mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-23 04:16:50 +01:00
Move NavigationServer2d's forwarding logic to the navigation module as a new derived class.
This commit is contained in:
parent
7068f1834e
commit
f6c1c1dc8d
@ -222,12 +222,13 @@ void finalize_physics() {
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void initialize_navigation_server() {
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ERR_FAIL_COND(navigation_server != nullptr);
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navigation_server = NavigationServerManager::new_default_server();
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navigation_2d_server = memnew(Navigation2DServer);
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navigation_2d_server = Navigation2DServerManager::new_default_server();
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}
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void finalize_navigation_server() {
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memdelete(navigation_server);
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navigation_server = nullptr;
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memdelete(navigation_2d_server);
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navigation_2d_server = nullptr;
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}
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269
modules/navigation/pandemonium_navigation_2d_server.cpp
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269
modules/navigation/pandemonium_navigation_2d_server.cpp
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@ -0,0 +1,269 @@
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/*************************************************************************/
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/* navigation_2d_server.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "pandemonium_navigation_2d_server.h"
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#include "core/math/transform.h"
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#include "core/math/transform_2d.h"
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#include "scene/resources/navigation_mesh.h"
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#include "servers/navigation_server.h"
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#define FORWARD_0_C(FUNC_NAME) \
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PandemoniumNavigation2DServer::FUNC_NAME() \
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const { \
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return NavigationServer::get_singleton()->FUNC_NAME(); \
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}
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#define FORWARD_1(FUNC_NAME, T_0, D_0, CONV_0) \
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PandemoniumNavigation2DServer::FUNC_NAME(T_0 D_0) { \
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return NavigationServer::get_singleton_mut()->FUNC_NAME(CONV_0(D_0)); \
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}
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#define FORWARD_1_C(FUNC_NAME, T_0, D_0, CONV_0) \
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PandemoniumNavigation2DServer::FUNC_NAME(T_0 D_0) \
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const { \
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return NavigationServer::get_singleton()->FUNC_NAME(CONV_0(D_0)); \
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}
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#define FORWARD_2_C(FUNC_NAME, T_0, D_0, T_1, D_1, CONV_0, CONV_1) \
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PandemoniumNavigation2DServer::FUNC_NAME(T_0 D_0, T_1 D_1) \
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const { \
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return NavigationServer::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1)); \
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}
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#define FORWARD_2_R_C(CONV_R, FUNC_NAME, T_0, D_0, T_1, D_1, CONV_0, CONV_1) \
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PandemoniumNavigation2DServer::FUNC_NAME(T_0 D_0, T_1 D_1) \
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const { \
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return CONV_R(NavigationServer::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1))); \
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}
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#define FORWARD_3_R_C(CONV_R, FUNC_NAME, T_0, D_0, T_1, D_1, T_2, D_2, CONV_0, CONV_1, CONV_2) \
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PandemoniumNavigation2DServer::FUNC_NAME(T_0 D_0, T_1 D_1, T_2 D_2) \
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const { \
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return CONV_R(NavigationServer::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1), CONV_2(D_2))); \
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}
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#define FORWARD_3_C(FUNC_NAME, T_0, D_0, T_1, D_1, T_2, D_2, CONV_0, CONV_1, CONV_2) \
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PandemoniumNavigation2DServer::FUNC_NAME(T_0 D_0, T_1 D_1, T_2 D_2) \
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const { \
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return NavigationServer::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1), CONV_2(D_2)); \
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}
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#define FORWARD_4_R_C(CONV_R, FUNC_NAME, T_0, D_0, T_1, D_1, T_2, D_2, T_3, D_3, CONV_0, CONV_1, CONV_2, CONV_3) \
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PandemoniumNavigation2DServer::FUNC_NAME(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3) \
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const { \
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return CONV_R(NavigationServer::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1), CONV_2(D_2), CONV_3(D_3))); \
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}
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#define FORWARD_4_C(FUNC_NAME, T_0, D_0, T_1, D_1, T_2, D_2, T_3, D_3, CONV_0, CONV_1, CONV_2, CONV_3) \
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PandemoniumNavigation2DServer::FUNC_NAME(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3) \
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const { \
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return NavigationServer::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1), CONV_2(D_2), CONV_3(D_3)); \
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}
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#define FORWARD_5_R_C(CONV_R, FUNC_NAME, T_0, D_0, T_1, D_1, T_2, D_2, T_3, D_3, T_4, D_4, CONV_0, CONV_1, CONV_2, CONV_3, CONV_4) \
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PandemoniumNavigation2DServer::FUNC_NAME(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3, T_4 D_4) \
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const { \
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return CONV_R(NavigationServer::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1), CONV_2(D_2), CONV_3(D_3), CONV_4(D_4))); \
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}
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#define FORWARD_5_C(FUNC_NAME, T_0, D_0, T_1, D_1, T_2, D_2, T_3, D_3, T_4, D_4, CONV_0, CONV_1, CONV_2, CONV_3, CONV_4) \
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PandemoniumNavigation2DServer::FUNC_NAME(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3, T_4 D_4) \
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const { \
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return NavigationServer::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1), CONV_2(D_2), CONV_3(D_3), CONV_4(D_4)); \
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}
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RID rid_to_rid(const RID d) {
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return d;
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}
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bool bool_to_bool(const bool d) {
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return d;
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}
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int int_to_int(const int d) {
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return d;
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}
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uint32_t uint32_to_uint32(const uint32_t d) {
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return d;
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}
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real_t real_to_real(const real_t d) {
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return d;
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}
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Vector3 v2_to_v3(const Vector2 d) {
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return Vector3(d.x, 0.0, d.y);
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}
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Vector2 v3_to_v2(const Vector3 &d) {
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return Vector2(d.x, d.z);
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}
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Vector<Vector2> vector_v3_to_v2(const Vector<Vector3> &d) {
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Vector<Vector2> nd;
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nd.resize(d.size());
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for (int i(0); i < nd.size(); i++) {
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nd.write[i] = v3_to_v2(d[i]);
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}
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return nd;
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}
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Transform trf2_to_trf3(const Transform2D &d) {
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Vector3 o(v2_to_v3(d.get_origin()));
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Basis b;
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b.rotate(Vector3(0, -1, 0), d.get_rotation());
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b.scale(v2_to_v3(d.get_scale()));
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return Transform(b, o);
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}
