mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2025-02-02 22:35:55 +01:00
Initial StaticBody support for the prop system.
This commit is contained in:
parent
3b5bd395cb
commit
f7ecfb412a
@ -21,6 +21,8 @@ sources = [
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"props/prop_data_light.cpp",
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"props/prop_data_prop.cpp",
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"props/prop_data_tiled_wall.cpp",
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"props/prop_data_collision_object.cpp",
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"props/prop_data_static_body.cpp",
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"clutter/ground_clutter.cpp",
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"clutter/ground_clutter_foliage.cpp",
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@ -17,6 +17,8 @@ def get_doc_classes():
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"PropDataPortal",
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"PropDataTiledWall",
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"PropData",
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"PropDataCollisionObject",
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"PropDataStaticBody",
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"TiledWall",
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"TiledWallData",
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205
modules/props/props/prop_data_collision_object.cpp
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205
modules/props/props/prop_data_collision_object.cpp
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@ -0,0 +1,205 @@
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/*
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Copyright (c) 2019-2023 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "prop_data_collision_object.h"
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#include "prop_data.h"
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#include "scene/3d/collision_shape.h"
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#include "scene/3d/physics_body.h"
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uint32_t PropDataCollisionObject::get_collision_layer() const {
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return _collision_layer;
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}
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void PropDataCollisionObject::set_collision_layer(const uint32_t p_layer) {
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_collision_layer = p_layer;
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}
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uint32_t PropDataCollisionObject::get_collision_mask() const {
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return _collision_mask;
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}
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void PropDataCollisionObject::set_collision_mask(const uint32_t p_mask) {
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_collision_mask = p_mask;
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}
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int PropDataCollisionObject::get_collision_shape_count() const {
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return _shapes.size();
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}
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void PropDataCollisionObject::set_collision_shape_count(const int p_count) {
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_shapes.resize(p_count);
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}
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Transform PropDataCollisionObject::get_collision_shape_transform(const int p_index) const {
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ERR_FAIL_INDEX_V(p_index, _shapes.size(), Transform());
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return _shapes[p_index].transform;
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}
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void PropDataCollisionObject::set_collision_shape_transform(const int p_index, const Transform &p_transform) {
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ERR_FAIL_INDEX(p_index, _shapes.size());
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_shapes.write[p_index].transform = p_transform;
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}
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Ref<Shape> PropDataCollisionObject::get_collision_shape(const int p_index) const {
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ERR_FAIL_INDEX_V(p_index, _shapes.size(), Ref<Shape>());
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return _shapes[p_index].shape;
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}
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void PropDataCollisionObject::set_collision_shape(const int p_index, const Ref<Shape> &p_shape) {
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ERR_FAIL_INDEX(p_index, _shapes.size());
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_shapes.write[p_index].shape = p_shape;
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}
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void PropDataCollisionObject::add_collision_shape(const Transform &p_transform, const Ref<Shape> &p_shape) {
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ShapeEntry e;
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e.transform = p_transform;
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e.shape = p_shape;
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_shapes.push_back(e);
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}
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void PropDataCollisionObject::remove_collision_shape(const int p_index) {
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ERR_FAIL_INDEX(p_index, _shapes.size());
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_shapes.remove(p_index);
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}
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bool PropDataCollisionObject::_processor_evaluate_children() {
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return false;
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}
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void PropDataCollisionObject::processor_process_collision_objects(Node *node, const Transform &transform) {
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int cc = node->get_child_count();
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for (int i = 0; i < cc; ++i) {
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Node *c = node->get_child(i);
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CollisionShape *cs = Object::cast_to<CollisionShape>(c);
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if (!cs) {
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continue;
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}
