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https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-27 06:07:14 +01:00
Added 2 helper methods to Math.
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4d93d8da94
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@ -92,6 +92,8 @@ public:
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static _ALWAYS_INLINE_ double floor(double p_x) { return ::floor(p_x); }
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static _ALWAYS_INLINE_ double floor(double p_x) { return ::floor(p_x); }
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static _ALWAYS_INLINE_ float floor(float p_x) { return ::floorf(p_x); }
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static _ALWAYS_INLINE_ float floor(float p_x) { return ::floorf(p_x); }
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// x + 0.5 -> so f.e. 0.9999999 will become 1
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static _ALWAYS_INLINE_ int floorf_int(const float x) { return static_cast<int>(x + 0.5); }
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static _ALWAYS_INLINE_ double ceil(double p_x) { return ::ceil(p_x); }
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static _ALWAYS_INLINE_ double ceil(double p_x) { return ::ceil(p_x); }
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static _ALWAYS_INLINE_ float ceil(float p_x) { return ::ceilf(p_x); }
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static _ALWAYS_INLINE_ float ceil(float p_x) { return ::ceilf(p_x); }
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@ -105,6 +107,9 @@ public:
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static _ALWAYS_INLINE_ double exp(double p_x) { return ::exp(p_x); }
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static _ALWAYS_INLINE_ double exp(double p_x) { return ::exp(p_x); }
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static _ALWAYS_INLINE_ float exp(float p_x) { return ::expf(p_x); }
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static _ALWAYS_INLINE_ float exp(float p_x) { return ::expf(p_x); }
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// can save typing static_cast<float>
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inline static float divf(const float a, const float b) { return a / b; }
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static _ALWAYS_INLINE_ bool is_nan(double p_val) {
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static _ALWAYS_INLINE_ bool is_nan(double p_val) {
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#ifdef _MSC_VER
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#ifdef _MSC_VER
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return _isnan(p_val);
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return _isnan(p_val);
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@ -177,10 +182,18 @@ public:
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#endif
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#endif
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}
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}
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static _ALWAYS_INLINE_ double abs(double g) { return absd(g); }
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static _ALWAYS_INLINE_ double abs(double g) {
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static _ALWAYS_INLINE_ float abs(float g) { return absf(g); }
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return absd(g);
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static _ALWAYS_INLINE_ int abs(int g) { return g > 0 ? g : -g; }
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}
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static _ALWAYS_INLINE_ int64_t abs(int64_t g) { return g > 0 ? g : -g; }
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static _ALWAYS_INLINE_ float abs(float g) {
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return absf(g);
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}
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static _ALWAYS_INLINE_ int abs(int g) {
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return g > 0 ? g : -g;
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}
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static _ALWAYS_INLINE_ int64_t abs(int64_t g) {
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return g > 0 ? g : -g;
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}
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static _ALWAYS_INLINE_ double fposmod(double p_x, double p_y) {
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static _ALWAYS_INLINE_ double fposmod(double p_x, double p_y) {
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double value = Math::fmod(p_x, p_y);
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double value = Math::fmod(p_x, p_y);
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@ -206,14 +219,26 @@ public:
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return value;
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return value;
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}
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}
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static _ALWAYS_INLINE_ double deg2rad(double p_y) { return p_y * Math_PI / 180.0; }
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static _ALWAYS_INLINE_ double deg2rad(double p_y) {
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static _ALWAYS_INLINE_ float deg2rad(float p_y) { return p_y * (float)(Math_PI / 180.0); }
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return p_y * Math_PI / 180.0;
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}
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static _ALWAYS_INLINE_ float deg2rad(float p_y) {
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return p_y * (float)(Math_PI / 180.0);
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}
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static _ALWAYS_INLINE_ double rad2deg(double p_y) { return p_y * 180.0 / Math_PI; }
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static _ALWAYS_INLINE_ double rad2deg(double p_y) {