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StringName sn_to_sn(StringName &d) {
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return d;
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}
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Variant var_to_var(Variant &d) {
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return d;
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}
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ObjectID id_to_id(const ObjectID &id) {
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return id;
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}
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Ref<NavigationMesh> poly_to_mesh(Ref<NavigationPolygon> d) {
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if (d.is_valid()) {
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return d->get_mesh();
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} else {
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return Ref<NavigationMesh>();
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}
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}
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void PandemoniumNavigation2DServer::_emit_map_changed(RID p_map) {
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emit_signal("map_changed", p_map);
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}
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void PandemoniumNavigation2DServer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_emit_map_changed"), &PandemoniumNavigation2DServer::_emit_map_changed);
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}
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PandemoniumNavigation2DServer::PandemoniumNavigation2DServer() {
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ERR_FAIL_COND_MSG(!NavigationServer::get_singleton(), "The NavigationServer singleton should be initialized before the PandemoniumNavigation2DServer one.");
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NavigationServer::get_singleton_mut()->connect("map_changed", this, "_emit_map_changed");
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}
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PandemoniumNavigation2DServer::~PandemoniumNavigation2DServer() {
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}
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Array FORWARD_0_C(get_maps);
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Array FORWARD_1_C(map_get_regions, RID, p_map, rid_to_rid);
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Array FORWARD_1_C(map_get_agents, RID, p_map, rid_to_rid);
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RID FORWARD_1_C(region_get_map, RID, p_region, rid_to_rid);
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RID FORWARD_1_C(agent_get_map, RID, p_agent, rid_to_rid);
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RID FORWARD_0_C(map_create);
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void FORWARD_2_C(map_set_active, RID, p_map, bool, p_active, rid_to_rid, bool_to_bool);
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bool FORWARD_1_C(map_is_active, RID, p_map, rid_to_rid);
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void PandemoniumNavigation2DServer::map_force_update(RID p_map) {
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NavigationServer::get_singleton_mut()->map_force_update(p_map);
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}
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void FORWARD_2_C(map_set_cell_size, RID, p_map, real_t, p_cell_size, rid_to_rid, real_to_real);
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real_t FORWARD_1_C(map_get_cell_size, RID, p_map, rid_to_rid);
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void FORWARD_2_C(map_set_cell_height, RID, p_map, real_t, p_cell_height, rid_to_rid, real_to_real);
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real_t FORWARD_1_C(map_get_cell_height, RID, p_map, rid_to_rid);
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void FORWARD_2_C(map_set_edge_connection_margin, RID, p_map, real_t, p_connection_margin, rid_to_rid, real_to_real);
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real_t FORWARD_1_C(map_get_edge_connection_margin, RID, p_map, rid_to_rid);
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Vector<Vector2> FORWARD_5_R_C(vector_v3_to_v2, map_get_path, RID, p_map, Vector2, p_origin, Vector2, p_destination, bool, p_optimize, uint32_t, p_navigation_layers, rid_to_rid, v2_to_v3, v2_to_v3, bool_to_bool, uint32_to_uint32);
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Vector2 FORWARD_2_R_C(v3_to_v2, map_get_closest_point, RID, p_map, const Vector2 &, p_point, rid_to_rid, v2_to_v3);
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RID FORWARD_2_C(map_get_closest_point_owner, RID, p_map, const Vector2 &, p_point, rid_to_rid, v2_to_v3);
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RID FORWARD_0_C(region_create);
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void FORWARD_2_C(region_set_enter_cost, RID, p_region, real_t, p_enter_cost, rid_to_rid, real_to_real);
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real_t FORWARD_1_C(region_get_enter_cost, RID, p_region, rid_to_rid);
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void FORWARD_2_C(region_set_travel_cost, RID, p_region, real_t, p_travel_cost, rid_to_rid, real_to_real);
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real_t FORWARD_1_C(region_get_travel_cost, RID, p_region, rid_to_rid);
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bool FORWARD_2_C(region_owns_point, RID, p_region, const Vector2 &, p_point, rid_to_rid, v2_to_v3);
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void FORWARD_2_C(region_set_map, RID, p_region, RID, p_map, rid_to_rid, rid_to_rid);
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void FORWARD_2_C(region_set_navigation_layers, RID, p_region, uint32_t, p_navigation_layers, rid_to_rid, uint32_to_uint32);
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uint32_t FORWARD_1_C(region_get_navigation_layers, RID, p_region, rid_to_rid);
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void FORWARD_2_C(region_set_transform, RID, p_region, Transform2D, p_transform, rid_to_rid, trf2_to_trf3);
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void PandemoniumNavigation2DServer::region_set_navpoly(RID p_region, Ref<NavigationPolygon> p_nav_mesh) const {
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NavigationServer::get_singleton()->region_set_navmesh(p_region, poly_to_mesh(p_nav_mesh));
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}
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int FORWARD_1_C(region_get_connections_count, RID, p_region, rid_to_rid);
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Vector2 FORWARD_2_R_C(v3_to_v2, region_get_connection_pathway_start, RID, p_region, int, p_connection_id, rid_to_rid, int_to_int);
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Vector2 FORWARD_2_R_C(v3_to_v2, region_get_connection_pathway_end, RID, p_region, int, p_connection_id, rid_to_rid, int_to_int);
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RID PandemoniumNavigation2DServer::agent_create() const {
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RID agent = NavigationServer::get_singleton()->agent_create();
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NavigationServer::get_singleton()->agent_set_ignore_y(agent, true);
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return agent;
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}
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void FORWARD_2_C(agent_set_map, RID, p_agent, RID, p_map, rid_to_rid, rid_to_rid);
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void FORWARD_2_C(agent_set_neighbor_dist, RID, p_agent, real_t, p_dist, rid_to_rid, real_to_real);
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void FORWARD_2_C(agent_set_max_neighbors, RID, p_agent, int, p_count, rid_to_rid, int_to_int);
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void FORWARD_2_C(agent_set_time_horizon, RID, p_agent, real_t, p_time, rid_to_rid, real_to_real);
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void FORWARD_2_C(agent_set_radius, RID, p_agent, real_t, p_radius, rid_to_rid, real_to_real);
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void FORWARD_2_C(agent_set_max_speed, RID, p_agent, real_t, p_max_speed, rid_to_rid, real_to_real);
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void FORWARD_2_C(agent_set_velocity, RID, p_agent, Vector2, p_velocity, rid_to_rid, v2_to_v3);
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void FORWARD_2_C(agent_set_target_velocity, RID, p_agent, Vector2, p_velocity, rid_to_rid, v2_to_v3);
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void FORWARD_2_C(agent_set_position, RID, p_agent, Vector2, p_position, rid_to_rid, v2_to_v3);
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void FORWARD_2_C(agent_set_ignore_y, RID, p_agent, bool, p_ignore, rid_to_rid, bool_to_bool);
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bool FORWARD_1_C(agent_is_map_changed, RID, p_agent, rid_to_rid);
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void FORWARD_4_C(agent_set_callback, RID, p_agent, ObjectID, p_object_id, StringName, p_method, Variant, p_udata, rid_to_rid, id_to_id, sn_to_sn, var_to_var);
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void FORWARD_1_C(free, RID, p_object, rid_to_rid);
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modules/navigation/pandemonium_navigation_2d_server.h
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186
modules/navigation/pandemonium_navigation_2d_server.h
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@ -0,0 +1,186 @@
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#ifndef PANDEMONIUM_NAVIGATION_2D_SERVER_H
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#define PANDEMONIUM_NAVIGATION_2D_SERVER_H
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/*************************************************************************/
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/* navigation_2d_server.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "core/object/object.h"
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#include "core/containers/rid.h"
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#include "scene/2d/navigation_polygon.h"
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#include "servers/navigation_2d_server.h"
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// This server exposes the 3D `NavigationServer` features in the 2D world.
