mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2025-01-22 09:07:17 +01:00
Added VertexLightData3D class.
This commit is contained in:
parent
8375f17c42
commit
fb90408570
@ -5,4 +5,4 @@ Import('env')
|
|||||||
module_env = env.Clone()
|
module_env = env.Clone()
|
||||||
|
|
||||||
module_env.add_source_files(env.modules_sources,"register_types.cpp")
|
module_env.add_source_files(env.modules_sources,"register_types.cpp")
|
||||||
|
module_env.add_source_files(env.modules_sources,"vertex_light_data_3d.cpp")
|
||||||
|
@ -10,7 +10,7 @@ def configure(env):
|
|||||||
|
|
||||||
def get_doc_classes():
|
def get_doc_classes():
|
||||||
return [
|
return [
|
||||||
#"",
|
"VertexLightData3D",
|
||||||
]
|
]
|
||||||
|
|
||||||
def get_doc_path():
|
def get_doc_path():
|
||||||
|
@ -31,9 +31,11 @@
|
|||||||
|
|
||||||
#include "register_types.h"
|
#include "register_types.h"
|
||||||
|
|
||||||
|
#include "vertex_light_data_3d.h"
|
||||||
|
|
||||||
void register_vertex_lights_3d_types(ModuleRegistrationLevel p_level) {
|
void register_vertex_lights_3d_types(ModuleRegistrationLevel p_level) {
|
||||||
if (p_level == MODULE_REGISTRATION_LEVEL_SCENE) {
|
if (p_level == MODULE_REGISTRATION_LEVEL_SCENE) {
|
||||||
//ClassDB::register_class<Skeleton2D>();
|
ClassDB::register_class<VertexLightData3D>();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
134
modules/vertex_lights_3d/vertex_light_data_3d.cpp
Normal file
134
modules/vertex_lights_3d/vertex_light_data_3d.cpp
Normal file
@ -0,0 +1,134 @@
|
|||||||
|
/*************************************************************************/
|
||||||
|
/* vertex_light_data_3d.cpp */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* This file is part of: */
|
||||||
|
/* PANDEMONIUM ENGINE */
|
||||||
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
|
/* */
|
||||||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
/* "Software"), to deal in the Software without restriction, including */
|
||||||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||||
|
/* the following conditions: */
|
||||||
|
/* */
|
||||||
|
/* The above copyright notice and this permission notice shall be */
|
||||||
|
/* included in all copies or substantial portions of the Software. */
|
||||||
|
/* */
|
||||||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
|
/*************************************************************************/
|
||||||
|
|
||||||
|
#include "vertex_light_data_3d.h"
|
||||||
|
|
||||||
|
Transform VertexLightData3D::get_transform() const {
|
||||||
|
return _transform;
|
||||||
|
}
|
||||||
|
void VertexLightData3D::set_transform(const Transform &p_transform) {
|
||||||
|
_transform = p_transform;
|
||||||
|
}
|
||||||
|
|
||||||
|
real_t VertexLightData3D::get_range() const {
|
||||||
|
return _range;
|
||||||
|
}
|
||||||
|
void VertexLightData3D::set_range(const real_t value) {
|
||||||
|
_range = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
real_t VertexLightData3D::get_attenuation() const {
|
||||||
|
return _attenuation;
|
||||||
|
}
|
||||||
|
void VertexLightData3D::set_attenuation(const real_t value) {
|
||||||
|
_attenuation = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
Color VertexLightData3D::get_color() const {
|
||||||
|
return _color;
|
||||||
|
}
|
||||||
|
void VertexLightData3D::set_color(const Color value) {
|
||||||
|
_color = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
real_t VertexLightData3D::get_energy() const {
|
||||||
|
return _energy;
|
||||||
|
}
|
||||||
|
void VertexLightData3D::set_energy(const real_t value) {
|
||||||
|
_energy = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
real_t VertexLightData3D::get_indirect_energy() const {
|
||||||
|
return _indirect_energy;
|
||||||
|
}
|
||||||
|
void VertexLightData3D::set_indirect_energy(const real_t value) {
|
||||||
|
_indirect_energy = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool VertexLightData3D::get_negative() const {
|
||||||
|
return _negative;
|
||||||
|
}
|
||||||
|
void VertexLightData3D::set_negative(const bool value) {
|
||||||
|
_negative = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
real_t VertexLightData3D::get_specular() const {
|
||||||
|
return _specular;
|
||||||
|
}
|
||||||
|
void VertexLightData3D::set_specular(const real_t value) {
|
||||||
|
_specular = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
VertexLightData3D::VertexLightData3D() {
|
||||||
|
_range = 0;
|
||||||
|
_attenuation = 0;
|
||||||
|
_energy = 0;
|
||||||
|
_indirect_energy = 0;
|
||||||
|
_negative = false;
|
||||||
|
_specular = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
VertexLightData3D::~VertexLightData3D() {
|
||||||
|
}
|
||||||
|
|
||||||
|
void VertexLightData3D::_bind_methods() {
|
||||||
|
ClassDB::bind_method(D_METHOD("get_transform"), &VertexLightData3D::get_transform);
|
||||||
|
ClassDB::bind_method(D_METHOD("set_transform", "transform"), &VertexLightData3D::set_transform);
|
||||||
|
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "transform"), "set_transform", "get_transform");
|
||||||
|
|
||||||
|
ClassDB::bind_method(D_METHOD("get_range"), &VertexLightData3D::get_range);
