diff --git a/modules/network_synchronizer/bit_array.cpp b/modules/network_synchronizer/bit_array.cpp index f22a1da0c..7d5836524 100644 --- a/modules/network_synchronizer/bit_array.cpp +++ b/modules/network_synchronizer/bit_array.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* bit_array.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2022-present Péter Magyar. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/network_synchronizer/bit_array.h b/modules/network_synchronizer/bit_array.h index e23775f15..1a58fa6d4 100644 --- a/modules/network_synchronizer/bit_array.h +++ b/modules/network_synchronizer/bit_array.h @@ -4,12 +4,13 @@ /*************************************************************************/ /* bit_array.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2022-present Péter Magyar. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/network_synchronizer/compat_object_id.h b/modules/network_synchronizer/compat_object_id.h index 502097c84..3a2097f89 100644 --- a/modules/network_synchronizer/compat_object_id.h +++ b/modules/network_synchronizer/compat_object_id.h @@ -1,6 +1,37 @@ #ifndef COMPAT_OBJECT_ID_H #define COMPAT_OBJECT_ID_H +/*************************************************************************/ +/* compat_object_id.h */ +/*************************************************************************/ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ +/*************************************************************************/ +/* Copyright (c) 2022-present Péter Magyar. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + #include "core/typedefs.h" struct CompatObjectID { diff --git a/modules/network_synchronizer/data_buffer.cpp b/modules/network_synchronizer/data_buffer.cpp index 3de1ef7b1..e75cf7956 100644 --- a/modules/network_synchronizer/data_buffer.cpp +++ b/modules/network_synchronizer/data_buffer.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* data_buffer.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2022-present Péter Magyar. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/network_synchronizer/data_buffer.h b/modules/network_synchronizer/data_buffer.h index a610e2ed9..8b90d374a 100644 --- a/modules/network_synchronizer/data_buffer.h +++ b/modules/network_synchronizer/data_buffer.h @@ -4,12 +4,13 @@ /*************************************************************************/ /* data_buffer.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2022-present Péter Magyar. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/network_synchronizer/input_network_encoder.cpp b/modules/network_synchronizer/input_network_encoder.cpp index d170b946d..8f3a2ed9a 100644 --- a/modules/network_synchronizer/input_network_encoder.cpp +++ b/modules/network_synchronizer/input_network_encoder.cpp @@ -1,3 +1,34 @@ +/*************************************************************************/ +/* input_network_encoder.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ +/*************************************************************************/ +/* Copyright (c) 2022-present Péter Magyar. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + #include "input_network_encoder.h" #include "scene_synchronizer.h" diff --git a/modules/network_synchronizer/input_network_encoder.h b/modules/network_synchronizer/input_network_encoder.h index cec4df75a..22496731c 100644 --- a/modules/network_synchronizer/input_network_encoder.h +++ b/modules/network_synchronizer/input_network_encoder.h @@ -1,6 +1,37 @@ #ifndef INPUT_NETWORK_ENCODER_H #define INPUT_NETWORK_ENCODER_H +/*************************************************************************/ +/* input_network_encoder.h */ +/*************************************************************************/ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ +/*************************************************************************/ +/* Copyright (c) 2022-present Péter Magyar. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + #include "core/containers/local_vector.h" #include "core/object/resource.h" #include "core/variant/variant.h" diff --git a/modules/network_synchronizer/net_action.cpp b/modules/network_synchronizer/net_action.cpp index 296ae181c..f514ffc70 100644 --- a/modules/network_synchronizer/net_action.cpp +++ b/modules/network_synchronizer/net_action.cpp @@ -1,3 +1,34 @@ +/*************************************************************************/ +/* net_action.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ +/*************************************************************************/ +/* Copyright (c) 2022-present Péter Magyar. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + #include "net_action.h" #include "core/error/error_macros.h" diff --git a/modules/network_synchronizer/net_action.h b/modules/network_synchronizer/net_action.h index 0769279ed..71380d2fe 100644 --- a/modules/network_synchronizer/net_action.h +++ b/modules/network_synchronizer/net_action.h @@ -2,14 +2,15 @@ #define NET_ACTIONS_H /*************************************************************************/ -/* net_actions.h** */ +/* net_action.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2022-present Péter Magyar. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/network_synchronizer/net_action_info.cpp b/modules/network_synchronizer/net_action_info.cpp index 29c2672c1..842a1cdde 100644 --- a/modules/network_synchronizer/net_action_info.cpp +++ b/modules/network_synchronizer/net_action_info.cpp @@ -1,3 +1,34 @@ +/*************************************************************************/ +/* net_action_info.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ +/*************************************************************************/ +/* Copyright (c) 2022-present Péter Magyar. