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Fix small issues with VertexLight2D.
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6762e597e6
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@ -50,7 +50,7 @@ Vector2i VertexLight2D::get_range() {
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void VertexLight2D::set_range(const Vector2i &p_range) {
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_range = p_range;
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VertexLights2DServer::get_singleton()->light_set_z_range(_vertex_light, _range);
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VertexLights2DServer::get_singleton()->light_set_range(_vertex_light, _range);
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}
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real_t VertexLight2D::get_attenuation() {
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@ -116,6 +116,7 @@ VertexLight2D::VertexLight2D() {
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_color = Color(1, 1, 1, 1);
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_item_cull_mask = 1;
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_z_range = Vector2i(-1024, 1024);
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_layer_range = Vector2i(-512, 512);
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_mode = VERTEX_LIGHT_2D_MODE_ADD;
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set_notify_transform(true);
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@ -133,6 +134,8 @@ void VertexLight2D::_notification(int p_what) {
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RID map = world->get_vertex_lights_2d_map();
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VertexLights2DServer::get_singleton()->light_set_map(_vertex_light, map);
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VertexLights2DServer::get_singleton()->light_set_position(_vertex_light, get_global_transform().get_origin());
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_update_light_visibility();
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} break;
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case NOTIFICATION_EXIT_TREE: {
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