mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2025-02-11 10:30:06 +01:00
Ported: rvo2: Re-sync with upstream, properly document Godot-specific changes
Still tracking the `v1.0.1` tag for now, just reverting all the unnecessary
style changes that created a diff with upstream.
- akien-mga
e317b7efbb
This commit is contained in:
parent
9281e140dd
commit
fd84415f3b
4
thirdparty/README.md
vendored
4
thirdparty/README.md
vendored
@ -442,12 +442,12 @@ Files extracted from upstream source:
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Files extracted from upstream source:
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- All .cpp and .h files in the `src/` folder except for RVO.h, RVOSimulator.cpp and RVOSimulator.h
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- All .cpp and .h files in the `src/` folder except for Export.h, RVO.h, RVOSimulator.cpp and RVOSimulator.h
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- LICENSE
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Important: Some files have Godot-made changes; so to enrich the features
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originally proposed by this library and better integrate this library with
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Godot. Please check the file to know what's new.
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Godot. See the patch in the `patches` folder for details.
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## squish
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47
thirdparty/rvo2/API.h
vendored
47
thirdparty/rvo2/API.h
vendored
@ -1,47 +0,0 @@
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#ifndef RVO_API_H_
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#define RVO_API_H_
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/*
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* API.h
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* RVO2-3D Library
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*
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* Copyright 2008 University of North Carolina at Chapel Hill
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* Please send all bug reports to <geom@cs.unc.edu>.
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*
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* The authors may be contacted via:
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*
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* Jur van den Berg, Stephen J. Guy, Jamie Snape, Ming C. Lin, Dinesh Manocha
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* Dept. of Computer Science
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* 201 S. Columbia St.
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* Frederick P. Brooks, Jr. Computer Science Bldg.
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* Chapel Hill, N.C. 27599-3175
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* United States of America
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*
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* <http://gamma.cs.unc.edu/RVO2/>
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*/
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/**
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* \file API.h
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* \brief Contains definitions related to Microsoft Windows.
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*/
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// -- PANDEMONIUM start --
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#define RVO_API
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// -- PANDEMONIUM end --
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#endif /* RVO_API_H_ */
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136
thirdparty/rvo2/Agent.cpp
vendored
136
thirdparty/rvo2/Agent.cpp
vendored
@ -8,7 +8,7 @@
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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* https://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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@ -27,28 +27,28 @@
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* Chapel Hill, N.C. 27599-3175
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* United States of America
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*
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* <http://gamma.cs.unc.edu/RVO2/>
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* <https://gamma.cs.unc.edu/RVO2/>
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*/
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#include "Agent.h"
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#include <algorithm>
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#include <cmath>
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#include <algorithm>
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#include "Definitions.h"
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#include "KdTree.h"
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namespace RVO {
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/**
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/**
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* \brief A sufficiently small positive number.
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*/
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const float RVO_EPSILON = 0.00001f;
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const float RVO3D_EPSILON = 0.00001f;
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/**
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/**
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* \brief Defines a directed line.
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*/
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class Line {
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public:
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class Line {
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public:
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/**
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* \brief The direction of the directed line.
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*/
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@ -58,9 +58,9 @@ public:
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* \brief A point on the directed line.
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*/
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Vector3 point;
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};
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};
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/**
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/**
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* \brief Solves a one-dimensional linear program on a specified line subject to linear constraints defined by planes and a spherical constraint.
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* \param planes Planes defining the linear constraints.
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* \param planeNo The plane on which the line lies.
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@ -71,9 +71,9 @@ public:
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* \param result A reference to the result of the linear program.
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* \return True if successful.
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*/
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bool linearProgram1(const std::vector<Plane> &planes, size_t planeNo, const Line &line, float radius, const Vector3 &optVelocity, bool directionOpt, Vector3 &result);
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bool linearProgram1(const std::vector<Plane> &planes, size_t planeNo, const Line &line, float radius, const Vector3 &optVelocity, bool directionOpt, Vector3 &result);
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/**
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/**
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* \brief Solves a two-dimensional linear program on a specified plane subject to linear constraints defined by planes and a spherical constraint.
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* \param planes Planes defining the linear constraints.
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* \param planeNo The plane on which the 2-d linear program is solved
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@ -83,9 +83,9 @@ bool linearProgram1(const std::vector<Plane> &planes, size_t planeNo, const Line
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* \param result A reference to the result of the linear program.
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* \return True if successful.
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*/
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bool linearProgram2(const std::vector<Plane> &planes, size_t planeNo, float radius, const Vector3 &optVelocity, bool directionOpt, Vector3 &result);
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bool linearProgram2(const std::vector<Plane> &planes, size_t planeNo, float radius, const Vector3 &optVelocity, bool directionOpt, Vector3 &result);
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/**
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/**
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* \brief Solves a three-dimensional linear program subject to linear constraints defined by planes and a spherical constraint.
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* \param planes Planes defining the linear constraints.
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* \param radius The radius of the spherical constraint.
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@ -94,29 +94,29 @@ bool linearProgram2(const std::vector<Plane> &planes, size_t planeNo, float radi
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* \param result A reference to the result of the linear program.
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* \return The number of the plane it fails on, and the number of planes if successful.
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*/
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size_t linearProgram3(const std::vector<Plane> &planes, float radius, const Vector3 &optVelocity, bool directionOpt, Vector3 &result);
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size_t linearProgram3(const std::vector<Plane> &planes, float radius, const Vector3 &optVelocity, bool directionOpt, Vector3 &result);
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/**
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/**
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* \brief Solves a four-dimensional linear program subject to linear constraints defined by planes and a spherical constraint.
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* \param planes Planes defining the linear constraints.
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* \param beginPlane The plane on which the 3-d linear program failed.
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* \param radius The radius of the spherical constraint.
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* \param result A reference to the result of the linear program.
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*/
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void linearProgram4(const std::vector<Plane> &planes, size_t beginPlane, float radius, Vector3 &result);
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void linearProgram4(const std::vector<Plane> &planes, size_t beginPlane, float radius, Vector3 &result);
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Agent::Agent() :
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id_(0), maxNeighbors_(0), maxSpeed_(0.0f), neighborDist_(0.0f), radius_(0.0f), timeHorizon_(0.0f), ignore_y_(false) {}
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Agent::Agent() : id_(0), maxNeighbors_(0), maxSpeed_(0.0f), neighborDist_(0.0f), radius_(0.0f), timeHorizon_(0.0f), ignore_y_(false) { }
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void Agent::computeNeighbors(KdTree *kdTree_) {
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void Agent::computeNeighbors(KdTree *kdTree_)
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{
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agentNeighbors_.clear();
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if (maxNeighbors_ > 0) {
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kdTree_->computeAgentNeighbors(this, neighborDist_ * neighborDist_);
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}
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}
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}
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#define ABS(m_v) (((m_v) < 0) ? (-(m_v)) : (m_v))
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void Agent::computeNewVelocity(float timeStep) {
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void Agent::computeNewVelocity(float timeStep)
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{
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orcaPlanes_.clear();
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const float invTimeHorizon = 1.0f / timeHorizon_;
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@ -128,10 +128,11 @@ void Agent::computeNewVelocity(float timeStep) {
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Vector3 relativeVelocity = velocity_ - other->velocity_;
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const float combinedRadius = radius_ + other->radius_;
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// This is a Pandemonium feature that allow the agents to avoid the collision
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// This is a Godot feature that allow the agents to avoid the collision
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// by moving only on the horizontal plane relative to the player velocity.