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class PandemoniumNavigation2DServer : public Navigation2DServer {
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GDCLASS(PandemoniumNavigation2DServer, Navigation2DServer);
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void _emit_map_changed(RID p_map);
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protected:
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static void _bind_methods();
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public:
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virtual Array get_maps() const;
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/// Create a new map.
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virtual RID map_create() const;
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/// Set map active.
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virtual void map_set_active(RID p_map, bool p_active) const;
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/// Returns true if the map is active.
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virtual bool map_is_active(RID p_map) const;
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|
||||
/// Set the map cell size used to weld the navigation mesh polygons.
|
||||
virtual void map_set_cell_size(RID p_map, real_t p_cell_size) const;
|
||||
|
||||
/// Returns the map cell size.
|
||||
virtual real_t map_get_cell_size(RID p_map) const;
|
||||
|
||||
/// Set the map cell height used to weld the navigation mesh polygons.
|
||||
virtual void map_set_cell_height(RID p_map, real_t p_cell_height) const;
|
||||
virtual real_t map_get_cell_height(RID p_map) const;
|
||||
|
||||
/// Set the map edge connection margin used to weld the compatible region edges.
|
||||
virtual void map_set_edge_connection_margin(RID p_map, real_t p_connection_margin) const;
|
||||
|
||||
/// Returns the edge connection margin of this map.
|
||||
virtual real_t map_get_edge_connection_margin(RID p_map) const;
|
||||
|
||||
/// Returns the navigation path to reach the destination from the origin.
|
||||
virtual Vector<Vector2> map_get_path(RID p_map, Vector2 p_origin, Vector2 p_destination, bool p_optimize, uint32_t p_navigation_layers = 1) const;
|
||||
|
||||
virtual Vector2 map_get_closest_point(RID p_map, const Vector2 &p_point) const;
|
||||
virtual RID map_get_closest_point_owner(RID p_map, const Vector2 &p_point) const;
|
||||
|
||||
virtual Array map_get_regions(RID p_map) const;
|
||||
virtual Array map_get_agents(RID p_map) const;
|
||||
|
||||
virtual void map_force_update(RID p_map);
|
||||
|
||||
/// Creates a new region.
|
||||
virtual RID region_create() const;
|
||||
|
||||
/// Set the enter_cost of a region
|
||||
virtual void region_set_enter_cost(RID p_region, real_t p_enter_cost) const;
|
||||
virtual real_t region_get_enter_cost(RID p_region) const;
|
||||
|
||||
/// Set the travel_cost of a region
|
||||
virtual void region_set_travel_cost(RID p_region, real_t p_travel_cost) const;
|
||||
virtual real_t region_get_travel_cost(RID p_region) const;
|
||||
|
||||
virtual bool region_owns_point(RID p_region, const Vector2 &p_point) const;
|
||||
|
||||
/// Set the map of this region.
|
||||
virtual void region_set_map(RID p_region, RID p_map) const;
|
||||
virtual RID region_get_map(RID p_region) const;
|
||||
|
||||
/// Set the region's layers
|
||||
virtual void region_set_navigation_layers(RID p_region, uint32_t p_navigation_layers) const;
|
||||
virtual uint32_t region_get_navigation_layers(RID p_region) const;
|
||||
|
||||
/// Set the global transformation of this region.
|
||||
virtual void region_set_transform(RID p_region, Transform2D p_transform) const;
|
||||
|
||||
/// Set the navigation poly of this region.
|
||||
virtual void region_set_navpoly(RID p_region, Ref<NavigationPolygon> p_nav_mesh) const;
|
||||
|
||||
/// Get a list of a region's connection to other regions.
|
||||
virtual int region_get_connections_count(RID p_region) const;
|
||||
virtual Vector2 region_get_connection_pathway_start(RID p_region, int p_connection_id) const;
|
||||
virtual Vector2 region_get_connection_pathway_end(RID p_region, int p_connection_id) const;
|
||||
|
||||
/// Creates the agent.
|
||||
virtual RID agent_create() const;
|
||||
|
||||
/// Put the agent in the map.
|
||||
virtual void agent_set_map(RID p_agent, RID p_map) const;
|
||||
virtual RID agent_get_map(RID p_agent) const;
|
||||
|
||||
/// The maximum distance (center point to
|
||||
/// center point) to other agents this agent
|
||||
/// takes into account in the navigation. The
|
||||
/// larger this number, the longer the running
|
||||
/// time of the simulation. If the number is too
|
||||
/// low, the simulation will not be safe.
|
||||
/// Must be non-negative.
|
||||
virtual void agent_set_neighbor_dist(RID p_agent, real_t p_dist) const;
|
||||
|
||||
/// The maximum number of other agents this
|
||||
/// agent takes into account in the navigation.
|
||||
/// The larger this number, the longer the
|
||||
/// running time of the simulation. If the
|
||||
/// number is too low, the simulation will not
|
||||
/// be safe.
