mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-11-22 00:48:09 +01:00
Clang format everything again.
This commit is contained in:
parent
8181808b74
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#ifndef LOCALES_H
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#define LOCALES_H
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/*************************************************************************/
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/* locales.h */
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/*************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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// Windows has some weird locale identifiers which do not honor the ISO 639-1
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// standardized nomenclature. Whenever those don't conflict with existing ISO
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// identifiers, we override them.
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#ifndef RASTERIZER_CANVAS_BASE_GLES3_H
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#define RASTERIZER_CANVAS_BASE_GLES3_H
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/*************************************************************************/
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/* rasterizer_canvas_base_gles3.h */
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/*************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "rasterizer_storage_gles3.h"
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#include "servers/rendering/rasterizer.h"
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#ifndef RASTERIZER_CANVAS_GLES3_H
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#define RASTERIZER_CANVAS_GLES3_H
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/*************************************************************************/
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/* rasterizer_canvas_gles3.h */
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/*************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "drivers/gles_common/rasterizer_canvas_batcher.h"
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#include "rasterizer_canvas_base_gles3.h"
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#ifndef RASTERIZER_GLES3_H
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#define RASTERIZER_GLES3_H
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/*************************************************************************/
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/* rasterizer_gles3.h */
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/*************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "rasterizer_canvas_gles3.h"
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#include "rasterizer_scene_gles3.h"
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#include "rasterizer_storage_gles3.h"
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#ifndef RASTERIZER_SCENE_GLES3_H
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#define RASTERIZER_SCENE_GLES3_H
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/*************************************************************************/
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/* rasterizer_scene_gles3.h */
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/*************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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/* Must come before shaders or the Windows build fails... */
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#include "rasterizer_storage_gles3.h"
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#ifndef RASTERIZER_STORAGE_GLES3_H
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#define RASTERIZER_STORAGE_GLES3_H
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/*************************************************************************/
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/* rasterizer_storage_gles3.h */
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/*************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "core/containers/bitfield_dynamic.h"
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#include "core/containers/self_list.h"
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#include "drivers/gles_common/rasterizer_asserts.h"
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#ifndef SHADER_CACHE_GLES3_H
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#define SHADER_CACHE_GLES3_H
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/*************************************************************************/
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/* shader_cache_gles3.h */
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/*************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "core/containers/local_vector.h"
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#include "core/object/reference.h"
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#ifndef SHADER_COMPILER_GLES3_H
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#define SHADER_COMPILER_GLES3_H
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/*************************************************************************/
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/* shader_compiler_gles3.h */
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/*************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "core/containers/pair.h"
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#include "servers/rendering/shader_language.h"
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#include "servers/rendering/shader_types.h"
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#ifndef SHADER_GLES3_H
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#define SHADER_GLES3_H
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/*************************************************************************/
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/* shader_gles3.h */
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/*************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "core/containers/hash_map.h"
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#include "core/containers/local_vector.h"
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#include "core/containers/og_hash_map.h"
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#ifndef EDITOR_LOCALE_DIALOG_H
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#define EDITOR_LOCALE_DIALOG_H
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/*************************************************************************/
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/* editor_locale_dialog.h */
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/*************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "core/string/translation.h"
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#include "scene/gui/dialogs.h"
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#ifndef BAKED_LIGHTMAP_EDITOR_PLUGIN_H
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#define BAKED_LIGHTMAP_EDITOR_PLUGIN_H
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/*************************************************************************/
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/* baked_lightmap_editor_plugin.h */
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/*************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "editor/editor_node.h"
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#include "editor/editor_plugin.h"
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#include "scene/3d/baked_lightmap.h"
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#ifndef GI_PROBE_EDITOR_PLUGIN_H
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#define GI_PROBE_EDITOR_PLUGIN_H
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/*************************************************************************/
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/* gi_probe_editor_plugin.h */
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/*************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "editor/editor_plugin.h"
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class ToolBoutton;
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#ifndef PARTICLES_2D_EDITOR_PLUGIN_H
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#define PARTICLES_2D_EDITOR_PLUGIN_H
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/*************************************************************************/
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/* gpu_particles_2d_editor_plugin.h */
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/*************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "editor/editor_node.h"
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#include "editor/editor_plugin.h"
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#include "scene/2d/collision_polygon_2d.h"
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#ifndef DENOISE_WRAPPER_H
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#define DENOISE_WRAPPER_H
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/*************************************************************************/