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if (ignore_y_) {
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// Skip if these are in two different heights
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#define ABS(m_v) (((m_v) < 0) ? (-(m_v)) : (m_v))
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if (ABS(relativePosition[1]) > combinedRadius * 2) {
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continue;
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}
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@ -160,20 +161,22 @@ void Agent::computeNewVelocity(float timeStep) {
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plane.normal = unitW;
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u = (combinedRadius * invTimeHorizon - wLength) * unitW;
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} else {
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}
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else {
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/* Project on cone. */
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const float a = distSq;
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const float b = relativePosition * relativeVelocity;
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const float c = absSq(relativeVelocity) - absSq(cross(relativePosition, relativeVelocity)) / (distSq - combinedRadiusSq);
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const float t = (b + std::sqrt(sqr(b) - a * c)) / a;
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const Vector3 w = relativeVelocity - t * relativePosition;
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const float wLength = abs(w);
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const Vector3 unitW = w / wLength;
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const Vector3 ww = relativeVelocity - t * relativePosition;
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const float wwLength = abs(ww);
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const Vector3 unitWW = ww / wwLength;
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plane.normal = unitW;
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u = (combinedRadius * t - wLength) * unitW;
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plane.normal = unitWW;
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u = (combinedRadius * t - wwLength) * unitWW;
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}
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} else {
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}
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else {
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/* Collision. */
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const float invTimeStep = 1.0f / timeStep;
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const Vector3 w = relativeVelocity - invTimeStep * relativePosition;
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@ -198,9 +201,10 @@ void Agent::computeNewVelocity(float timeStep) {
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// Not 100% necessary, but better to have.
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newVelocity_[1] = prefVelocity_[1];
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}
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}
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}
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void Agent::insertAgentNeighbor(const Agent *agent, float &rangeSq) {
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void Agent::insertAgentNeighbor(const Agent *agent, float &rangeSq)
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{
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if (this != agent) {
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const float distSq = absSq(position_ - agent->position_);
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@ -223,9 +227,10 @@ void Agent::insertAgentNeighbor(const Agent *agent, float &rangeSq) {
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}
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}
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}
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}
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}
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bool linearProgram1(const std::vector<Plane> &planes, size_t planeNo, const Line &line, float radius, const Vector3 &optVelocity, bool directionOpt, Vector3 &result) {
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bool linearProgram1(const std::vector<Plane> &planes, size_t planeNo, const Line &line, float radius, const Vector3 &optVelocity, bool directionOpt, Vector3 &result)
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{
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const float dotProduct = line.point * line.direction;
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const float discriminant = sqr(dotProduct) + sqr(radius) - absSq(line.point);
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@ -242,11 +247,12 @@ bool linearProgram1(const std::vector<Plane> &planes, size_t planeNo, const Line
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const float numerator = (planes[i].point - line.point) * planes[i].normal;
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const float denominator = line.direction * planes[i].normal;
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if (sqr(denominator) <= RVO_EPSILON) {
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if (sqr(denominator) <= RVO3D_EPSILON) {
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/* Lines line is (almost) parallel to plane i. */
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if (numerator > 0.0f) {
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return false;
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} else {
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}
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else {
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continue;
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}
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}
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@ -256,7 +262,8 @@ bool linearProgram1(const std::vector<Plane> &planes, size_t planeNo, const Line
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if (denominator >= 0.0f) {
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/* Plane i bounds line on the left. */
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tLeft = std::max(tLeft, t);
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} else {
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}
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else {
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/* Plane i bounds line on the right. */
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tRight = std::min(tRight, t);
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}
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@ -271,27 +278,32 @@ bool linearProgram1(const std::vector<Plane> &planes, size_t planeNo, const Line
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if (optVelocity * line.direction > 0.0f) {
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/* Take right extreme. */
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result = line.point + tRight * line.direction;
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} else {
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}
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else {
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/* Take left extreme. */
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result = line.point + tLeft * line.direction;
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}
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} else {
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}
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else {
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/* Optimize closest point. */
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const float t = line.direction * (optVelocity - line.point);
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if (t < tLeft) {
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result = line.point + tLeft * line.direction;
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} else if (t > tRight) {
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}
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else if (t > tRight) {
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result = line.point + tRight * line.direction;
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} else {
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}
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else {
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result = line.point + t * line.direction;
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}
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}
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return true;
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}
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}
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bool linearProgram2(const std::vector<Plane> &planes, size_t planeNo, float radius, const Vector3 &optVelocity, bool directionOpt, Vector3 &result) {
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bool linearProgram2(const std::vector<Plane> &planes, size_t planeNo, float radius, const Vector3 &optVelocity, bool directionOpt, Vector3 &result)
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{
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const float planeDist = planes[planeNo].point * planes[planeNo].normal;
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const float planeDistSq = sqr(planeDist);
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const float radiusSq = sqr(radius);
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@ -310,12 +322,14 @@ bool linearProgram2(const std::vector<Plane> &planes, size_t planeNo, float radi
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const Vector3 planeOptVelocity = optVelocity - (optVelocity * planes[planeNo].normal) * planes[planeNo].normal;
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const float planeOptVelocityLengthSq = absSq(planeOptVelocity);
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if (planeOptVelocityLengthSq <= RVO_EPSILON) {
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if (planeOptVelocityLengthSq <= RVO3D_EPSILON) {
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result = planeCenter;