|
||||
virtual void agent_set_max_neighbors(RID p_agent, int p_count) const;
|
||||
|
||||
/// The minimal amount of time for which this
|
||||
/// agent's velocities that are computed by the
|
||||
/// simulation are safe with respect to other
|
||||
/// agents. The larger this number, the sooner
|
||||
/// this agent will respond to the presence of
|
||||
/// other agents, but the less freedom this
|
||||
/// agent has in choosing its velocities.
|
||||
/// Must be positive.
|
||||
virtual void agent_set_time_horizon(RID p_agent, real_t p_time) const;
|
||||
|
||||
/// The radius of this agent.
|
||||
/// Must be non-negative.
|
||||
virtual void agent_set_radius(RID p_agent, real_t p_radius) const;
|
||||
|
||||
/// The maximum speed of this agent.
|
||||
/// Must be non-negative.
|
||||
virtual void agent_set_max_speed(RID p_agent, real_t p_max_speed) const;
|
||||
|
||||
/// Current velocity of the agent
|
||||
virtual void agent_set_velocity(RID p_agent, Vector2 p_velocity) const;
|
||||
|
||||
/// The new target velocity.
|
||||
virtual void agent_set_target_velocity(RID p_agent, Vector2 p_velocity) const;
|
||||
|
||||
/// Position of the agent in world space.
|
||||
virtual void agent_set_position(RID p_agent, Vector2 p_position) const;
|
||||
|
||||
/// Agent ignore the Y axis and avoid collisions by moving only on the horizontal plane
|
||||
virtual void agent_set_ignore_y(RID p_agent, bool p_ignore) const;
|
||||
|
||||
/// Returns true if the map got changed the previous frame.
|
||||
virtual bool agent_is_map_changed(RID p_agent) const;
|
||||
|
||||
/// Callback called at the end of the RVO process
|
||||
virtual void agent_set_callback(RID p_agent, ObjectID p_object_id, StringName p_method, Variant p_udata = Variant()) const;
|
||||
|
||||
/// Destroy the `RID`
|
||||
virtual void free(RID p_object) const;
|
||||
|
||||
PandemoniumNavigation2DServer();
|
||||
virtual ~PandemoniumNavigation2DServer();
|
||||
};
|
||||
|
||||
#endif
|
@ -34,6 +34,9 @@
|
||||
#include "pandemonium_navigation_server.h"
|
||||
#include "servers/navigation_server.h"
|
||||
|
||||
#include "pandemonium_navigation_2d_server.h"
|
||||
#include "servers/navigation_2d_server.h"
|
||||
|
||||
#ifndef _3D_DISABLED
|
||||
#include "navigation_mesh_generator.h"
|
||||
#endif
|
||||
@ -50,11 +53,17 @@ NavigationServer *new_server() {
|
||||
return memnew(PandemoniumNavigationServer);
|
||||
}
|
||||
|
||||
Navigation2DServer *new_2d_server() {
|
||||
return memnew(PandemoniumNavigation2DServer);
|
||||
}
|
||||
|
||||
void register_navigation_types(ModuleRegistrationLevel p_level) {
|
||||
if (p_level == MODULE_REGISTRATION_LEVEL_SINGLETON) {
|
||||
NavigationServerManager::register_server("PandemoniumNavigation", new_server);
|
||||
NavigationServerManager::set_default_server("PandemoniumNavigation");
|
||||
|
||||
Navigation2DServerManager::set_default_server(new_2d_server);
|
||||
|
||||
#ifndef _3D_DISABLED
|
||||
_nav_mesh_generator = memnew(NavigationMeshGenerator);
|
||||
ClassDB::register_class<NavigationMeshGenerator>();
|
||||
|
@ -37,140 +37,6 @@
|
||||
|
||||
Navigation2DServer *Navigation2DServer::singleton = nullptr;
|
||||
|
||||
#define FORWARD_0_C(FUNC_NAME) \
|
||||
Navigation2DServer::FUNC_NAME() \
|
||||
const { \
|
||||
return NavigationServer::get_singleton()->FUNC_NAME(); \
|
||||
}
|
||||
|
||||
#define FORWARD_1(FUNC_NAME, T_0, D_0, CONV_0) \
|
||||
Navigation2DServer::FUNC_NAME(T_0 D_0) { \
|
||||
return NavigationServer::get_singleton_mut()->FUNC_NAME(CONV_0(D_0)); \
|
||||
}
|
||||
|
||||
#define FORWARD_1_C(FUNC_NAME, T_0, D_0, CONV_0) \
|
||||
Navigation2DServer::FUNC_NAME(T_0 D_0) \
|
||||
const { \
|
||||
return NavigationServer::get_singleton()->FUNC_NAME(CONV_0(D_0)); \
|
||||
}
|
||||
|
||||
#define FORWARD_2_C(FUNC_NAME, T_0, D_0, T_1, D_1, CONV_0, CONV_1) \
|
||||
Navigation2DServer::FUNC_NAME(T_0 D_0, T_1 D_1) \
|
||||
const { \
|
||||
return NavigationServer::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1)); \
|
||||
}
|
||||
|
||||
#define FORWARD_2_R_C(CONV_R, FUNC_NAME, T_0, D_0, T_1, D_1, CONV_0, CONV_1) \
|
||||
Navigation2DServer::FUNC_NAME(T_0 D_0, T_1 D_1) \
|
||||
const { \
|
||||
return CONV_R(NavigationServer::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1))); \
|
||||
}
|
||||
|
||||
#define FORWARD_3_R_C(CONV_R, FUNC_NAME, T_0, D_0, T_1, D_1, T_2, D_2, CONV_0, CONV_1, CONV_2) \
|
||||
Navigation2DServer::FUNC_NAME(T_0 D_0, T_1 D_1, T_2 D_2) \
|
||||
const { \
|
||||
return CONV_R(NavigationServer::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1), CONV_2(D_2))); \
|
||||
}
|
||||
|
||||
#define FORWARD_3_C(FUNC_NAME, T_0, D_0, T_1, D_1, T_2, D_2, CONV_0, CONV_1, CONV_2) \
|
||||
Navigation2DServer::FUNC_NAME(T_0 D_0, T_1 D_1, T_2 D_2) \
|
||||
const { \
|
||||
return NavigationServer::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1), CONV_2(D_2)); \
|
||||
}
|
||||
|
||||
#define FORWARD_4_R_C(CONV_R, FUNC_NAME, T_0, D_0, T_1, D_1, T_2, D_2, T_3, D_3, CONV_0, CONV_1, CONV_2, CONV_3) \
