cffe742085
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
2022-08-19 20:50:20 +02:00
04feb63860
Moved Engine and projectSettings.
2022-08-17 15:35:28 +02:00
bb5acfd745
Ported: [3.5] Update NavigationServer backport
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Backports features and bugfixes from current Godot 4.0 to 3.5 and brings functions and codebase of both version largely in sync to make tutorials more compatible and future backports easier.
- smix8
8bd7c6188b
2022-07-28 22:34:28 +02:00
smix8
cce30604e4
Expose get_mesh() for NavigationPolygon Resources
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Expose get_mesh() for NavigationPolygon Resources.
(cherry picked from commit 8bcce0ebb2ab5da94cc86f77df4c86f63bc5d22e)
2022-07-28 14:43:47 +02:00
smix8
1d428ac1c9
Update NavigationPolygonInstance when polygons of NavigationPolygon change
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Updates NavigationPolygonInstance polygons on the NavigationServer2D when the NavigationPolygon Resource emits its changed signal due to e.g. polygons altered by script.
2022-07-27 19:45:42 +02:00
smix8
1317f7000a
Add get_region_rid() to NavigationPolygonInstance and NavigationMeshInstance
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Add get_region_rid() to NavigationPolygonInstance and NavigationMeshInstance
2022-07-27 13:54:43 +02:00
4d7df62b8e
Clang format all files.
2022-03-18 19:00:13 +01:00
73baa5545a
Move lots of includes from the h files to cpp files in files under scene/2d.
2022-03-16 20:29:43 +01:00
49f8e8c398
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00