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + #include "net_action_info.h" bool NetActionInfo::operator==(const NetActionInfo &p_other) const { diff --git a/modules/network_synchronizer/net_action_info.h b/modules/network_synchronizer/net_action_info.h index 21ff498e8..004b3f391 100644 --- a/modules/network_synchronizer/net_action_info.h +++ b/modules/network_synchronizer/net_action_info.h @@ -1,6 +1,37 @@ #ifndef NET_ACTION_INFO_H #define NET_ACTION_INFO_H +/*************************************************************************/ +/* net_action_info.h */ +/*************************************************************************/ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ +/*************************************************************************/ +/* Copyright (c) 2022-present Péter Magyar. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + #include "core/string/string_name.h" #include "input_network_encoder.h" #include "net_action_processor.h" diff --git a/modules/network_synchronizer/net_action_processor.cpp b/modules/network_synchronizer/net_action_processor.cpp index dd627e9a1..82e19cd34 100644 --- a/modules/network_synchronizer/net_action_processor.cpp +++ b/modules/network_synchronizer/net_action_processor.cpp @@ -1,3 +1,34 @@ +/*************************************************************************/ +/* net_action_processor.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ +/*************************************************************************/ +/* Copyright (c) 2022-present Péter Magyar. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + #include "net_action_processor.h" #include "input_network_encoder.h" diff --git a/modules/network_synchronizer/net_action_processor.h b/modules/network_synchronizer/net_action_processor.h index a500c4c29..6a0ef305d 100644 --- a/modules/network_synchronizer/net_action_processor.h +++ b/modules/network_synchronizer/net_action_processor.h @@ -1,8 +1,39 @@ #ifndef NET_ACTION_PROCESSOR_H #define NET_ACTION_PROCESSOR_H -#include "core/variant/array.h" +/*************************************************************************/ +/* net_action_processor.h */ +/*************************************************************************/ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ +/*************************************************************************/ +/* Copyright (c) 2022-present Péter Magyar. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + #include "core/string/ustring.h" +#include "core/variant/array.h" namespace NetUtility { struct NodeData; diff --git a/modules/network_synchronizer/net_utilities.cpp b/modules/network_synchronizer/net_utilities.cpp index 53bb83e05..0f02e303d 100644 --- a/modules/network_synchronizer/net_utilities.cpp +++ b/modules/network_synchronizer/net_utilities.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* net_utilities.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2022-present Péter Magyar. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/network_synchronizer/net_utilities.h b/modules/network_synchronizer/net_utilities.h index 272dd71a3..a3e487320 100644 --- a/modules/network_synchronizer/net_utilities.h +++ b/modules/network_synchronizer/net_utilities.h @@ -4,12 +4,13 @@ /*************************************************************************/ /* net_utilities.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2022-present Péter Magyar. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -35,9 +36,9 @@ @author AndreaCatania */ +#include "core/config/project_settings.h" #include "core/containers/local_vector.h" #include "core/math/math_funcs.h" -#include "core/config/project_settings.h" #include "core/variant/variant.h" #include "net_action_info.h" #include "net_action_processor.h" diff --git a/modules/network_synchronizer/networked_controller.cpp b/modules/network_synchronizer/networked_controller.cpp index 7ebdafdfc..abe5c16d2 100644 --- a/modules/network_synchronizer/networked_controller.cpp +++ b/modules/network_synchronizer/networked_controller.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* networked_controller.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2022-present Péter Magyar. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -675,7 +676,7 @@ void ServerController::process(double p_delta) { SceneSynchronizerDebugger::singleton()->debug_print(node, "Server skips this frame as the current_input_buffer_id == UINT32_MAX", true); return; } - + #ifdef DEBUG_ENABLED if (!is_new_input) { node->emit_signal("input_missed", current_input_buffer_id + 1); diff --git a/modules/network_synchronizer/networked_controller.h b/modules/network_synchronizer/networked_controller.h index d8add8dd3..4d4ca2b70 100644 --- a/modules/network_synchronizer/networked_controller.h +++ b/modules/network_synchronizer/networked_controller.h @@ -4,12 +4,13 @@ /*************************************************************************/ /* networked_controller.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2022-present Péter Magyar. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/network_synchronizer/register_types.cpp b/modules/network_synchronizer/register_types.cpp index e624f6d7e..d4c8cfcf8 100644 --- a/modules/network_synchronizer/register_types.cpp +++ b/modules/network_synchronizer/register_types.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* register_types.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2022-present Péter Magyar. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/network_synchronizer/register_types.h b/modules/network_synchronizer/register_types.h index 9c590a175..e607c26f4 100644 --- a/modules/network_synchronizer/register_types.h +++ b/modules/network_synchronizer/register_types.h @@ -4,12 +4,13 @@ /*************************************************************************/ /* register_types.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2022-present Péter Magyar. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/network_synchronizer/scene_diff.cpp b/modules/network_synchronizer/scene_diff.cpp index a900215f3..9fe8754b4 100644 --- a/modules/network_synchronizer/scene_diff.cpp +++ b/modules/network_synchronizer/scene_diff.