Commit Graph

9 Commits

Author SHA1 Message Date
04feb63860 Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
47358bfaab Backported: add viewport.get_camera_2d()
* there is now a more clear distinction between camera_2d and camera_3d functions in the engine code
* simplified camera2d's exported interface - now everything happens directly with the 'current' variable and make_current and clear_current are no longer exposed- there were some situations where calling one instead of set_current would result in incomplete results
* rebased to current godot master
- verdog
879f84d8f8
- Note that i did not rename the original Camera related methods.
2022-08-12 18:29:04 +02:00
Marcel Admiraal
89737a1ad5 Ensure changes to Camera2D's limits don't affect smoothed_camera_pos 2022-07-30 00:29:44 +02:00
Marcel Admiraal
0d55a30eb1 When Camera2D enters tree, ensure first update is not lost 2022-07-30 00:29:28 +02:00
Marcel Admiraal
e2987f8914 Update camera position when updating camera limit 2022-07-29 20:55:32 +02:00
Haoyu Qiu
18d0362cc0 Fix crash when using Camera2D::set_custom_viewport() 2022-07-25 17:57:41 +02:00
4d7df62b8e Clang format all files. 2022-03-18 19:00:13 +01:00
73baa5545a Move lots of includes from the h files to cpp files in files under scene/2d. 2022-03-16 20:29:43 +01:00
49f8e8c398 Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00