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static _ALWAYS_INLINE_ float rad2deg(float p_y) { return p_y * (float)(180.0 / Math_PI); }
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return p_y * 180.0 / Math_PI;
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}
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static _ALWAYS_INLINE_ float rad2deg(float p_y) {
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return p_y * (float)(180.0 / Math_PI);
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}
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static _ALWAYS_INLINE_ double lerp(double p_from, double p_to, double p_weight) { return p_from + (p_to - p_from) * p_weight; }
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static _ALWAYS_INLINE_ double lerp(double p_from, double p_to, double p_weight) {
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static _ALWAYS_INLINE_ float lerp(float p_from, float p_to, float p_weight) { return p_from + (p_to - p_from) * p_weight; }
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return p_from + (p_to - p_from) * p_weight;
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}
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static _ALWAYS_INLINE_ float lerp(float p_from, float p_to, float p_weight) {
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return p_from + (p_to - p_from) * p_weight;
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}
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static _ALWAYS_INLINE_ double lerp_angle(double p_from, double p_to, double p_weight) {
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static _ALWAYS_INLINE_ double lerp_angle(double p_from, double p_to, double p_weight) {
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double difference = fmod(p_to - p_from, Math_TAU);
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double difference = fmod(p_to - p_from, Math_TAU);
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@ -226,11 +251,19 @@ public:
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return p_from + distance * p_weight;
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return p_from + distance * p_weight;
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}
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}
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static _ALWAYS_INLINE_ double inverse_lerp(double p_from, double p_to, double p_value) { return (p_value - p_from) / (p_to - p_from); }
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static _ALWAYS_INLINE_ double inverse_lerp(double p_from, double p_to, double p_value) {
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static _ALWAYS_INLINE_ float inverse_lerp(float p_from, float p_to, float p_value) { return (p_value - p_from) / (p_to - p_from); }
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return (p_value - p_from) / (p_to - p_from);
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}
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static _ALWAYS_INLINE_ float inverse_lerp(float p_from, float p_to, float p_value) {
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return (p_value - p_from) / (p_to - p_from);
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}
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static _ALWAYS_INLINE_ double range_lerp(double p_value, double p_istart, double p_istop, double p_ostart, double p_ostop) { return Math::lerp(p_ostart, p_ostop, Math::inverse_lerp(p_istart, p_istop, p_value)); }
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static _ALWAYS_INLINE_ double range_lerp(double p_value, double p_istart, double p_istop, double p_ostart, double p_ostop) {
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static _ALWAYS_INLINE_ float range_lerp(float p_value, float p_istart, float p_istop, float p_ostart, float p_ostop) { return Math::lerp(p_ostart, p_ostop, Math::inverse_lerp(p_istart, p_istop, p_value)); }
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return Math::lerp(p_ostart, p_ostop, Math::inverse_lerp(p_istart, p_istop, p_value));
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}
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static _ALWAYS_INLINE_ float range_lerp(float p_value, float p_istart, float p_istop, float p_ostart, float p_ostop) {
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return Math::lerp(p_ostart, p_ostop, Math::inverse_lerp(p_istart, p_istop, p_value));
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}
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static _ALWAYS_INLINE_ double smoothstep(double p_from, double p_to, double p_s) {
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static _ALWAYS_INLINE_ double smoothstep(double p_from, double p_to, double p_s) {
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if (is_equal_approx(p_from, p_to)) {
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if (is_equal_approx(p_from, p_to)) {
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@ -246,17 +279,33 @@ public:
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float s = CLAMP((p_s - p_from) / (p_to - p_from), 0.0f, 1.0f);
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float s = CLAMP((p_s - p_from) / (p_to - p_from), 0.0f, 1.0f);
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return s * s * (3.0f - 2.0f * s);
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return s * s * (3.0f - 2.0f * s);
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}
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}
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static _ALWAYS_INLINE_ double move_toward(double p_from, double p_to, double p_delta) { return abs(p_to - p_from) <= p_delta ? p_to : p_from + SGN(p_to - p_from) * p_delta; }
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static _ALWAYS_INLINE_ double move_toward(double p_from, double p_to, double p_delta) {
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static _ALWAYS_INLINE_ float move_toward(float p_from, float p_to, float p_delta) { return abs(p_to - p_from) <= p_delta ? p_to : p_from + SGN(p_to - p_from) * p_delta; }
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return abs(p_to - p_from) <= p_delta ? p_to : p_from + SGN(p_to - p_from) * p_delta;