|
||||
Navigation2DServer::FUNC_NAME(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3) \
|
||||
const { \
|
||||
return CONV_R(NavigationServer::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1), CONV_2(D_2), CONV_3(D_3))); \
|
||||
}
|
||||
|
||||
#define FORWARD_4_C(FUNC_NAME, T_0, D_0, T_1, D_1, T_2, D_2, T_3, D_3, CONV_0, CONV_1, CONV_2, CONV_3) \
|
||||
Navigation2DServer::FUNC_NAME(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3) \
|
||||
const { \
|
||||
return NavigationServer::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1), CONV_2(D_2), CONV_3(D_3)); \
|
||||
}
|
||||
|
||||
#define FORWARD_5_R_C(CONV_R, FUNC_NAME, T_0, D_0, T_1, D_1, T_2, D_2, T_3, D_3, T_4, D_4, CONV_0, CONV_1, CONV_2, CONV_3, CONV_4) \
|
||||
Navigation2DServer::FUNC_NAME(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3, T_4 D_4) \
|
||||
const { \
|
||||
return CONV_R(NavigationServer::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1), CONV_2(D_2), CONV_3(D_3), CONV_4(D_4))); \
|
||||
}
|
||||
|
||||
#define FORWARD_5_C(FUNC_NAME, T_0, D_0, T_1, D_1, T_2, D_2, T_3, D_3, T_4, D_4, CONV_0, CONV_1, CONV_2, CONV_3, CONV_4) \
|
||||
Navigation2DServer::FUNC_NAME(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3, T_4 D_4) \
|
||||
const { \
|
||||
return NavigationServer::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1), CONV_2(D_2), CONV_3(D_3), CONV_4(D_4)); \
|
||||
}
|
||||
|
||||
RID rid_to_rid(const RID d) {
|
||||
return d;
|
||||
}
|
||||
|
||||
bool bool_to_bool(const bool d) {
|
||||
return d;
|
||||
}
|
||||
|
||||
int int_to_int(const int d) {
|
||||
return d;
|
||||
}
|
||||
|
||||
uint32_t uint32_to_uint32(const uint32_t d) {
|
||||
return d;
|
||||
}
|
||||
|
||||
real_t real_to_real(const real_t d) {
|
||||
return d;
|
||||
}
|
||||
|
||||
Vector3 v2_to_v3(const Vector2 d) {
|
||||
return Vector3(d.x, 0.0, d.y);
|
||||
}
|
||||
|
||||
Vector2 v3_to_v2(const Vector3 &d) {
|
||||
return Vector2(d.x, d.z);
|
||||
}
|
||||
|
||||
Vector<Vector2> vector_v3_to_v2(const Vector<Vector3> &d) {
|
||||
Vector<Vector2> nd;
|
||||
nd.resize(d.size());
|
||||
for (int i(0); i < nd.size(); i++) {
|
||||
nd.write[i] = v3_to_v2(d[i]);
|
||||
}
|
||||
return nd;
|
||||
}
|
||||
|
||||
Transform trf2_to_trf3(const Transform2D &d) {
|
||||
Vector3 o(v2_to_v3(d.get_origin()));
|
||||
Basis b;
|
||||
b.rotate(Vector3(0, -1, 0), d.get_rotation());
|
||||
b.scale(v2_to_v3(d.get_scale()));
|
||||
return Transform(b, o);
|
||||
}
|
||||
|
||||
StringName sn_to_sn(StringName &d) {
|
||||
return d;
|
||||
}
|
||||
|
||||
Variant var_to_var(Variant &d) {
|
||||
return d;
|
||||
}
|
||||
|
||||
ObjectID id_to_id(const ObjectID &id) {
|
||||
return id;
|
||||
}
|
||||
|
||||
Ref<NavigationMesh> poly_to_mesh(Ref<NavigationPolygon> d) {
|
||||
if (d.is_valid()) {
|
||||
return d->get_mesh();
|
||||
} else {
|
||||
return Ref<NavigationMesh>();
|
||||
}
|
||||
}
|
||||
|
||||
void Navigation2DServer::_emit_map_changed(RID p_map) {
|
||||
emit_signal("map_changed", p_map);
|
||||
}
|
||||
|
||||
void Navigation2DServer::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("get_maps"), &Navigation2DServer::get_maps);
|
||||
|
||||
@ -223,103 +89,24 @@ void Navigation2DServer::_bind_methods() {
|
||||
|
||||
ClassDB::bind_method(D_METHOD("free_rid", "rid"), &Navigation2DServer::free);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("_emit_map_changed"), &Navigation2DServer::_emit_map_changed);
|
||||
ADD_SIGNAL(MethodInfo("map_changed", PropertyInfo(Variant::RID, "map")));
|
||||
}
|
||||
|
||||
Navigation2DServer::Navigation2DServer() {
|
||||
singleton = this;
|
||||
ERR_FAIL_COND_MSG(!NavigationServer::get_singleton(), "The NavigationServer singleton should be initialized before the Navigation2DServer one.");
|
||||
NavigationServer::get_singleton_mut()->connect("map_changed", this, "_emit_map_changed");
|
||||
}
|
||||
|
||||
Navigation2DServer::~Navigation2DServer() {
|
||||
singleton = nullptr;
|
||||
}
|
||||
|
||||
Array FORWARD_0_C(get_maps);
|
||||
Navigation2DServerCallback Navigation2DServerManager::create_callback = nullptr;
|
||||
|
||||
Array FORWARD_1_C(map_get_regions, RID, p_map, rid_to_rid);
|
||||
|
||||
Array FORWARD_1_C(map_get_agents, RID, p_map, rid_to_rid);
|
||||
|
||||
RID FORWARD_1_C(region_get_map, RID, p_region, rid_to_rid);
|
||||
|
||||
RID FORWARD_1_C(agent_get_map, RID, p_agent, rid_to_rid);
|
||||
|
||||
RID FORWARD_0_C(map_create);
|
||||
|
||||
void FORWARD_2_C(map_set_active, RID, p_map, bool, p_active, rid_to_rid, bool_to_bool);
|
||||
|
||||
bool FORWARD_1_C(map_is_active, RID, p_map, rid_to_rid);
|
||||
|
||||
void Navigation2DServer::map_force_update(RID p_map) {
|
||||
NavigationServer::get_singleton_mut()->map_force_update(p_map);
|
||||
void Navigation2DServerManager::set_default_server(Navigation2DServerCallback p_callback) {
|
||||
create_callback = p_callback;
|
||||
}
|
||||
|
||||
