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Updated BSInputEventKey's action_match parameters.
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@ -51,8 +51,7 @@ void BSInputEventKey::from_input_event_key(const Ref<InputEventKey> event) {
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set_echo(event->is_echo());
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set_echo(event->is_echo());
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}
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}
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bool BSInputEventKey::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const {
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bool BSInputEventKey::action_match(const Ref<InputEvent> &p_event, bool p_exact_match, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
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Ref<InputEventKey> key = p_event;
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Ref<InputEventKey> key = p_event;
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if (key.is_null())
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if (key.is_null())
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return false;
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return false;
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@ -36,7 +36,7 @@ class BSInputEventKey : public InputEventKey {
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public:
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public:
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void from_input_event_key(const Ref<InputEventKey> p_event);
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void from_input_event_key(const Ref<InputEventKey> p_event);
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virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const;
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virtual bool action_match(const Ref<InputEvent> &p_event, bool p_exact_match, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const;
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BSInputEventKey();
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BSInputEventKey();
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