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/* denoise_wrapper.h */
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/*************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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void *oidn_denoiser_init();
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bool oidn_denoise(void *device, float *p_floats, int p_width, int p_height);
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void oidn_denoiser_finish(void *device);
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#ifndef LIGHTMAP_DENOISER_H
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#define LIGHTMAP_DENOISER_H
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/*************************************************************************/
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/* lightmap_denoiser.h */
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/*************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "core/object/class_db.h"
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#include "scene/3d/lightmapper.h"
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#ifndef DENOISE_REGISTER_TYPES_H
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#define DENOISE_REGISTER_TYPES_H
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/*************************************************************************/
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/* register_types.h */
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/*************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "modules/register_module_types.h"
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void register_denoise_types(ModuleRegistrationLevel p_level);
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#ifndef LIGHTMAPPER_CPU_H
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#define LIGHTMAPPER_CPU_H
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/*************************************************************************/
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/* lightmapper_cpu.h */
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/*************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "core/containers/local_vector.h"
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#include "scene/3d/lightmapper.h"
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#include "scene/resources/mesh/mesh.h"
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#ifndef LIGHTMAPPER_CPU_REGISTER_TYPES_H
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#define LIGHTMAPPER_CPU_REGISTER_TYPES_H
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/*************************************************************************/
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/* register_types.h */
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/*************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "modules/register_module_types.h"
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void register_lightmapper_cpu_types(ModuleRegistrationLevel p_level);
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#ifndef XATLAS_UNWRAP_REGISTER_TYPES_H
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#define XATLAS_UNWRAP_REGISTER_TYPES_H
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/*************************************************************************/
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/* register_types.h */
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/*************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "modules/register_module_types.h"
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void register_xatlas_unwrap_types(ModuleRegistrationLevel p_level);
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#ifndef UWP_EXPORT_H
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#define UWP_EXPORT_H
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/*************************************************************************/
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/* export.h */
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/*************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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void register_uwp_exporter();
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#endif // UWP_EXPORT_H
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#ifndef PARTICLES_2D_H
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#define PARTICLES_2D_H
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/*************************************************************************/
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/* gpu_particles_2d.h */
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/*************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "core/containers/rid.h"
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#include "scene/main/node_2d.h"
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#include "scene/resources/texture.h"
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#ifndef BAKED_LIGHTMAP_H
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#define BAKED_LIGHTMAP_H
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/*************************************************************************/
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/* baked_lightmap.h */
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/*************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "core/containers/local_vector.h"
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#include "multimesh_instance.h"
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#include "scene/3d/light.h"
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#ifndef GI_PROBE_H
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#define GI_PROBE_H
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/*************************************************************************/
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/* gi_probe.h */
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/*************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "multimesh_instance.h"
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#include "scene/3d/visual_instance.h"
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#ifndef PARTICLES_H
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#define PARTICLES_H
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/*************************************************************************/
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/* gpu_particles.h */
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/*************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "core/containers/rid.h"
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#include "scene/3d/visual_instance.h"
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#include "scene/resources/material/material.h"
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#ifndef LIGHTMAPPER_H
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#define LIGHTMAPPER_H
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/*************************************************************************/
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/* lightmapper.h */
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/*************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "scene/resources/mesh/mesh.h"
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#if !defined(__aligned)
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#ifndef LOD_H
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#define LOD_H
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/*************************************************************************/
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/* lod.h */
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/*************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "scene/main/spatial.h"
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class LOD : public Spatial {
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#ifndef LOD_MANAGER_H
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#define LOD_MANAGER_H
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/*************************************************************************/
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/* lod_manager.h */
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/*************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "core/containers/local_vector.h"
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#include "core/os/mutex.h"
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#ifndef VOXEL_LIGHT_BAKER_H
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#define VOXEL_LIGHT_BAKER_H
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/*************************************************************************/
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/* voxel_light_baker.h */
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/*************************************************************************/
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "scene/3d/mesh_instance.h"
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#include "scene/resources/mesh/multimesh.h"
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