void FORWARD_2_C(map_set_cell_size, RID, p_map, real_t, p_cell_size, rid_to_rid, real_to_real);
|
||||
real_t FORWARD_1_C(map_get_cell_size, RID, p_map, rid_to_rid);
|
||||
|
||||
void FORWARD_2_C(map_set_cell_height, RID, p_map, real_t, p_cell_height, rid_to_rid, real_to_real);
|
||||
real_t FORWARD_1_C(map_get_cell_height, RID, p_map, rid_to_rid);
|
||||
|
||||
void FORWARD_2_C(map_set_edge_connection_margin, RID, p_map, real_t, p_connection_margin, rid_to_rid, real_to_real);
|
||||
real_t FORWARD_1_C(map_get_edge_connection_margin, RID, p_map, rid_to_rid);
|
||||
|
||||
Vector<Vector2> FORWARD_5_R_C(vector_v3_to_v2, map_get_path, RID, p_map, Vector2, p_origin, Vector2, p_destination, bool, p_optimize, uint32_t, p_navigation_layers, rid_to_rid, v2_to_v3, v2_to_v3, bool_to_bool, uint32_to_uint32);
|
||||
|
||||
Vector2 FORWARD_2_R_C(v3_to_v2, map_get_closest_point, RID, p_map, const Vector2 &, p_point, rid_to_rid, v2_to_v3);
|
||||
RID FORWARD_2_C(map_get_closest_point_owner, RID, p_map, const Vector2 &, p_point, rid_to_rid, v2_to_v3);
|
||||
|
||||
RID FORWARD_0_C(region_create);
|
||||
|
||||
void FORWARD_2_C(region_set_enter_cost, RID, p_region, real_t, p_enter_cost, rid_to_rid, real_to_real);
|
||||
real_t FORWARD_1_C(region_get_enter_cost, RID, p_region, rid_to_rid);
|
||||
void FORWARD_2_C(region_set_travel_cost, RID, p_region, real_t, p_travel_cost, rid_to_rid, real_to_real);
|
||||
real_t FORWARD_1_C(region_get_travel_cost, RID, p_region, rid_to_rid);
|
||||
bool FORWARD_2_C(region_owns_point, RID, p_region, const Vector2 &, p_point, rid_to_rid, v2_to_v3);
|
||||
|
||||
void FORWARD_2_C(region_set_map, RID, p_region, RID, p_map, rid_to_rid, rid_to_rid);
|
||||
void FORWARD_2_C(region_set_navigation_layers, RID, p_region, uint32_t, p_navigation_layers, rid_to_rid, uint32_to_uint32);
|
||||
uint32_t FORWARD_1_C(region_get_navigation_layers, RID, p_region, rid_to_rid);
|
||||
void FORWARD_2_C(region_set_transform, RID, p_region, Transform2D, p_transform, rid_to_rid, trf2_to_trf3);
|
||||
|
||||
void Navigation2DServer::region_set_navpoly(RID p_region, Ref<NavigationPolygon> p_nav_mesh) const {
|
||||
NavigationServer::get_singleton()->region_set_navmesh(p_region, poly_to_mesh(p_nav_mesh));
|
||||
Navigation2DServer *Navigation2DServerManager::new_default_server() {
|
||||
ERR_FAIL_COND_V(create_callback == nullptr, nullptr);
|
||||
return create_callback();
|
||||
}
|
||||
|
||||
int FORWARD_1_C(region_get_connections_count, RID, p_region, rid_to_rid);
|
||||
Vector2 FORWARD_2_R_C(v3_to_v2, region_get_connection_pathway_start, RID, p_region, int, p_connection_id, rid_to_rid, int_to_int);
|
||||
Vector2 FORWARD_2_R_C(v3_to_v2, region_get_connection_pathway_end, RID, p_region, int, p_connection_id, rid_to_rid, int_to_int);
|
||||
|
||||
RID Navigation2DServer::agent_create() const {
|
||||
RID agent = NavigationServer::get_singleton()->agent_create();
|
||||
NavigationServer::get_singleton()->agent_set_ignore_y(agent, true);
|
||||
return agent;
|
||||
}
|
||||
|
||||
void FORWARD_2_C(agent_set_map, RID, p_agent, RID, p_map, rid_to_rid, rid_to_rid);
|
||||
|
||||
void FORWARD_2_C(agent_set_neighbor_dist, RID, p_agent, real_t, p_dist, rid_to_rid, real_to_real);
|
||||
|
||||
void FORWARD_2_C(agent_set_max_neighbors, RID, p_agent, int, p_count, rid_to_rid, int_to_int);
|
||||
|
||||
void FORWARD_2_C(agent_set_time_horizon, RID, p_agent, real_t, p_time, rid_to_rid, real_to_real);
|
||||
|
||||
void FORWARD_2_C(agent_set_radius, RID, p_agent, real_t, p_radius, rid_to_rid, real_to_real);
|
||||
|
||||
void FORWARD_2_C(agent_set_max_speed, RID, p_agent, real_t, p_max_speed, rid_to_rid, real_to_real);
|
||||
|
||||
void FORWARD_2_C(agent_set_velocity, RID, p_agent, Vector2, p_velocity, rid_to_rid, v2_to_v3);
|
||||
|
||||
void FORWARD_2_C(agent_set_target_velocity, RID, p_agent, Vector2, p_velocity, rid_to_rid, v2_to_v3);
|
||||
|
||||
void FORWARD_2_C(agent_set_position, RID, p_agent, Vector2, p_position, rid_to_rid, v2_to_v3);
|
||||
|
||||
void FORWARD_2_C(agent_set_ignore_y, RID, p_agent, bool, p_ignore, rid_to_rid, bool_to_bool);
|
||||
|
||||
bool FORWARD_1_C(agent_is_map_changed, RID, p_agent, rid_to_rid);
|
||||
|
||||
void FORWARD_4_C(agent_set_callback, RID, p_agent, ObjectID, p_object_id, StringName, p_method, Variant, p_udata, rid_to_rid, id_to_id, sn_to_sn, var_to_var);
|
||||
|
||||
void FORWARD_1_C(free, RID, p_object, rid_to_rid);
|
||||
|
@ -1,5 +1,6 @@
|
||||
#ifndef NAVIGATION_2D_SERVER_H
|
||||
#define NAVIGATION_2D_SERVER_H
|
||||
|
||||
/*************************************************************************/
|
||||
/* navigation_2d_server.h */
|
||||
/*************************************************************************/
|
||||
@ -40,8 +41,6 @@ class Navigation2DServer : public Object {
|
||||
|
||||
static Navigation2DServer *singleton;
|
||||
|
||||
void _emit_map_changed(RID p_map);
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
||||
@ -52,82 +51,82 @@ public:
|
||||
/// MUST be used in single thread!