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} else {
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}
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else {
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result = planeCenter + std::sqrt(planeRadiusSq / planeOptVelocityLengthSq) * planeOptVelocity;
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}
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} else {
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}
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else {
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/* Project point optVelocity on plane planeNo. */
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result = optVelocity + ((planes[planeNo].point - optVelocity) * planes[planeNo].normal) * planes[planeNo].normal;
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@ -333,7 +347,7 @@ bool linearProgram2(const std::vector<Plane> &planes, size_t planeNo, float radi
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/* Compute intersection line of plane i and plane planeNo. */
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Vector3 crossProduct = cross(planes[i].normal, planes[planeNo].normal);
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if (absSq(crossProduct) <= RVO_EPSILON) {
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if (absSq(crossProduct) <= RVO3D_EPSILON) {
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/* Planes planeNo and i are (almost) parallel, and plane i fully invalidates plane planeNo. */
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return false;
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}
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@ -350,16 +364,19 @@ bool linearProgram2(const std::vector<Plane> &planes, size_t planeNo, float radi
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}
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return true;
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}
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}
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size_t linearProgram3(const std::vector<Plane> &planes, float radius, const Vector3 &optVelocity, bool directionOpt, Vector3 &result) {
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size_t linearProgram3(const std::vector<Plane> &planes, float radius, const Vector3 &optVelocity, bool directionOpt, Vector3 &result)
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{
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if (directionOpt) {
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/* Optimize direction. Note that the optimization velocity is of unit length in this case. */
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result = optVelocity * radius;
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} else if (absSq(optVelocity) > sqr(radius)) {
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}
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else if (absSq(optVelocity) > sqr(radius)) {
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/* Optimize closest point and outside circle. */
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result = normalize(optVelocity) * radius;
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} else {
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}
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else {
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/* Optimize closest point and inside circle. */
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result = optVelocity;
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}
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@ -377,9 +394,10 @@ size_t linearProgram3(const std::vector<Plane> &planes, float radius, const Vect
|
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}
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||||
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return planes.size();
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}
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}
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void linearProgram4(const std::vector<Plane> &planes, size_t beginPlane, float radius, Vector3 &result) {
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void linearProgram4(const std::vector<Plane> &planes, size_t beginPlane, float radius, Vector3 &result)
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{
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float distance = 0.0f;
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for (size_t i = beginPlane; i < planes.size(); ++i) {
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@ -392,16 +410,18 @@ void linearProgram4(const std::vector<Plane> &planes, size_t beginPlane, float r
|
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const Vector3 crossProduct = cross(planes[j].normal, planes[i].normal);
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if (absSq(crossProduct) <= RVO_EPSILON) {
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if (absSq(crossProduct) <= RVO3D_EPSILON) {
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/* Plane i and plane j are (almost) parallel. */
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if (planes[i].normal * planes[j].normal > 0.0f) {
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/* Plane i and plane j point in the same direction. */
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continue;
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} else {
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}
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else {
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/* Plane i and plane j point in opposite direction. */
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plane.point = 0.5f * (planes[i].point + planes[j].point);
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}
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} else {
|
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}
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else {
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/* Plane.point is point on line of intersection between plane i and plane j. */
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const Vector3 lineNormal = cross(crossProduct, planes[i].normal);
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plane.point = planes[i].point + (((planes[j].point - planes[i].point) * planes[j].normal) / (lineNormal * planes[j].normal)) * lineNormal;
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@ -421,5 +441,5 @@ void linearProgram4(const std::vector<Plane> &planes, size_t beginPlane, float r
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distance = planes[i].normal * (planes[i].point - result);
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}
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}
|
||||
}
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||||
}
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} // namespace RVO
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|
39
thirdparty/rvo2/Agent.h
vendored
39
thirdparty/rvo2/Agent.h
vendored
@ -1,5 +1,3 @@
|
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#ifndef RVO_AGENT_H_
|
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#define RVO_AGENT_H_
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/*
|
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* Agent.h
|
||||
* RVO2-3D Library
|
||||
@ -10,7 +8,7 @@
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
* https://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
@ -29,17 +27,15 @@
|
||||
* Chapel Hill, N.C. 27599-3175
|
||||
* United States of America
|
||||
*
|
||||
* <http://gamma.cs.unc.edu/RVO2/>
|
||||
* <https://gamma.cs.unc.edu/RVO2/>
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file Agent.h
|
||||
* \brief Contains the Agent class.
|
||||
*/
|
||||
|
||||
|
||||
|
||||
#include "API.h"
|
||||
#ifndef RVO3D_AGENT_H_
|
||||
#define RVO3D_AGENT_H_
|
||||
|
||||
#include <cstddef>
|
||||
#include <utility>
|
||||
@ -47,19 +43,19 @@
|
||||
|
||||
#include "Vector3.h"
|
||||
|
||||
// Note: Slightly modified to work better in Pandemonium.
|
||||
// Note: Slightly modified to work better in Godot.
|
||||
// - The agent can be created by anyone.
|
||||
// - The simulator pointer is removed.
|
||||
// - The update function is removed.
|
||||
// - The compute velocity function now need the timeStep.
|
||||
// - Moved the `Plane` class here.
|
||||
// - Added a new parameter `ignore_y_` in the `Agent`. This parameter is used to control a pandemonium feature that allows to avoid collisions by moving on the horizontal plane.
|
||||
// - Added a new parameter `ignore_y_` in the `Agent`. This parameter is used to control a godot feature that allows to avoid collisions by moving on the horizontal plane.
|
||||
namespace RVO {
|
||||
/**
|
||||
/**
|
||||
* \brief Defines a plane.
|
||||
*/
|
||||
class Plane {
|
||||
public:
|
||||
class Plane {
|
||||
public:
|
||||
/**
|
||||
* \brief A point on the plane.
|
||||
*/
|
||||
@ -69,14 +65,13 @@ public:
|
||||
* \brief The normal to the plane.
|
||||
*/
|
||||
Vector3 normal;
|
||||
};
|
||||
};
|
||||
|
||||
/**
|
||||
/**
|
||||
* \brief Defines an agent in the simulation.
|
||||
*/
|
||||
class Agent {
|
||||
|
||||
public:
|
||||
class Agent {
|
||||
public:
|
||||
/**
|
||||
* \brief Constructs an agent instance.
|
||||
* \param sim The simulator instance.
|
||||
@ -112,12 +107,12 @@ public:
|
||||
float timeHorizon_;
|
||||
std::vector<std::pair<float, const Agent *> > agentNeighbors_;
|
||||
std::vector<Plane> orcaPlanes_;
|
||||
/// This is a pandemonium feature that allows the Agent to avoid collision by mooving
|
||||
/// This is a godot feature that allows the Agent to avoid collision by mooving
|
||||
/// on the horizontal plane.
|
||||
bool ignore_y_;
|
||||
|
||||
friend class KdTree;
|
||||
};
|
||||
} // namespace RVO
|
||||
};
|
||||
}
|
||||
|
||||
#endif /* RVO_AGENT_H_ */
|
||||
#endif /* RVO3D_AGENT_H_ */
|
||||
|
14
thirdparty/rvo2/Definitions.h
vendored
14
thirdparty/rvo2/Definitions.h
vendored
@ -1,5 +1,3 @@
|
||||
#ifndef RVO_DEFINITIONS_H_
|
||||
#define RVO_DEFINITIONS_H_
|
||||
/*
|
||||
* Definitions.h
|
||||
* RVO2-3D Library
|
||||
@ -10,7 +8,7 @@
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
* https://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
@ -29,7 +27,7 @@
|
||||
* Chapel Hill, N.C. 27599-3175
|
||||
* United States of America
|
||||
*
|
||||
* <http://gamma.cs.unc.edu/RVO2/>
|
||||
* <https://gamma.cs.unc.edu/RVO2/>
|
||||
*/
|
||||
|
||||
/**
|
||||
@ -37,10 +35,8 @@
|
||||
* \brief Contains functions and constants used in multiple classes.
