *get_singleton() { return singleton; } static CoreStringNames *singleton; StringName _free; StringName changed; StringName _meta; StringName _script; StringName script_changed; StringName ___pdcdata; StringName __getvar; StringName _iter_init; StringName _iter_next; StringName _iter_get; StringName get_rid; StringName _to_string; #ifdef TOOLS_ENABLED StringName _sections_unfolded; #endif StringName _custom_features; StringName x; StringName y; StringName z; StringName w; StringName r; StringName g; StringName b; StringName a; StringName position; StringName size; StringName end; StringName basis; StringName origin; StringName normal; StringName d; StringName h; StringName s; StringName v; StringName r8; StringName g8; StringName b8; StringName a8; }; #endif // SCENE_STRING_NAMES_H