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Transform current_transform = transform * cs->get_transform();
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Ref<Shape> shape = cs->get_shape();
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if (shape.is_valid()) {
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add_collision_shape(current_transform, shape);
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}
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if (c->get_child_count() > 0) {
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processor_process_collision_objects(c, current_transform);
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}
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}
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}
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void PropDataCollisionObject::processor_create_shapes_for(Node *root) {
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for (int i = 0; i < _shapes.size(); ++i) {
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const ShapeEntry &e = _shapes[i];
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if (!e.shape.is_valid()) {
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continue;
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}
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CollisionShape *cs = memnew(CollisionShape);
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cs->set_transform(e.transform);
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cs->set_shape(e.shape);
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root->add_child(cs);
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}
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}
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PropDataCollisionObject::PropDataCollisionObject() {
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_collision_layer = 0;
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_collision_mask = 0;
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}
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PropDataCollisionObject::~PropDataCollisionObject() {
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}
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bool PropDataCollisionObject::_set(const StringName &p_name, const Variant &p_value) {
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String p = p_name;
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if (!p.begins_with("shapes/")) {
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return false;
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}
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int index = p.get_slicec('/', 1).to_int();
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String prop = p.get_slicec('/', 2);
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if (prop == "transform") {
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_shapes.write[index].transform = p_value;
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return true;
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} else if (prop == "shape") {
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_shapes.write[index].shape = p_value;
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return true;
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}
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return false;
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}
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bool PropDataCollisionObject::_get(const StringName &p_name, Variant &r_ret) const {
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String p = p_name;
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if (!p.begins_with("shapes/")) {
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return false;
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}
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int index = p.get_slicec('/', 1).to_int();
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String prop = p.get_slicec('/', 2);
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if (prop == "transform") {
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r_ret = _shapes[index].transform;
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return true;
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} else if (prop == "shape") {
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r_ret = _shapes[index].shape;
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return true;
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}
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return false;
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}
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void PropDataCollisionObject::_get_property_list(List<PropertyInfo> *p_list) const {
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for (int i = 0; i < _shapes.size(); ++i) {
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p_list->push_back(PropertyInfo(Variant::TRANSFORM, "shapes/" + itos(i) + "/transform"));
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p_list->push_back(PropertyInfo(Variant::OBJECT, "shapes/" + itos(i) + "/shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape"));
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}
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}
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void PropDataCollisionObject::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_collision_layer"), &PropDataCollisionObject::get_collision_layer);
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ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &PropDataCollisionObject::set_collision_layer);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer");
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ClassDB::bind_method(D_METHOD("get_collision_mask"), &PropDataCollisionObject::get_collision_mask);
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ClassDB::bind_method(D_METHOD("set_collision_mask", "value"), &PropDataCollisionObject::set_collision_mask);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
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ClassDB::bind_method(D_METHOD("get_collision_shape_count"), &PropDataCollisionObject::get_collision_shape_count);
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ClassDB::bind_method(D_METHOD("set_collision_shape_count", "value"), &PropDataCollisionObject::set_collision_shape_count);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_shape_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_collision_shape_count", "get_collision_shape_count");
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ClassDB::bind_method(D_METHOD("get_collision_shape_transform"), &PropDataCollisionObject::get_collision_shape_transform);
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ClassDB::bind_method(D_METHOD("set_collision_shape_transform", "index", "transform"), &PropDataCollisionObject::set_collision_shape_transform);
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ClassDB::bind_method(D_METHOD("get_collision_shape"), &PropDataCollisionObject::get_collision_shape);