|
||||
*/
|
||||
|
||||
|
||||
|
||||
|
||||
#include "API.h"
|
||||
#ifndef RVO3D_DEFINITIONS_H_
|
||||
#define RVO3D_DEFINITIONS_H_
|
||||
|
||||
namespace RVO {
|
||||
/**
|
||||
@ -54,4 +50,4 @@ namespace RVO {
|
||||
}
|
||||
}
|
||||
|
||||
#endif /* RVO_DEFINITIONS_H_ */
|
||||
#endif /* RVO3D_DEFINITIONS_H_ */
|
||||
|
44
thirdparty/rvo2/KdTree.cpp
vendored
44
thirdparty/rvo2/KdTree.cpp
vendored
@ -8,7 +8,7 @@
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
* https://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
@ -27,7 +27,7 @@
|
||||
* Chapel Hill, N.C. 27599-3175
|
||||
* United States of America
|
||||
*
|
||||
* <http://gamma.cs.unc.edu/RVO2/>
|
||||
* <https://gamma.cs.unc.edu/RVO2/>
|
||||
*/
|
||||
|
||||
#include "KdTree.h"
|
||||
@ -38,20 +38,22 @@
|
||||
#include "Definitions.h"
|
||||
|
||||
namespace RVO {
|
||||
const size_t RVO_MAX_LEAF_SIZE = 10;
|
||||
const size_t RVO3D_MAX_LEAF_SIZE = 10;
|
||||
|
||||
KdTree::KdTree() {}
|
||||
KdTree::KdTree() { }
|
||||
|
||||
void KdTree::buildAgentTree(std::vector<Agent *> agents) {
|
||||
void KdTree::buildAgentTree(std::vector<Agent *> agents)
|
||||
{
|
||||
agents_.swap(agents);
|
||||
|
||||
if (!agents_.empty()) {
|
||||
agentTree_.resize(2 * agents_.size() - 1);
|
||||
buildAgentTreeRecursive(0, agents_.size(), 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void KdTree::buildAgentTreeRecursive(size_t begin, size_t end, size_t node) {
|
||||
void KdTree::buildAgentTreeRecursive(size_t begin, size_t end, size_t node)
|
||||
{
|
||||
agentTree_[node].begin = begin;
|
||||
agentTree_[node].end = end;
|
||||
agentTree_[node].minCoord = agents_[begin]->position_;
|
||||
@ -66,15 +68,17 @@ void KdTree::buildAgentTreeRecursive(size_t begin, size_t end, size_t node) {
|
||||
agentTree_[node].minCoord[2] = std::min(agentTree_[node].minCoord[2], agents_[i]->position_.z());
|
||||
}
|
||||
|
||||
if (end - begin > RVO_MAX_LEAF_SIZE) {
|
||||
if (end - begin > RVO3D_MAX_LEAF_SIZE) {
|
||||
/* No leaf node. */
|
||||
size_t coord;
|
||||
|
||||
if (agentTree_[node].maxCoord[0] - agentTree_[node].minCoord[0] > agentTree_[node].maxCoord[1] - agentTree_[node].minCoord[1] && agentTree_[node].maxCoord[0] - agentTree_[node].minCoord[0] > agentTree_[node].maxCoord[2] - agentTree_[node].minCoord[2]) {
|
||||
coord = 0;
|
||||
} else if (agentTree_[node].maxCoord[1] - agentTree_[node].minCoord[1] > agentTree_[node].maxCoord[2] - agentTree_[node].minCoord[2]) {
|
||||
}
|
||||
else if (agentTree_[node].maxCoord[1] - agentTree_[node].minCoord[1] > agentTree_[node].maxCoord[2] - agentTree_[node].minCoord[2]) {
|
||||
coord = 1;
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
coord = 2;
|
||||
}
|
||||
|
||||
@ -114,18 +118,21 @@ void KdTree::buildAgentTreeRecursive(size_t begin, size_t end, size_t node) {
|
||||
buildAgentTreeRecursive(begin, left, agentTree_[node].left);
|
||||
buildAgentTreeRecursive(left, end, agentTree_[node].right);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void KdTree::computeAgentNeighbors(Agent *agent, float rangeSq) const {
|
||||
void KdTree::computeAgentNeighbors(Agent *agent, float rangeSq) const
|
||||
{
|
||||
queryAgentTreeRecursive(agent, rangeSq, 0);
|
||||
}
|
||||
}
|
||||
|
||||
void KdTree::queryAgentTreeRecursive(Agent *agent, float &rangeSq, size_t node) const {
|
||||
if (agentTree_[node].end - agentTree_[node].begin <= RVO_MAX_LEAF_SIZE) {
|
||||
void KdTree::queryAgentTreeRecursive(Agent *agent, float &rangeSq, size_t node) const
|
||||
{
|
||||
if (agentTree_[node].end - agentTree_[node].begin <= RVO3D_MAX_LEAF_SIZE) {
|
||||
for (size_t i = agentTree_[node].begin; i < agentTree_[node].end; ++i) {
|
||||
agent->insertAgentNeighbor(agents_[i], rangeSq);
|
||||
}
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
const float distSqLeft = sqr(std::max(0.0f, agentTree_[agentTree_[node].left].minCoord[0] - agent->position_.x())) + sqr(std::max(0.0f, agent->position_.x() - agentTree_[agentTree_[node].left].maxCoord[0])) + sqr(std::max(0.0f, agentTree_[agentTree_[node].left].minCoord[1] - agent->position_.y())) + sqr(std::max(0.0f, agent->position_.y() - agentTree_[agentTree_[node].left].maxCoord[1])) + sqr(std::max(0.0f, agentTree_[agentTree_[node].left].minCoord[2] - agent->position_.z())) + sqr(std::max(0.0f, agent->position_.z() - agentTree_[agentTree_[node].left].maxCoord[2]));
|
||||
|
||||
const float distSqRight = sqr(std::max(0.0f, agentTree_[agentTree_[node].right].minCoord[0] - agent->position_.x())) + sqr(std::max(0.0f, agent->position_.x() - agentTree_[agentTree_[node].right].maxCoord[0])) + sqr(std::max(0.0f, agentTree_[agentTree_[node].right].minCoord[1] - agent->position_.y())) + sqr(std::max(0.0f, agent->position_.y() - agentTree_[agentTree_[node].right].maxCoord[1])) + sqr(std::max(0.0f, agentTree_[agentTree_[node].right].minCoord[2] - agent->position_.z())) + sqr(std::max(0.0f, agent->position_.z() - agentTree_[agentTree_[node].right].maxCoord[2]));
|
||||
@ -138,7 +145,8 @@ void KdTree::queryAgentTreeRecursive(Agent *agent, float &rangeSq, size_t node)
|
||||
queryAgentTreeRecursive(agent, rangeSq, agentTree_[node].right);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
if (distSqRight < rangeSq) {
|
||||
queryAgentTreeRecursive(agent, rangeSq, agentTree_[node].right);
|
||||
|
||||
@ -148,5 +156,5 @@ void KdTree::queryAgentTreeRecursive(Agent *agent, float &rangeSq, size_t node)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
} // namespace RVO
|
||||
|
30
thirdparty/rvo2/KdTree.h
vendored
30
thirdparty/rvo2/KdTree.h
vendored
@ -1,5 +1,3 @@
|
||||
#ifndef RVO_KD_TREE_H_
|
||||
#define RVO_KD_TREE_H_
|
||||
/*
|
||||
* KdTree.h
|
||||
* RVO2-3D Library
|
||||
@ -10,7 +8,7 @@
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
* https://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
@ -29,34 +27,32 @@
|
||||
* Chapel Hill, N.C. 27599-3175
|
||||
* United States of America
|
||||
*
|
||||
* <http://gamma.cs.unc.edu/RVO2/>
|
||||
* <https://gamma.cs.unc.edu/RVO2/>
|
||||
*/
|
||||
/**
|
||||
* \file KdTree.h
|
||||
* \brief Contains the KdTree class.