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}
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static _ALWAYS_INLINE_ float move_toward(float p_from, float p_to, float p_delta) {
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return abs(p_to - p_from) <= p_delta ? p_to : p_from + SGN(p_to - p_from) * p_delta;
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}
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static _ALWAYS_INLINE_ double linear2db(double p_linear) { return Math::log(p_linear) * 8.6858896380650365530225783783321; }
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static _ALWAYS_INLINE_ double linear2db(double p_linear) {
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static _ALWAYS_INLINE_ float linear2db(float p_linear) { return Math::log(p_linear) * (float)8.6858896380650365530225783783321; }
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return Math::log(p_linear) * 8.6858896380650365530225783783321;
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}
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static _ALWAYS_INLINE_ float linear2db(float p_linear) {
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return Math::log(p_linear) * (float)8.6858896380650365530225783783321;
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}
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static _ALWAYS_INLINE_ double db2linear(double p_db) { return Math::exp(p_db * 0.11512925464970228420089957273422); }
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static _ALWAYS_INLINE_ double db2linear(double p_db) {
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static _ALWAYS_INLINE_ float db2linear(float p_db) { return Math::exp(p_db * (float)0.11512925464970228420089957273422); }
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return Math::exp(p_db * 0.11512925464970228420089957273422);
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}
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static _ALWAYS_INLINE_ float db2linear(float p_db) {
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return Math::exp(p_db * (float)0.11512925464970228420089957273422);
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}
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static _ALWAYS_INLINE_ double round(double p_val) { return ::round(p_val); }
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static _ALWAYS_INLINE_ double round(double p_val) {
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static _ALWAYS_INLINE_ float round(float p_val) { return ::roundf(p_val); }
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return ::round(p_val);
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}
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static _ALWAYS_INLINE_ float round(float p_val) {
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return ::roundf(p_val);
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}
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static _ALWAYS_INLINE_ int64_t wrapi(int64_t value, int64_t min, int64_t max) {
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static _ALWAYS_INLINE_ int64_t wrapi(int64_t value, int64_t min, int64_t max) {
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int64_t range = max - min;
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int64_t range = max - min;
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@ -284,12 +333,18 @@ public:
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static void randomize();
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static void randomize();
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static uint32_t rand_from_seed(uint64_t *seed);
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static uint32_t rand_from_seed(uint64_t *seed);
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static uint32_t rand();
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static uint32_t rand();
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static _ALWAYS_INLINE_ double randd() { return (double)rand() / (double)Math::RANDOM_32BIT_MAX; }
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static _ALWAYS_INLINE_ double randd() {
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static _ALWAYS_INLINE_ float randf() { return (float)rand() / (float)Math::RANDOM_32BIT_MAX; }
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return (double)rand() / (double)Math::RANDOM_32BIT_MAX;
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}
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static _ALWAYS_INLINE_ float randf() {
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return (float)rand() / (float)Math::RANDOM_32BIT_MAX;
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}
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static double random(double from, double to);
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static double random(double from, double to);
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static float random(float from, float to);
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static float random(float from, float to);
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static real_t random(int from, int to) { return (real_t)random((real_t)from, (real_t)to); }
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static real_t random(int from, int to) {
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return (real_t)random((real_t)from, (real_t)to);
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}
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static _ALWAYS_INLINE_ bool is_equal_approx_ratio(real_t a, real_t b, real_t epsilon = CMP_EPSILON, real_t min_epsilon = CMP_EPSILON) {
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static _ALWAYS_INLINE_ bool is_equal_approx_ratio(real_t a, real_t b, real_t epsilon = CMP_EPSILON, real_t min_epsilon = CMP_EPSILON) {
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// this is an approximate way to check that numbers are close, as a ratio of their average size
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// this is an approximate way to check that numbers are close, as a ratio of their average size
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