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ClassDB::bind_method(D_METHOD("set_collision_shape", "index", "shape"), &PropDataCollisionObject::set_collision_shape);
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ClassDB::bind_method(D_METHOD("add_collision_shape", "transform", "shape"), &PropDataCollisionObject::add_collision_shape);
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ClassDB::bind_method(D_METHOD("remove_collision_shape", "index"), &PropDataCollisionObject::remove_collision_shape);
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}
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77
modules/props/props/prop_data_collision_object.h
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77
modules/props/props/prop_data_collision_object.h
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@ -0,0 +1,77 @@
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#ifndef PROP_DATA_COLLISION_OBJECT_H
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#define PROP_DATA_COLLISION_OBJECT_H
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/*
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Copyright (c) 2023-present Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "prop_data_entry.h"
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class Shape;
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class PropDataCollisionObject : public PropDataEntry {
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GDCLASS(PropDataCollisionObject, PropDataEntry);
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public:
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uint32_t get_collision_layer() const;
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void set_collision_layer(const uint32_t p_layer);
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uint32_t get_collision_mask() const;
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void set_collision_mask(const uint32_t p_mask);
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int get_collision_shape_count() const;
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void set_collision_shape_count(const int p_count);
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Transform get_collision_shape_transform(const int p_index) const;
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void set_collision_shape_transform(const int p_index, const Transform &p_transform);
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Ref<Shape> get_collision_shape(const int p_index) const;
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void set_collision_shape(const int p_index, const Ref<Shape> &p_shape);
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void add_collision_shape(const Transform &p_transform, const Ref<Shape> &p_shape);
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void remove_collision_shape(const int p_index);
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bool _processor_evaluate_children();
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void processor_process_collision_objects(Node *node, const Transform &transform);
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void processor_create_shapes_for(Node *root);
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PropDataCollisionObject();
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~PropDataCollisionObject();
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protected:
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bool _set(const StringName &p_name, const Variant &p_value);
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bool _get(const StringName &p_name, Variant &r_ret) const;
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void _get_property_list(List<PropertyInfo> *p_list) const;
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static void _bind_methods();
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struct ShapeEntry {
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Transform transform;
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Ref<Shape> shape;
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};
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uint32_t _collision_layer;
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uint32_t _collision_mask;
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Vector<ShapeEntry> _shapes;
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};
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#endif
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103
modules/props/props/prop_data_static_body.cpp
Normal file
103
modules/props/props/prop_data_static_body.cpp
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@ -0,0 +1,103 @@
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/*
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Copyright (c) 2019-2023 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
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SOFTWARE.
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*/
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#include "prop_data_static_body.h"
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#include "prop_data.h"
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#include "scene/3d/physics_body.h"
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#include "scene/resources/physics_material.h"
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Ref<PhysicsMaterial> PropDataStaticBody::get_physics_material_override() const {
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return _physics_material_override;
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}
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void PropDataStaticBody::set_physics_material_override(const Ref<PhysicsMaterial> &p_material) {
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_physics_material_override = p_material;
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}
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Vector3 PropDataStaticBody::get_constant_linear_velocity() const {
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return _constant_linear_velocity;
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}
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void PropDataStaticBody::set_constant_linear_velocity(const Vector3 &p_value) {
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_constant_linear_velocity = p_value;
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}
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Vector3 PropDataStaticBody::get_constant_angular_velocity() const {
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return _constant_angular_velocity;
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}
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void PropDataStaticBody::set_constant_angular_velocity(const Vector3 &p_value) {
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_constant_angular_velocity = p_value;
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}
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bool PropDataStaticBody::_processor_handles(Node *node) {