|
||||
*/
|
||||
|
||||
|
||||
|
||||
#include "API.h"
|
||||
#ifndef RVO3D_KD_TREE_H_
|
||||
#define RVO3D_KD_TREE_H_
|
||||
|
||||
#include <cstddef>
|
||||
#include <vector>
|
||||
|
||||
#include "Vector3.h"
|
||||
|
||||
// Note: Slightly modified to work better with Pandemonium.
|
||||
// Note: Slightly modified to work better with Godot.
|
||||
// - Removed `sim_`.
|
||||
// - KdTree things are public
|
||||
namespace RVO {
|
||||
class Agent;
|
||||
class RVOSimulator;
|
||||
class Agent;
|
||||
class RVOSimulator;
|
||||
|
||||
/**
|
||||
/**
|
||||
* \brief Defines <i>k</i>d-trees for agents in the simulation.
|
||||
*/
|
||||
class KdTree {
|
||||
public:
|
||||
class KdTree {
|
||||
public:
|
||||
/**
|
||||
* \brief Defines an agent <i>k</i>d-tree node.
|
||||
*/
|
||||
@ -120,7 +116,7 @@ public:
|
||||
|
||||
friend class Agent;
|
||||
friend class RVOSimulator;
|
||||
};
|
||||
} // namespace RVO
|
||||
};
|
||||
}
|
||||
|
||||
#endif /* RVO_KD_TREE_H_ */
|
||||
#endif /* RVO3D_KD_TREE_H_ */
|
||||
|
68
thirdparty/rvo2/Vector3.h
vendored
68
thirdparty/rvo2/Vector3.h
vendored
@ -1,5 +1,3 @@
|
||||
#ifndef RVO_VECTOR3_H_
|
||||
#define RVO_VECTOR3_H_
|
||||
/*
|
||||
* Vector3.h
|
||||
* RVO2-3D Library
|
||||
@ -10,7 +8,7 @@
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
* https://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
@ -29,32 +27,32 @@
|
||||
* Chapel Hill, N.C. 27599-3175
|
||||
* United States of America
|
||||
*
|
||||
* <http://gamma.cs.unc.edu/RVO2/>
|
||||
* <https://gamma.cs.unc.edu/RVO2/>
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file Vector3.h
|
||||
* \brief Contains the Vector3 class.
|
||||
*/
|
||||
|
||||
|
||||
|
||||
#include "API.h"
|
||||
#ifndef RVO3D_VECTOR3_H_
|
||||
#define RVO3D_VECTOR3_H_
|
||||
|
||||
#include <cmath>
|
||||
#include <cstddef>
|
||||
#include <ostream>
|
||||
|
||||
#define RVO3D_EXPORT
|
||||
|
||||
namespace RVO {
|
||||
/**
|
||||
* \brief Defines a three-dimensional vector.
|
||||
*/
|
||||
class Vector3 {
|
||||
class RVO3D_EXPORT Vector3 {
|
||||
public:
|
||||
/**
|
||||
* \brief Constructs and initializes a three-dimensional vector instance to zero.
|
||||
*/
|
||||
RVO_API inline Vector3()
|
||||
inline Vector3()
|
||||
{
|
||||
val_[0] = 0.0f;
|
||||
val_[1] = 0.0f;
|
||||
@ -65,7 +63,7 @@ namespace RVO {
|
||||
* \brief Constructs and initializes a three-dimensional vector from the specified three-element array.
|
||||
* \param val The three-element array containing the xyz-coordinates.
|
||||
*/
|
||||
RVO_API inline explicit Vector3(const float val[3])
|
||||
inline explicit Vector3(const float val[3])
|
||||
{
|
||||
val_[0] = val[0];
|
||||
val_[1] = val[1];
|
||||
@ -78,7 +76,7 @@ namespace RVO {
|
||||
* \param y The y-coordinate of the three-dimensional vector.
|
||||
* \param z The z-coordinate of the three-dimensional vector.
|
||||
*/
|
||||
RVO_API inline Vector3(float x, float y, float z)
|
||||
inline Vector3(float x, float y, float z)
|
||||
{
|
||||
val_[0] = x;
|
||||
val_[1] = y;
|
||||
@ -89,39 +87,39 @@ namespace RVO {
|
||||
* \brief Returns the x-coordinate of this three-dimensional vector.
|
||||
* \return The x-coordinate of the three-dimensional vector.
|
||||
*/
|
||||
RVO_API inline float x() const { return val_[0]; }
|
||||
inline float x() const { return val_[0]; }
|
||||
|
||||
/**
|
||||
* \brief Returns the y-coordinate of this three-dimensional vector.
|
||||
* \return The y-coordinate of the three-dimensional vector.
|
||||
*/
|
||||
RVO_API inline float y() const { return val_[1]; }
|
||||
inline float y() const { return val_[1]; }
|
||||
|
||||
/**
|
||||
* \brief Returns the z-coordinate of this three-dimensional vector.
|
||||
* \return The z-coordinate of the three-dimensional vector.
|
||||
*/
|
||||
RVO_API inline float z() const { return val_[2]; }
|
||||
inline float z() const { return val_[2]; }
|
||||
|
||||
/**
|
||||
* \brief Returns the specified coordinate of this three-dimensional vector.
|
||||
* \param i The coordinate that should be returned (0 <= i < 3).
|
||||
* \return The specified coordinate of the three-dimensional vector.
|
||||
*/
|
||||
RVO_API inline float operator[](size_t i) const { return val_[i]; }
|
||||
inline float operator[](size_t i) const { return val_[i]; }
|
||||
|
||||
/**
|
||||
* \brief Returns a reference to the specified coordinate of this three-dimensional vector.
|
||||
* \param i The coordinate to which a reference should be returned (0 <= i < 3).
|
||||
* \return A reference to the specified coordinate of the three-dimensional vector.
|
||||
*/
|
||||
RVO_API inline float &operator[](size_t i) { return val_[i]; }
|
||||
inline float &operator[](size_t i) { return val_[i]; }
|
||||
|
||||
/**
|
||||
* \brief Computes the negation of this three-dimensional vector.
|
||||
* \return The negation of this three-dimensional vector.
|
||||
*/
|
||||
RVO_API inline Vector3 operator-() const
|
||||
inline Vector3 operator-() const
|
||||
{
|
||||
return Vector3(-val_[0], -val_[1], -val_[2]);
|
||||
}
|
||||
@ -131,7 +129,7 @@ namespace RVO {
|
||||
* \param vector The three-dimensional vector with which the dot product should be computed.
|
||||
* \return The dot product of this three-dimensional vector with a specified three-dimensional vector.
|
||||
*/
|
||||
RVO_API inline float operator*(const Vector3 &vector) const
|
||||
inline float operator*(const Vector3 &vector) const
|
||||
{
|
||||
return val_[0] * vector[0] + val_[1] * vector[1] + val_[2] * vector[2];
|
||||
}
|
||||
@ -141,7 +139,7 @@ namespace RVO {
|
||||
* \param scalar The scalar value with which the scalar multiplication should be computed.
|
||||
* \return The scalar multiplication of this three-dimensional vector with a specified scalar value.
