Simple initial docs for ProceduralTreeMesh.

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Relintai 2024-09-08 17:10:32 +02:00
parent 36622694ee
commit f73b16470a

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<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="ProceduralTreeMesh" inherits="Mesh" version="4.5"> <class name="ProceduralTreeMesh" inherits="Mesh" version="4.5">
<brief_description> <brief_description>
A class that can generate trees procedurally.
</brief_description> </brief_description>
<description> <description>
A mesh based procedural tree generator class.
</description> </description>
<tutorials> <tutorials>
</tutorials> </tutorials>
@ -10,11 +12,13 @@
<method name="get_mesh_arrays" qualifiers="const"> <method name="get_mesh_arrays" qualifiers="const">
<return type="Array" /> <return type="Array" />
<description> <description>
Returns the mesh data as an Array. It will have up to 2 Arrays inside. Those contain the actual data which can be added as surfaces to an another mesh.
</description> </description>
</method> </method>
<method name="to_array_mesh" qualifiers="const"> <method name="to_array_mesh" qualifiers="const">
<return type="ArrayMesh" /> <return type="ArrayMesh" />
<description> <description>
Creates and return an equivalent ArrayMesh.
</description> </description>
</method> </method>
</methods> </methods>
@ -42,16 +46,22 @@
<member name="branching_symmetry" type="float" setter="branching_set_symmetry" getter="branching_get_symmetry" default="2.45"> <member name="branching_symmetry" type="float" setter="branching_set_symmetry" getter="branching_get_symmetry" default="2.45">
</member> </member>
<member name="custom_aabb" type="AABB" setter="set_custom_aabb" getter="get_custom_aabb" default="AABB( 0, 0, 0, 0, 0, 0 )"> <member name="custom_aabb" type="AABB" setter="set_custom_aabb" getter="get_custom_aabb" default="AABB( 0, 0, 0, 0, 0, 0 )">
A custom AABB can be set with this property.
</member> </member>
<member name="enable_branch_mesh" type="bool" setter="set_enable_branch_mesh" getter="get_enable_branch_mesh" default="true"> <member name="enable_branch_mesh" type="bool" setter="set_enable_branch_mesh" getter="get_enable_branch_mesh" default="true">
Whether to enable the branches mesh.
</member> </member>
<member name="enable_twig_mesh" type="bool" setter="set_enable_twig_mesh" getter="get_enable_twig_mesh" default="true"> <member name="enable_twig_mesh" type="bool" setter="set_enable_twig_mesh" getter="get_enable_twig_mesh" default="true">
Whenther to enable the twigs mesh.
</member> </member>
<member name="flip_branch_mesh_faces" type="bool" setter="set_flip_branch_mesh_faces" getter="get_flip_branch_mesh_faces" default="false"> <member name="flip_branch_mesh_faces" type="bool" setter="set_flip_branch_mesh_faces" getter="get_flip_branch_mesh_faces" default="false">
Whether to flip the branch mesh's faces.
</member> </member>
<member name="flip_twig_mesh_faces" type="bool" setter="set_flip_twig_mesh_faces" getter="get_flip_twig_mesh_faces" default="false"> <member name="flip_twig_mesh_faces" type="bool" setter="set_flip_twig_mesh_faces" getter="get_flip_twig_mesh_faces" default="false">
Whether to flip the twig mesh's faces.
</member> </member>
<member name="seed" type="int" setter="set_seed" getter="get_seed" default="262"> <member name="seed" type="int" setter="set_seed" getter="get_seed" default="262">
The seed for the random number generator.
</member> </member>
<member name="texture_v_multiplier" type="float" setter="set_texture_v_multiplier" getter="get_texture_v_multiplier" default="0.36"> <member name="texture_v_multiplier" type="float" setter="set_texture_v_multiplier" getter="get_texture_v_multiplier" default="0.36">
</member> </member>
@ -74,16 +84,21 @@
<member name="trunk_twists" type="float" setter="trunk_set_twists" getter="trunk_get_twists" default="3.02"> <member name="trunk_twists" type="float" setter="trunk_set_twists" getter="trunk_get_twists" default="3.02">
</member> </member>
<member name="twig_material" type="Material" setter="set_twig_material" getter="get_twig_material"> <member name="twig_material" type="Material" setter="set_twig_material" getter="get_twig_material">
The material of the twigs.
</member> </member>
<member name="twig_scale" type="float" setter="set_twig_scale" getter="get_twig_scale" default="0.39"> <member name="twig_scale" type="float" setter="set_twig_scale" getter="get_twig_scale" default="0.39">
The scale of the twigs.
</member> </member>
</members> </members>
<constants> <constants>
<constant name="TREE_SURFACE_TRUNK" value="1" enum="TreeSurfaces"> <constant name="TREE_SURFACE_TRUNK" value="1" enum="TreeSurfaces">
The tree trunk's surface id.
</constant> </constant>
<constant name="TREE_SURFACE_TWIG" value="0" enum="TreeSurfaces"> <constant name="TREE_SURFACE_TWIG" value="0" enum="TreeSurfaces">
The tree twig's surface id.
</constant> </constant>
<constant name="TREE_SURFACE_COUNT" value="2" enum="TreeSurfaces"> <constant name="TREE_SURFACE_COUNT" value="2" enum="TreeSurfaces">
How many surfaces the class holds.
</constant> </constant>
</constants> </constants>
</class> </class>