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return Object::cast_to<StaticBody>(node);
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}
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void PropDataStaticBody::_processor_process(Ref<PropData> prop_data, Node *node, const Transform &transform) {
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StaticBody *sb = Object::cast_to<StaticBody>(node);
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Ref<PropDataStaticBody> c;
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c.instance();
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c->set_physics_material_override(sb->get_physics_material_override());
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c->set_constant_linear_velocity(sb->get_constant_linear_velocity());
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c->set_constant_angular_velocity(sb->get_constant_angular_velocity());
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c->set_transform(transform);
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c->set_collision_layer(sb->get_collision_layer());
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c->set_collision_mask(sb->get_collision_mask());
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processor_process_collision_objects(node, Transform());
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prop_data->add_prop(c);
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}
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Node *PropDataStaticBody::_processor_get_node_for(const Transform &transform) {
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StaticBody *sb = memnew(StaticBody);
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sb->set_transform(get_transform());
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sb->set_physics_material_override(_physics_material_override);
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sb->set_constant_linear_velocity(_constant_linear_velocity);
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sb->set_constant_angular_velocity(_constant_angular_velocity);
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processor_create_shapes_for(sb);
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return sb;
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}
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PropDataStaticBody::PropDataStaticBody() {
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}
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PropDataStaticBody::~PropDataStaticBody() {
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}
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void PropDataStaticBody::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_physics_material_override"), &PropDataStaticBody::get_physics_material_override);
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ClassDB::bind_method(D_METHOD("set_physics_material_override", "material"), &PropDataStaticBody::set_physics_material_override);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
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ClassDB::bind_method(D_METHOD("get_constant_linear_velocity"), &PropDataStaticBody::get_constant_linear_velocity);
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ClassDB::bind_method(D_METHOD("set_constant_linear_velocity", "layer"), &PropDataStaticBody::set_constant_linear_velocity);
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "constant_linear_velocity"), "set_constant_linear_velocity", "get_constant_linear_velocity");
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ClassDB::bind_method(D_METHOD("get_constant_angular_velocity"), &PropDataStaticBody::get_constant_angular_velocity);
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ClassDB::bind_method(D_METHOD("set_constant_angular_velocity", "layer"), &PropDataStaticBody::set_constant_angular_velocity);
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "constant_angular_velocity"), "set_constant_angular_velocity", "get_constant_angular_velocity");
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}
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58
modules/props/props/prop_data_static_body.h
Normal file
58
modules/props/props/prop_data_static_body.h
Normal file
@ -0,0 +1,58 @@
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#ifndef PROP_DATA_STATIC_BODY_H
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#define PROP_DATA_STATIC_BODY_H
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/*
|
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Copyright (c) 2023-present Péter Magyar
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
*/
|
||||
|
||||
#include "prop_data_collision_object.h"
|
||||
|
||||
class PhysicsMaterial;
|
||||
|
||||
class PropDataStaticBody : public PropDataCollisionObject {
|
||||
GDCLASS(PropDataStaticBody, PropDataCollisionObject);
|
||||
|
||||
public:
|
||||
Ref<PhysicsMaterial> get_physics_material_override() const;
|
||||
void set_physics_material_override(const Ref<PhysicsMaterial> &p_material);
|
||||
|
||||
Vector3 get_constant_linear_velocity() const;
|
||||
void set_constant_linear_velocity(const Vector3 &p_value);
|
||||
|
||||
Vector3 get_constant_angular_velocity() const;
|
||||
void set_constant_angular_velocity(const Vector3 &p_value);
|
||||
|
||||
bool _processor_handles(Node *node);
|
||||
void _processor_process(Ref<PropData> prop_data, Node *node, const Transform &transform);
|
||||
Node *_processor_get_node_for(const Transform &transform);
|
||||
|
||||
PropDataStaticBody();
|
||||
~PropDataStaticBody();
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
||||
Ref<PhysicsMaterial> _physics_material_override;
|
||||
Vector3 _constant_linear_velocity;
|
||||
Vector3 _constant_angular_velocity;
|
||||
};
|
||||
|
||||
#endif
|
@ -33,6 +33,8 @@ SOFTWARE.
|
||||
#include "props/prop_data_prop.h"
|
||||
#include "props/prop_data_scene.h"
|
||||
#include "props/prop_data_tiled_wall.h"
|
||||
#include "props/prop_data_collision_object.h"
|
||||
#include "props/prop_data_static_body.h"
|
||||
|
||||
#include "props/prop_data_portal.h"
|
||||
|
||||
@ -94,6 +96,8 @@ void register_props_types(ModuleRegistrationLevel p_level) {
|
||||
ClassDB::register_class<PropDataLight>();
|
||||
ClassDB::register_class<PropDataProp>();
|
||||
ClassDB::register_class<PropDataTiledWall>();
|
||||
ClassDB::register_class<PropDataCollisionObject>();
|
||||
ClassDB::register_class<PropDataStaticBody>();
|
||||
|
||||
ClassDB::register_class<PropDataPortal>();
|
||||
|
||||
@ -135,6 +139,9 @@ void register_props_types(ModuleRegistrationLevel p_level) {
|
||||
|
||||
Ref<PropDataTiledWall> tiled_wall_processor = Ref<PropDataTiledWall>(memnew(PropDataTiledWall));
|
||||
PropUtils::add_processor(tiled_wall_processor);
|
||||
|
||||
Ref<PropDataStaticBody> static_body_processor = Ref<PropDataStaticBody>(memnew(PropDataStaticBody));
|
||||
PropUtils::add_processor(static_body_processor);
|
||||
}
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
|
Loading…
Reference in New Issue
Block a user