|
||||
*/
|
||||
RVO_API inline Vector3 operator*(float scalar) const
|
||||
inline Vector3 operator*(float scalar) const
|
||||
{
|
||||
return Vector3(val_[0] * scalar, val_[1] * scalar, val_[2] * scalar);
|
||||
}
|
||||
@ -151,7 +149,7 @@ namespace RVO {
|
||||
* \param scalar The scalar value with which the scalar division should be computed.
|
||||
* \return The scalar division of this three-dimensional vector with a specified scalar value.
|
||||
*/
|
||||
RVO_API inline Vector3 operator/(float scalar) const
|
||||
inline Vector3 operator/(float scalar) const
|
||||
{
|
||||
const float invScalar = 1.0f / scalar;
|
||||
|
||||
@ -163,7 +161,7 @@ namespace RVO {
|
||||
* \param vector The three-dimensional vector with which the vector sum should be computed.
|
||||
* \return The vector sum of this three-dimensional vector with a specified three-dimensional vector.
|
||||
*/
|
||||
RVO_API inline Vector3 operator+(const Vector3 &vector) const
|
||||
inline Vector3 operator+(const Vector3 &vector) const
|
||||
{
|
||||
return Vector3(val_[0] + vector[0], val_[1] + vector[1], val_[2] + vector[2]);
|
||||
}
|
||||
@ -173,7 +171,7 @@ namespace RVO {
|
||||
* \param vector The three-dimensional vector with which the vector difference should be computed.
|
||||
* \return The vector difference of this three-dimensional vector with a specified three-dimensional vector.
|
||||
*/
|
||||
RVO_API inline Vector3 operator-(const Vector3 &vector) const
|
||||
inline Vector3 operator-(const Vector3 &vector) const
|
||||
{
|
||||
return Vector3(val_[0] - vector[0], val_[1] - vector[1], val_[2] - vector[2]);
|
||||
}
|
||||
@ -183,7 +181,7 @@ namespace RVO {
|
||||
* \param vector The three-dimensional vector with which to test for equality.
|
||||
* \return True if the three-dimensional vectors are equal.
|
||||
*/
|
||||
RVO_API inline bool operator==(const Vector3 &vector) const
|
||||
inline bool operator==(const Vector3 &vector) const
|
||||
{
|
||||
return val_[0] == vector[0] && val_[1] == vector[1] && val_[2] == vector[2];
|
||||
}
|
||||
@ -193,7 +191,7 @@ namespace RVO {
|
||||
* \param vector The three-dimensional vector with which to test for inequality.
|
||||
* \return True if the three-dimensional vectors are not equal.
|
||||
*/
|
||||
RVO_API inline bool operator!=(const Vector3 &vector) const
|
||||
inline bool operator!=(const Vector3 &vector) const
|
||||
{
|
||||
return val_[0] != vector[0] || val_[1] != vector[1] || val_[2] != vector[2];
|
||||
}
|
||||
@ -203,7 +201,7 @@ namespace RVO {
|
||||
* \param scalar The scalar value with which the scalar multiplication should be computed.
|
||||
* \return A reference to this three-dimensional vector.
|
||||
*/
|
||||
RVO_API inline Vector3 &operator*=(float scalar)
|
||||
inline Vector3 &operator*=(float scalar)
|
||||
{
|
||||
val_[0] *= scalar;
|
||||
val_[1] *= scalar;
|
||||
@ -217,7 +215,7 @@ namespace RVO {
|
||||
* \param scalar The scalar value with which the scalar division should be computed.
|
||||
* \return A reference to this three-dimensional vector.
|
||||
*/
|
||||
RVO_API inline Vector3 &operator/=(float scalar)
|
||||
inline Vector3 &operator/=(float scalar)
|
||||
{
|
||||
const float invScalar = 1.0f / scalar;
|
||||
|
||||
@ -234,7 +232,7 @@ namespace RVO {
|
||||
* \param vector The three-dimensional vector with which the vector sum should be computed.
|
||||
* \return A reference to this three-dimensional vector.
|
||||
*/
|
||||
RVO_API inline Vector3 &operator+=(const Vector3 &vector)
|
||||
inline Vector3 &operator+=(const Vector3 &vector)
|
||||
{
|
||||
val_[0] += vector[0];
|
||||
val_[1] += vector[1];
|
||||
@ -248,7 +246,7 @@ namespace RVO {
|
||||
* \param vector The three-dimensional vector with which the vector difference should be computed.
|
||||
* \return A reference to this three-dimensional vector.
|
||||
*/
|
||||
RVO_API inline Vector3 &operator-=(const Vector3 &vector)
|
||||
inline Vector3 &operator-=(const Vector3 &vector)
|
||||
{
|
||||
val_[0] -= vector[0];
|
||||
val_[1] -= vector[1];
|
||||
@ -269,7 +267,7 @@ namespace RVO {
|
||||
* \param vector The three-dimensional vector with which the scalar multiplication should be computed.
|
||||
* \return The scalar multiplication of the three-dimensional vector with the scalar value.
|
||||
*/
|
||||
inline Vector3 operator*(float scalar, const Vector3 &vector)
|
||||
RVO3D_EXPORT inline Vector3 operator*(float scalar, const Vector3 &vector)
|
||||
{
|
||||
return Vector3(scalar * vector[0], scalar * vector[1], scalar * vector[2]);
|
||||
}
|
||||
@ -281,7 +279,7 @@ namespace RVO {
|
||||
* \param vector2 The second vector with which the cross product should be computed.
|
||||
* \return The cross product of the two specified vectors.
|
||||
*/
|
||||
inline Vector3 cross(const Vector3 &vector1, const Vector3 &vector2)
|
||||
RVO3D_EXPORT inline Vector3 cross(const Vector3 &vector1, const Vector3 &vector2)
|
||||
{
|
||||
return Vector3(vector1[1] * vector2[2] - vector1[2] * vector2[1], vector1[2] * vector2[0] - vector1[0] * vector2[2], vector1[0] * vector2[1] - vector1[1] * vector2[0]);
|
||||
}
|
||||
@ -293,7 +291,7 @@ namespace RVO {
|
||||
* \param vector The three-dimensional vector which to insert into the output stream.
|
||||
* \return A reference to the output stream.
|
||||
*/
|
||||
inline std::ostream &operator<<(std::ostream &os, const Vector3 &vector)
|
||||
RVO3D_EXPORT inline std::ostream &operator<<(std::ostream &os, const Vector3 &vector)
|
||||
{
|
||||
os << "(" << vector[0] << "," << vector[1] << "," << vector[2] << ")";
|
||||
|
||||
@ -306,7 +304,7 @@ namespace RVO {
|
||||
* \param vector The three-dimensional vector whose length is to be computed.
|
||||
* \return The length of the three-dimensional vector.
|
||||
*/
|
||||
inline float abs(const Vector3 &vector)
|
||||
RVO3D_EXPORT inline float abs(const Vector3 &vector)
|
||||
{
|
||||
return std::sqrt(vector * vector);
|
||||
}
|
||||
@ -317,7 +315,7 @@ namespace RVO {
|
||||
* \param vector The three-dimensional vector whose squared length is to be computed.