|
||||||
|
ClassDB::bind_method(D_METHOD("set_range", "value"), &VertexLightData3D::set_range);
|
||||||
|
ADD_PROPERTY(PropertyInfo(Variant::REAL, "light_range"), "set_range", "get_range");
|
||||||
|
|
||||||
|
ClassDB::bind_method(D_METHOD("get_attenuation"), &VertexLightData3D::get_attenuation);
|
||||||
|
ClassDB::bind_method(D_METHOD("set_attenuation", "value"), &VertexLightData3D::set_attenuation);
|
||||||
|
ADD_PROPERTY(PropertyInfo(Variant::REAL, "light_attenuation"), "set_attenuation", "get_attenuation");
|
||||||
|
|
||||||
|
ClassDB::bind_method(D_METHOD("get_color"), &VertexLightData3D::get_color);
|
||||||
|
ClassDB::bind_method(D_METHOD("set_color", "value"), &VertexLightData3D::set_color);
|
||||||
|
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "light_color"), "set_color", "get_color");
|
||||||
|
|
||||||
|
ClassDB::bind_method(D_METHOD("get_energy"), &VertexLightData3D::get_energy);
|
||||||
|
ClassDB::bind_method(D_METHOD("set_energy", "value"), &VertexLightData3D::set_energy);
|
||||||
|
ADD_PROPERTY(PropertyInfo(Variant::REAL, "light_energy"), "set_energy", "get_energy");
|
||||||
|
|
||||||
|
ClassDB::bind_method(D_METHOD("get_indirect_energy"), &VertexLightData3D::get_indirect_energy);
|
||||||
|
ClassDB::bind_method(D_METHOD("set_indirect_energy", "value"), &VertexLightData3D::set_indirect_energy);
|
||||||
|
ADD_PROPERTY(PropertyInfo(Variant::REAL, "light_indirect_energy"), "set_indirect_energy", "get_indirect_energy");
|
||||||
|
|
||||||
|
ClassDB::bind_method(D_METHOD("get_negative"), &VertexLightData3D::get_negative);
|
||||||
|
ClassDB::bind_method(D_METHOD("set_negative", "value"), &VertexLightData3D::set_negative);
|
||||||
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "light_negative"), "set_negative", "get_negative");
|
||||||
|
|
||||||
|
ClassDB::bind_method(D_METHOD("get_specular"), &VertexLightData3D::get_specular);
|
||||||
|
ClassDB::bind_method(D_METHOD("set_specular", "value"), &VertexLightData3D::set_specular);
|
||||||
|
ADD_PROPERTY(PropertyInfo(Variant::REAL, "light_specular"), "set_specular", "get_specular");
|
||||||
|
}
|
86
modules/vertex_lights_3d/vertex_light_data_3d.h
Normal file
86
modules/vertex_lights_3d/vertex_light_data_3d.h
Normal file
@ -0,0 +1,86 @@
|
|||||||
|
#ifndef VERTEX_LIGHT_DATA_3D_H
|
||||||
|
#define VERTEX_LIGHT_DATA_3D_H
|
||||||
|
|
||||||
|
/*************************************************************************/
|
||||||
|
/* vertex_light_data_3d.h.h */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* This file is part of: */
|
||||||
|
/* PANDEMONIUM ENGINE */
|
||||||
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
|
/*************************************************************************/
|
||||||
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
|
/* */
|
||||||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
|
/* a copy of this software and associated documentation files (the */
|
||||||
|
/* "Software"), to deal in the Software without restriction, including */
|
||||||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||||
|
/* the following conditions: */
|
||||||
|
/* */
|
||||||
|
/* The above copyright notice and this permission notice shall be */
|
||||||
|
/* included in all copies or substantial portions of the Software. */
|
||||||
|
/* */
|
||||||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
|
/*************************************************************************/
|
||||||
|
|
||||||
|
#include "core/containers/vector.h"
|
||||||
|
#include "core/math/color.h"
|
||||||
|
#include "core/object/reference.h"
|
||||||
|
#include "core/math/transform.h"
|
||||||
|
|
||||||
|
class VertexLightData3D : public Reference {
|
||||||
|
GDCLASS(VertexLightData3D, Reference);
|
||||||
|
|
||||||
|
public:
|
||||||
|
Transform get_transform() const;
|
||||||
|
void set_transform(const Transform &p_transform);
|
||||||
|
|
||||||
|
real_t get_range() const;
|
||||||
|
void set_range(const real_t value);
|
||||||
|
|
||||||
|
real_t get_attenuation() const;
|
||||||
|
void set_attenuation(const real_t value);
|
||||||
|
|
||||||
|
Color get_color() const;
|
||||||
|
void set_color(const Color value);
|
||||||
|
|
||||||
|
real_t get_energy() const;
|
||||||
|
void set_energy(const real_t value);
|
||||||
|
|
||||||
|
real_t get_indirect_energy() const;
|
||||||
|
void set_indirect_energy(const real_t value);
|
||||||
|
|
||||||
|
bool get_negative() const;
|
||||||
|
void set_negative(const bool value);
|
||||||
|
|
||||||
|
real_t get_specular() const;
|
||||||
|
void set_specular(const real_t value);
|
||||||
|
|
||||||
|
VertexLightData3D();
|
||||||
|
~VertexLightData3D();
|
||||||
|
|
||||||
|
private:
|
||||||
|
static void _bind_methods();
|
||||||
|
|
||||||
|
private:
|
||||||
|
Transform _transform;
|
||||||
|
|
||||||
|
real_t _range;
|
||||||
|
real_t _attenuation;
|
||||||
|
Color _color;
|
||||||
|
real_t _energy;
|
||||||
|
real_t _indirect_energy;
|
||||||
|
bool _negative;
|
||||||
|
real_t _specular;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
Loading…
Reference in New Issue
Block a user