|
||||
static Navigation2DServer *get_singleton_mut() { return singleton; }
|
||||
|
||||
virtual Array get_maps() const;
|
||||
virtual Array get_maps() const = 0;
|
||||
|
||||
/// Create a new map.
|
||||
virtual RID map_create() const;
|
||||
virtual RID map_create() const = 0;
|
||||
|
||||
/// Set map active.
|
||||
virtual void map_set_active(RID p_map, bool p_active) const;
|
||||
virtual void map_set_active(RID p_map, bool p_active) const = 0;
|
||||
|
||||
/// Returns true if the map is active.
|
||||
virtual bool map_is_active(RID p_map) const;
|
||||
virtual bool map_is_active(RID p_map) const = 0;
|
||||
|
||||
/// Set the map cell size used to weld the navigation mesh polygons.
|
||||
virtual void map_set_cell_size(RID p_map, real_t p_cell_size) const;
|
||||
virtual void map_set_cell_size(RID p_map, real_t p_cell_size) const = 0;
|
||||
|
||||
/// Returns the map cell size.
|
||||
virtual real_t map_get_cell_size(RID p_map) const;
|
||||
virtual real_t map_get_cell_size(RID p_map) const = 0;
|
||||
|
||||
/// Set the map cell height used to weld the navigation mesh polygons.
|
||||
virtual void map_set_cell_height(RID p_map, real_t p_cell_height) const;
|
||||
virtual real_t map_get_cell_height(RID p_map) const;
|
||||
virtual void map_set_cell_height(RID p_map, real_t p_cell_height) const = 0;
|
||||
virtual real_t map_get_cell_height(RID p_map) const = 0;
|
||||
|
||||
/// Set the map edge connection margin used to weld the compatible region edges.
|
||||
virtual void map_set_edge_connection_margin(RID p_map, real_t p_connection_margin) const;
|
||||
virtual void map_set_edge_connection_margin(RID p_map, real_t p_connection_margin) const = 0;
|
||||
|
||||
/// Returns the edge connection margin of this map.
|
||||
virtual real_t map_get_edge_connection_margin(RID p_map) const;
|
||||
virtual real_t map_get_edge_connection_margin(RID p_map) const = 0;
|
||||
|
||||
/// Returns the navigation path to reach the destination from the origin.
|
||||
virtual Vector<Vector2> map_get_path(RID p_map, Vector2 p_origin, Vector2 p_destination, bool p_optimize, uint32_t p_navigation_layers = 1) const;
|
||||
virtual Vector<Vector2> map_get_path(RID p_map, Vector2 p_origin, Vector2 p_destination, bool p_optimize, uint32_t p_navigation_layers = 1) const = 0;
|
||||
|
||||
virtual Vector2 map_get_closest_point(RID p_map, const Vector2 &p_point) const;
|
||||
virtual RID map_get_closest_point_owner(RID p_map, const Vector2 &p_point) const;
|
||||
virtual Vector2 map_get_closest_point(RID p_map, const Vector2 &p_point) const = 0;
|
||||
virtual RID map_get_closest_point_owner(RID p_map, const Vector2 &p_point) const = 0;
|
||||
|
||||
virtual Array map_get_regions(RID p_map) const;
|
||||
virtual Array map_get_agents(RID p_map) const;
|
||||
virtual Array map_get_regions(RID p_map) const = 0;
|
||||
virtual Array map_get_agents(RID p_map) const = 0;
|
||||
|
||||
virtual void map_force_update(RID p_map);
|
||||
virtual void map_force_update(RID p_map) = 0;
|
||||
|
||||
/// Creates a new region.
|
||||
virtual RID region_create() const;
|
||||
virtual RID region_create() const = 0;
|
||||
|
||||
/// Set the enter_cost of a region
|
||||
virtual void region_set_enter_cost(RID p_region, real_t p_enter_cost) const;
|
||||
virtual real_t region_get_enter_cost(RID p_region) const;
|
||||
virtual void region_set_enter_cost(RID p_region, real_t p_enter_cost) const = 0;
|
||||
virtual real_t region_get_enter_cost(RID p_region) const = 0;
|
||||
|
||||
/// Set the travel_cost of a region
|
||||
virtual void region_set_travel_cost(RID p_region, real_t p_travel_cost) const;
|
||||
virtual real_t region_get_travel_cost(RID p_region) const;
|
||||
virtual void region_set_travel_cost(RID p_region, real_t p_travel_cost) const = 0;
|
||||
virtual real_t region_get_travel_cost(RID p_region) const = 0;
|
||||
|
||||
virtual bool region_owns_point(RID p_region, const Vector2 &p_point) const;
|
||||
virtual bool region_owns_point(RID p_region, const Vector2 &p_point) const = 0;
|
||||
|
||||
/// Set the map of this region.
|
||||
virtual void region_set_map(RID p_region, RID p_map) const;
|
||||
virtual RID region_get_map(RID p_region) const;
|
||||
virtual void region_set_map(RID p_region, RID p_map) const = 0;
|
||||
virtual RID region_get_map(RID p_region) const = 0;
|
||||
|
||||
/// Set the region's layers
|
||||
virtual void region_set_navigation_layers(RID p_region, uint32_t p_navigation_layers) const;
|
||||
virtual uint32_t region_get_navigation_layers(RID p_region) const;
|
||||
virtual void region_set_navigation_layers(RID p_region, uint32_t p_navigation_layers) const = 0;
|
||||
virtual uint32_t region_get_navigation_layers(RID p_region) const = 0;
|
||||
|
||||
/// Set the global transformation of this region.
|
||||
virtual void region_set_transform(RID p_region, Transform2D p_transform) const;
|
||||
virtual void region_set_transform(RID p_region, Transform2D p_transform) const = 0;
|
||||
|
||||
/// Set the navigation poly of this region.
|
||||
virtual void region_set_navpoly(RID p_region, Ref<NavigationPolygon> p_nav_mesh) const;
|
||||
virtual void region_set_navpoly(RID p_region, Ref<NavigationPolygon> p_nav_mesh) const = 0;
|
||||
|
||||
/// Get a list of a region's connection to other regions.