|
||||
* \return The squared length of the three-dimensional vector.
|
||||
*/
|
||||
inline float absSq(const Vector3 &vector)
|
||||
RVO3D_EXPORT inline float absSq(const Vector3 &vector)
|
||||
{
|
||||
return vector * vector;
|
||||
}
|
||||
@ -328,7 +326,7 @@ namespace RVO {
|
||||
* \param vector The three-dimensional vector whose normalization is to be computed.
|
||||
* \return The normalization of the three-dimensional vector.
|
||||
*/
|
||||
inline Vector3 normalize(const Vector3 &vector)
|
||||
RVO3D_EXPORT inline Vector3 normalize(const Vector3 &vector)
|
||||
{
|
||||
return vector / abs(vector);
|
||||
}
|
||||
|
282
thirdparty/rvo2/patches/rvo2-godot-changes.patch
vendored
Normal file
282
thirdparty/rvo2/patches/rvo2-godot-changes.patch
vendored
Normal file
@ -0,0 +1,282 @@
|
||||
diff --git a/thirdparty/rvo2/Agent.cpp b/thirdparty/rvo2/Agent.cpp
|
||||
index 5e49a3554c..b35eee9c12 100644
|
||||
--- a/thirdparty/rvo2/Agent.cpp
|
||||
+++ b/thirdparty/rvo2/Agent.cpp
|
||||
@@ -105,18 +105,17 @@ namespace RVO {
|
||||
*/
|
||||
void linearProgram4(const std::vector<Plane> &planes, size_t beginPlane, float radius, Vector3 &result);
|
||||
|
||||
- Agent::Agent(RVOSimulator *sim) : sim_(sim), id_(0), maxNeighbors_(0), maxSpeed_(0.0f), neighborDist_(0.0f), radius_(0.0f), timeHorizon_(0.0f) { }
|
||||
+ Agent::Agent() : id_(0), maxNeighbors_(0), maxSpeed_(0.0f), neighborDist_(0.0f), radius_(0.0f), timeHorizon_(0.0f), ignore_y_(false) { }
|
||||
|
||||
- void Agent::computeNeighbors()
|
||||
+ void Agent::computeNeighbors(KdTree *kdTree_)
|
||||
{
|
||||
agentNeighbors_.clear();
|
||||
-
|
||||
if (maxNeighbors_ > 0) {
|
||||
- sim_->kdTree_->computeAgentNeighbors(this, neighborDist_ * neighborDist_);
|
||||
+ kdTree_->computeAgentNeighbors(this, neighborDist_ * neighborDist_);
|
||||
}
|
||||
}
|
||||
|
||||
- void Agent::computeNewVelocity()
|
||||
+ void Agent::computeNewVelocity(float timeStep)
|
||||
{
|
||||
orcaPlanes_.clear();
|
||||
const float invTimeHorizon = 1.0f / timeHorizon_;
|
||||
@@ -124,10 +123,24 @@ namespace RVO {
|
||||
/* Create agent ORCA planes. */
|
||||
for (size_t i = 0; i < agentNeighbors_.size(); ++i) {
|
||||
const Agent *const other = agentNeighbors_[i].second;
|
||||
- const Vector3 relativePosition = other->position_ - position_;
|
||||
- const Vector3 relativeVelocity = velocity_ - other->velocity_;
|
||||
- const float distSq = absSq(relativePosition);
|
||||
+
|
||||
+ Vector3 relativePosition = other->position_ - position_;
|
||||
+ Vector3 relativeVelocity = velocity_ - other->velocity_;
|
||||
const float combinedRadius = radius_ + other->radius_;
|
||||
+
|
||||
+ // This is a Godot feature that allow the agents to avoid the collision
|
||||
+ // by moving only on the horizontal plane relative to the player velocity.
|
||||
+ if (ignore_y_) {
|
||||
+ // Skip if these are in two different heights
|
||||
+#define ABS(m_v) (((m_v) < 0) ? (-(m_v)) : (m_v))
|
||||
+ if (ABS(relativePosition[1]) > combinedRadius * 2) {
|
||||
+ continue;
|
||||
+ }
|
||||
+ relativePosition[1] = 0;
|
||||
+ relativeVelocity[1] = 0;
|
||||
+ }
|
||||
+
|
||||
+ const float distSq = absSq(relativePosition);
|
||||
const float combinedRadiusSq = sqr(combinedRadius);
|
||||
|
||||
Plane plane;
|
||||
@@ -165,7 +178,7 @@ namespace RVO {
|
||||
}
|
||||
else {
|
||||
/* Collision. */
|
||||
- const float invTimeStep = 1.0f / sim_->timeStep_;
|
||||
+ const float invTimeStep = 1.0f / timeStep;
|
||||
const Vector3 w = relativeVelocity - invTimeStep * relativePosition;
|
||||
const float wLength = abs(w);
|
||||
const Vector3 unitW = w / wLength;
|
||||
@@ -183,6 +196,11 @@ namespace RVO {
|
||||
if (planeFail < orcaPlanes_.size()) {
|
||||
linearProgram4(orcaPlanes_, planeFail, maxSpeed_, newVelocity_);
|
||||
}
|
||||
+
|
||||
+ if (ignore_y_) {
|
||||
+ // Not 100% necessary, but better to have.
|
||||
+ newVelocity_[1] = prefVelocity_[1];
|
||||
+ }
|
||||
}
|
||||
|
||||
void Agent::insertAgentNeighbor(const Agent *agent, float &rangeSq)
|
||||
@@ -211,12 +229,6 @@ namespace RVO {
|
||||
}
|
||||
}
|
||||
|
||||
- void Agent::update()
|
||||
- {
|
||||
- velocity_ = newVelocity_;
|
||||
- position_ += velocity_ * sim_->timeStep_;
|
||||
- }
|
||||
-
|
||||
bool linearProgram1(const std::vector<Plane> &planes, size_t planeNo, const Line &line, float radius, const Vector3 &optVelocity, bool directionOpt, Vector3 &result)
|
||||
{
|
||||
const float dotProduct = line.point * line.direction;
|
||||
diff --git a/thirdparty/rvo2/Agent.h b/thirdparty/rvo2/Agent.h
|
||||
index d3922ec645..45fbead2f5 100644
|
||||
--- a/thirdparty/rvo2/Agent.h
|
||||
+++ b/thirdparty/rvo2/Agent.h
|
||||
@@ -41,30 +41,52 @@
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
-#include "RVOSimulator.h"
|
||||
#include "Vector3.h"
|
||||
|
||||
+// Note: Slightly modified to work better in Godot.
|
||||
+// - The agent can be created by anyone.
|
||||
+// - The simulator pointer is removed.
|
||||
+// - The update function is removed.
|
||||
+// - The compute velocity function now need the timeStep.
|
||||
+// - Moved the `Plane` class here.
|
||||
+// - Added a new parameter `ignore_y_` in the `Agent`. This parameter is used to control a godot feature that allows to avoid collisions by moving on the horizontal plane.
|
||||
namespace RVO {
|
||||
+ /**
|
||||
+ * \brief Defines a plane.
|
||||
+ */
|
||||
+ class Plane {
|
||||
+ public:
|
||||
+ /**
|
||||
+ * \brief A point on the plane.