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* scene_diff.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2022-present Péter Magyar. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/network_synchronizer/scene_diff.h b/modules/network_synchronizer/scene_diff.h index 7b4c3670d..5dea56066 100644 --- a/modules/network_synchronizer/scene_diff.h +++ b/modules/network_synchronizer/scene_diff.h @@ -4,12 +4,13 @@ /*************************************************************************/ /* scene_diff.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2022-present Péter Magyar. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/network_synchronizer/scene_synchronizer.cpp b/modules/network_synchronizer/scene_synchronizer.cpp index f58a4a70c..ccae16e77 100644 --- a/modules/network_synchronizer/scene_synchronizer.cpp +++ b/modules/network_synchronizer/scene_synchronizer.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* scene_synchronizer.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2022-present Péter Magyar. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -34,14 +35,14 @@ #include "scene_synchronizer.h" +#include "compat_object_id.h" #include "core/object/method_bind_ext.gen.inc" #include "core/os/os.h" #include "input_network_encoder.h" #include "networked_controller.h" +#include "scene/main/viewport.h" #include "scene_diff.h" #include "scene_synchronizer_debugger.h" -#include "compat_object_id.h" -#include "scene/main/viewport.h" void SceneSynchronizer::_bind_methods() { BIND_ENUM_CONSTANT(CHANGE) diff --git a/modules/network_synchronizer/scene_synchronizer.h b/modules/network_synchronizer/scene_synchronizer.h index 0fb53d048..491101078 100644 --- a/modules/network_synchronizer/scene_synchronizer.h +++ b/modules/network_synchronizer/scene_synchronizer.h @@ -4,12 +4,13 @@ /*************************************************************************/ /* scene_synchronizer.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2022-present Péter Magyar. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/network_synchronizer/scene_synchronizer_debugger.cpp b/modules/network_synchronizer/scene_synchronizer_debugger.cpp index afd64be02..491ce3a07 100644 --- a/modules/network_synchronizer/scene_synchronizer_debugger.cpp +++ b/modules/network_synchronizer/scene_synchronizer_debugger.cpp @@ -1,12 +1,13 @@ /*************************************************************************/ /* scene_synchronizer_debugger.cpp */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2022-present Péter Magyar. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/network_synchronizer/scene_synchronizer_debugger.h b/modules/network_synchronizer/scene_synchronizer_debugger.h index bf7b3b3a6..cc1ea8528 100644 --- a/modules/network_synchronizer/scene_synchronizer_debugger.h +++ b/modules/network_synchronizer/scene_synchronizer_debugger.h @@ -4,12 +4,13 @@ /*************************************************************************/ /* scene_synchronizer_debugger.h */ /*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ +/* This file is part of: */ +/* PANDEMONIUM ENGINE */ +/* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2022-present Péter Magyar. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/web/smtp/smtp_client.cpp b/modules/web/smtp/smtp_client.cpp index 7d2d29f0a..814f4611d 100644 --- a/modules/web/smtp/smtp_client.cpp +++ b/modules/web/smtp/smtp_client.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* smtp_client.h */ +/* smtp_client.cpp */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ diff --git a/modules/web/smtp/smtp_client.h b/modules/web/smtp/smtp_client.h index 905921758..a9b7ab652 100644 --- a/modules/web/smtp/smtp_client.h +++ b/modules/web/smtp/smtp_client.h @@ -33,9 +33,9 @@ /*************************************************************************/ #include "core/containers/vector.h" -#include "core/object/reference.h" #include "core/io/stream_peer_ssl.h" #include "core/io/stream_peer_tcp.h" +#include "core/object/reference.h" #include "core/os/mutex.h" #include "core/os/semaphore.h" #include "core/os/thread.h" diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp index f6123797f..70018ca12 100644 --- a/platform/android/export/export.cpp +++ b/platform/android/export/export.cpp @@ -31,8 +31,8 @@ #include "export.h" -#include "export_plugin.h" #include "core/os/os.h" +#include "export_plugin.h" #include "editor/editor_settings.h" diff --git a/platform/android/java/lib/src/org/pandemoniumengine/pandemonium/Pandemonium.java b/platform/android/java/lib/src/org/pandemoniumengine/pandemonium/Pandemonium.java index 095c480cc..e94ea6091 100644 --- a/platform/android/java/lib/src/org/pandemoniumengine/pandemonium/Pandemonium.java +++ b/platform/android/java/lib/src/org/pandemoniumengine/pandemonium/Pandemonium.java @@ -113,6 +113,7 @@ import java.util.Locale; import javax.microedition.khronos.opengles.GL10; import org.pandemoniumengine.pandemonium.input.PandemoniumEditText; +import org.pandemoniumengine.pandemonium.input.PandemoniumInputHandler; import org.pandemoniumengine.pandemonium.io.directory.DirectoryAccessHandler; import org.pandemoniumengine.pandemonium.io.file.FileAccessHandler; import org.pandemoniumengine.pandemonium.plugin.PandemoniumPlugin; @@ -120,7 +121,6 @@ import org.pandemoniumengine.pandemonium.plugin.PandemoniumPluginRegistry; import org.pandemoniumengine.pandemonium.utils.BenchmarkUtils; import org.pandemoniumengine.pandemonium.utils.PandemoniumNetUtils; import org.pandemoniumengine.pandemonium.utils.PermissionsUtil; -import org.pandemoniumengine.pandemonium.input.PandemoniumInputHandler; public class Pandemonium extends Fragment implements SensorEventListener, IDownloaderClient { private static final String TAG = Pandemonium.class.getSimpleName();