|
||||
virtual int region_get_connections_count(RID p_region) const;
|
||||
virtual Vector2 region_get_connection_pathway_start(RID p_region, int p_connection_id) const;
|
||||
virtual Vector2 region_get_connection_pathway_end(RID p_region, int p_connection_id) const;
|
||||
virtual int region_get_connections_count(RID p_region) const = 0;
|
||||
virtual Vector2 region_get_connection_pathway_start(RID p_region, int p_connection_id) const = 0;
|
||||
virtual Vector2 region_get_connection_pathway_end(RID p_region, int p_connection_id) const = 0;
|
||||
|
||||
/// Creates the agent.
|
||||
virtual RID agent_create() const;
|
||||
virtual RID agent_create() const = 0;
|
||||
|
||||
/// Put the agent in the map.
|
||||
virtual void agent_set_map(RID p_agent, RID p_map) const;
|
||||
virtual RID agent_get_map(RID p_agent) const;
|
||||
virtual void agent_set_map(RID p_agent, RID p_map) const = 0;
|
||||
virtual RID agent_get_map(RID p_agent) const = 0;
|
||||
|
||||
/// The maximum distance (center point to
|
||||
/// center point) to other agents this agent
|
||||
@ -136,7 +135,7 @@ public:
|
||||
/// time of the simulation. If the number is too
|
||||
/// low, the simulation will not be safe.
|
||||
/// Must be non-negative.
|
||||
virtual void agent_set_neighbor_dist(RID p_agent, real_t p_dist) const;
|
||||
virtual void agent_set_neighbor_dist(RID p_agent, real_t p_dist) const = 0;
|
||||
|
||||
/// The maximum number of other agents this
|
||||
/// agent takes into account in the navigation.
|
||||
@ -144,7 +143,7 @@ public:
|
||||
/// running time of the simulation. If the
|
||||
/// number is too low, the simulation will not
|
||||
/// be safe.
|
||||
virtual void agent_set_max_neighbors(RID p_agent, int p_count) const;
|
||||
virtual void agent_set_max_neighbors(RID p_agent, int p_count) const = 0;
|
||||
|
||||
/// The minimal amount of time for which this
|
||||
/// agent's velocities that are computed by the
|
||||
@ -154,39 +153,50 @@ public:
|
||||
/// other agents, but the less freedom this
|
||||
/// agent has in choosing its velocities.
|
||||
/// Must be positive.
|
||||
virtual void agent_set_time_horizon(RID p_agent, real_t p_time) const;
|
||||
virtual void agent_set_time_horizon(RID p_agent, real_t p_time) const = 0;
|
||||
|
||||
/// The radius of this agent.
|
||||
/// Must be non-negative.
|
||||
virtual void agent_set_radius(RID p_agent, real_t p_radius) const;
|
||||
virtual void agent_set_radius(RID p_agent, real_t p_radius) const = 0;
|
||||
|
||||
/// The maximum speed of this agent.
|
||||
/// Must be non-negative.
|
||||
virtual void agent_set_max_speed(RID p_agent, real_t p_max_speed) const;
|
||||
virtual void agent_set_max_speed(RID p_agent, real_t p_max_speed) const = 0;
|
||||
|
||||
/// Current velocity of the agent
|
||||
virtual void agent_set_velocity(RID p_agent, Vector2 p_velocity) const;
|
||||
virtual void agent_set_velocity(RID p_agent, Vector2 p_velocity) const = 0;
|
||||
|
||||
/// The new target velocity.
|
||||
virtual void agent_set_target_velocity(RID p_agent, Vector2 p_velocity) const;
|
||||
virtual void agent_set_target_velocity(RID p_agent, Vector2 p_velocity) const = 0;
|
||||
|
||||
/// Position of the agent in world space.
|
||||
virtual void agent_set_position(RID p_agent, Vector2 p_position) const;
|
||||
virtual void agent_set_position(RID p_agent, Vector2 p_position) const = 0;
|
||||
|
||||
/// Agent ignore the Y axis and avoid collisions by moving only on the horizontal plane
|
||||
virtual void agent_set_ignore_y(RID p_agent, bool p_ignore) const;
|
||||
virtual void agent_set_ignore_y(RID p_agent, bool p_ignore) const = 0;
|
||||
|
||||
/// Returns true if the map got changed the previous frame.
|
||||
virtual bool agent_is_map_changed(RID p_agent) const;
|
||||
virtual bool agent_is_map_changed(RID p_agent) const = 0;
|
||||
|
||||
/// Callback called at the end of the RVO process
|
||||
virtual void agent_set_callback(RID p_agent, ObjectID p_object_id, StringName p_method, Variant p_udata = Variant()) const;
|
||||
virtual void agent_set_callback(RID p_agent, ObjectID p_object_id, StringName p_method, Variant p_udata = Variant()) const = 0;
|
||||
|
||||
/// Destroy the `RID`
|
||||
virtual void free(RID p_object) const;
|
||||
virtual void free(RID p_object) const = 0;
|
||||
|
||||
Navigation2DServer();
|
||||
virtual ~Navigation2DServer();
|
||||
};
|
||||
|
||||
typedef Navigation2DServer *(*Navigation2DServerCallback)();
|
||||
|
||||
/// Manager used for the server singleton registration
|
||||
class Navigation2DServerManager {
|
||||
static Navigation2DServerCallback create_callback;
|
||||
|
||||
public:
|
||||
static void set_default_server(Navigation2DServerCallback p_callback);
|
||||
static Navigation2DServer *new_default_server();
|
||||
};
|
||||
|
||||
#endif
|
||||
|
@ -59,9 +59,9 @@
|
||||
#include "physics_2d/physics_2d_server_wrap_mt.h"
|
||||
#include "physics_2d_server.h"
|
||||
#include "physics_server.h"
|
||||
#include "scene/debugger/script_debugger_remote.h"
|
||||
#include "rendering/shader_types.h"
|
||||
#include "rendering_server.h"
|
||||
#include "scene/debugger/script_debugger_remote.h"
|
||||
|
||||
static void _debugger_get_resource_usage(List<ScriptDebuggerRemote::ResourceUsage> *r_usage) {
|
||||
List<RS::TextureInfo> tinfo;
|
||||
|
Loading…
Reference in New Issue
Block a user