|
||||
+ */
|
||||
+ Vector3 point;
|
||||
+
|
||||
+ /**
|
||||
+ * \brief The normal to the plane.
|
||||
+ */
|
||||
+ Vector3 normal;
|
||||
+ };
|
||||
+
|
||||
/**
|
||||
* \brief Defines an agent in the simulation.
|
||||
*/
|
||||
class Agent {
|
||||
- private:
|
||||
+ public:
|
||||
/**
|
||||
* \brief Constructs an agent instance.
|
||||
* \param sim The simulator instance.
|
||||
*/
|
||||
- explicit Agent(RVOSimulator *sim);
|
||||
+ explicit Agent();
|
||||
|
||||
/**
|
||||
* \brief Computes the neighbors of this agent.
|
||||
*/
|
||||
- void computeNeighbors();
|
||||
+ void computeNeighbors(class KdTree *kdTree_);
|
||||
|
||||
/**
|
||||
* \brief Computes the new velocity of this agent.
|
||||
*/
|
||||
- void computeNewVelocity();
|
||||
+ void computeNewVelocity(float timeStep);
|
||||
|
||||
/**
|
||||
* \brief Inserts an agent neighbor into the set of neighbors of this agent.
|
||||
@@ -73,16 +95,10 @@ namespace RVO {
|
||||
*/
|
||||
void insertAgentNeighbor(const Agent *agent, float &rangeSq);
|
||||
|
||||
- /**
|
||||
- * \brief Updates the three-dimensional position and three-dimensional velocity of this agent.
|
||||
- */
|
||||
- void update();
|
||||
-
|
||||
Vector3 newVelocity_;
|
||||
Vector3 position_;
|
||||
Vector3 prefVelocity_;
|
||||
Vector3 velocity_;
|
||||
- RVOSimulator *sim_;
|
||||
size_t id_;
|
||||
size_t maxNeighbors_;
|
||||
float maxSpeed_;
|
||||
@@ -91,9 +107,11 @@ namespace RVO {
|
||||
float timeHorizon_;
|
||||
std::vector<std::pair<float, const Agent *> > agentNeighbors_;
|
||||
std::vector<Plane> orcaPlanes_;
|
||||
+ /// This is a godot feature that allows the Agent to avoid collision by mooving
|
||||
+ /// on the horizontal plane.
|
||||
+ bool ignore_y_;
|
||||
|
||||
friend class KdTree;
|
||||
- friend class RVOSimulator;
|
||||
};
|
||||
}
|
||||
|
||||
diff --git a/thirdparty/rvo2/KdTree.cpp b/thirdparty/rvo2/KdTree.cpp
|
||||
index 5e9e9777a6..c857f299df 100644
|
||||
--- a/thirdparty/rvo2/KdTree.cpp
|
||||
+++ b/thirdparty/rvo2/KdTree.cpp
|
||||
@@ -36,16 +36,15 @@
|
||||
|
||||
#include "Agent.h"
|
||||
#include "Definitions.h"
|
||||
-#include "RVOSimulator.h"
|
||||
|
||||
namespace RVO {
|
||||
const size_t RVO3D_MAX_LEAF_SIZE = 10;
|
||||
|
||||
- KdTree::KdTree(RVOSimulator *sim) : sim_(sim) { }
|
||||
+ KdTree::KdTree() { }
|
||||
|
||||
- void KdTree::buildAgentTree()
|
||||
+ void KdTree::buildAgentTree(std::vector<Agent *> agents)
|
||||
{
|
||||
- agents_ = sim_->agents_;
|
||||
+ agents_.swap(agents);
|
||||
|
||||
if (!agents_.empty()) {
|
||||
agentTree_.resize(2 * agents_.size() - 1);
|
||||
diff --git a/thirdparty/rvo2/KdTree.h b/thirdparty/rvo2/KdTree.h
|
||||
index a09384c20f..69d8920ce0 100644
|
||||
--- a/thirdparty/rvo2/KdTree.h
|
||||
+++ b/thirdparty/rvo2/KdTree.h
|
||||
@@ -41,6 +41,9 @@
|
||||
|
||||
#include "Vector3.h"
|
||||
|
||||
+// Note: Slightly modified to work better with Godot.
|
||||
+// - Removed `sim_`.
|
||||
+// - KdTree things are public
|
||||
namespace RVO {
|
||||
class Agent;
|
||||
class RVOSimulator;
|
||||
@@ -49,7 +52,7 @@ namespace RVO {
|
||||
* \brief Defines <i>k</i>d-trees for agents in the simulation.
|
||||
*/
|
||||
class KdTree {
|
||||
- private:
|
||||
+ public:
|
||||
/**
|
||||
* \brief Defines an agent <i>k</i>d-tree node.
|
||||
*/
|
||||
@@ -90,12 +93,12 @@ namespace RVO {
|
||||
* \brief Constructs a <i>k</i>d-tree instance.
|
||||
* \param sim The simulator instance.
|
||||
*/
|
||||
- explicit KdTree(RVOSimulator *sim);
|
||||
+ explicit KdTree();
|
||||
|
||||
/**
|
||||
* \brief Builds an agent <i>k</i>d-tree.
|
||||
*/
|
||||
- void buildAgentTree();
|
||||
+ void buildAgentTree(std::vector<Agent *> agents);
|
||||
|
||||
void buildAgentTreeRecursive(size_t begin, size_t end, size_t node);
|
||||
|
||||
@@ -110,7 +113,6 @@ namespace RVO {
|
||||
|
||||
std::vector<Agent *> agents_;
|
||||
std::vector<AgentTreeNode> agentTree_;
|
||||
- RVOSimulator *sim_;
|
||||
|
||||
friend class Agent;
|
||||
friend class RVOSimulator;
|
||||
diff --git a/thirdparty/rvo2/Vector3.h b/thirdparty/rvo2/Vector3.h
|
||||
index 6c3223bb87..f44e311f29 100644
|
||||
--- a/thirdparty/rvo2/Vector3.h
|
||||
+++ b/thirdparty/rvo2/Vector3.h
|
||||
@@ -41,7 +41,7 @@
|
||||
#include <cstddef>
|
||||
#include <ostream>
|
||||
|
||||
-#include "Export.h"
|
||||
+#define RVO3D_EXPORT
|
||||
|
||||
namespace RVO {
|
||||
/**
|
||||
@@ -59,17 +59,6 @@ namespace RVO {
|
||||
val_[2] = 0.0f;
|
||||
}
|
||||
|
||||
- /**
|
||||
- * \brief Constructs and initializes a three-dimensional vector from the specified three-dimensional vector.
|
||||
- * \param vector The three-dimensional vector containing the xyz-coordinates.
|
||||
- */
|
||||
- inline Vector3(const Vector3 &vector)
|
||||
- {
|
||||
- val_[0] = vector[0];
|
||||
- val_[1] = vector[1];
|
||||
- val_[2] = vector[2];
|
||||
- }
|
||||
-
|
||||
/**
|
||||
* \brief Constructs and initializes a three-dimensional vector from the specified three-element array.
|
||||
* \param val The three-element array containing the xyz-coordinates.
|
Loading…
Reference in New Issue
Block a user