mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2025-02-01 22:07:01 +01:00
Clang-format everything.
This commit is contained in:
parent
3dcdcf0467
commit
f09ab537e0
@ -2,11 +2,12 @@
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/* locales.h */
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/* locales.h */
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/*************************************************************************/
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/*************************************************************************/
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/* This file is part of: */
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/* This file is part of: */
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/* GODOT ENGINE */
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/* PANDEMONIUM ENGINE */
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/* https://godotengine.org */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* a copy of this software and associated documentation files (the */
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@ -699,7 +699,6 @@ public:
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return bdata.vertices.request();
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return bdata.vertices.request();
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}
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}
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protected:
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protected:
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virtual void _update_texture_rect_animation(RasterizerCanvas::Item::CommandRectAnimation *p_item) {}
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virtual void _update_texture_rect_animation(RasterizerCanvas::Item::CommandRectAnimation *p_item) {}
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@ -3247,7 +3246,6 @@ PREAMBLE(bool)::_sort_items_match(const BSortItem &p_a, const BSortItem &p_b) co
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// if (a->commands.size() != 1)
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// if (a->commands.size() != 1)
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// return false;
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// return false;
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// p_a's type is already checked outside to be these
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// p_a's type is already checked outside to be these
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//const RasterizerCanvas::Item::Command &cb = *b->commands[0];
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//const RasterizerCanvas::Item::Command &cb = *b->commands[0];
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//if ((cb.type != RasterizerCanvas::Item::Command::TYPE_RECT) && (cb.type != RasterizerCanvas::Item::Command::TYPE_MULTIRECT) && (cb.type != RasterizerCanvas::Item::Command::TYPE_RECT_ANIMATION)) {
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//if ((cb.type != RasterizerCanvas::Item::Command::TYPE_RECT) && (cb.type != RasterizerCanvas::Item::Command::TYPE_MULTIRECT) && (cb.type != RasterizerCanvas::Item::Command::TYPE_RECT_ANIMATION)) {
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@ -2,11 +2,12 @@
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/* editor_locale_dialog.cpp */
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/* editor_locale_dialog.cpp */
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/*************************************************************************/
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/*************************************************************************/
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/* This file is part of: */
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/* This file is part of: */
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/* GODOT ENGINE */
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/* PANDEMONIUM ENGINE */
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/* https://godotengine.org */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* a copy of this software and associated documentation files (the */
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@ -34,10 +35,10 @@
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#include "editor/editor_node.h"
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#include "editor/editor_node.h"
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#include "editor/editor_scale.h"
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#include "editor/editor_scale.h"
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#include "scene/gui/check_button.h"
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#include "scene/gui/check_button.h"
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#include "scene/gui/label.h"
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#include "scene/gui/line_edit.h"
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#include "scene/gui/line_edit.h"
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#include "scene/gui/option_button.h"
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#include "scene/gui/option_button.h"
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#include "scene/gui/tree.h"
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#include "scene/gui/tree.h"
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#include "scene/gui/label.h"
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void EditorLocaleDialog::_bind_methods() {
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void EditorLocaleDialog::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_filter_mode_changed"), &EditorLocaleDialog::_filter_mode_changed);
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ClassDB::bind_method(D_METHOD("_filter_mode_changed"), &EditorLocaleDialog::_filter_mode_changed);
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@ -2,11 +2,12 @@
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/* editor_locale_dialog.h */
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/* editor_locale_dialog.h */
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/*************************************************************************/
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/*************************************************************************/
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/* This file is part of: */
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/* This file is part of: */
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/* GODOT ENGINE */
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/* PANDEMONIUM ENGINE */
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/* https://godotengine.org */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* a copy of this software and associated documentation files (the */
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@ -57,13 +57,13 @@
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#include "editor/create_dialog.h"
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#include "editor/create_dialog.h"
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#include "editor/editor_data.h"
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#include "editor/editor_data.h"
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#include "editor/editor_file_dialog.h"
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#include "editor/editor_file_dialog.h"
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#include "editor/editor_locale_dialog.h"
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#include "editor/editor_plugin.h"
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#include "editor/editor_plugin.h"
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#include "editor/editor_resource_picker.h"
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#include "editor/editor_resource_picker.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_spin_slider.h"
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#include "editor/editor_spin_slider.h"
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#include "editor/property_selector.h"
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#include "editor/property_selector.h"
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#include "editor/scene_tree_editor.h"
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#include "editor/scene_tree_editor.h"
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#include "editor/editor_locale_dialog.h"
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#include "editor_node.h"
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#include "editor_node.h"
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#include "editor_properties_array_dict.h"
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#include "editor_properties_array_dict.h"
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#include "editor_scale.h"
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#include "editor_scale.h"
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@ -56,8 +56,8 @@
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#include "editor/editor_export.h"
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#include "editor/editor_export.h"
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#include "editor/editor_file_dialog.h"
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#include "editor/editor_file_dialog.h"
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#include "editor/editor_inspector.h"
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#include "editor/editor_inspector.h"
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#include "editor/editor_node.h"
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#include "editor/editor_locale_dialog.h"
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#include "editor/editor_locale_dialog.h"
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#include "editor/editor_node.h"
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#include "editor/editor_plugin_settings.h"
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#include "editor/editor_plugin_settings.h"
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#include "editor/editor_scale.h"
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#include "editor/editor_scale.h"
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#include "editor/editor_sectioned_inspector.h"
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#include "editor/editor_sectioned_inspector.h"
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@ -68,9 +68,9 @@
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#include "editor/dictionary_property_edit.h"
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#include "editor/dictionary_property_edit.h"
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#include "editor/editor_data.h"
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#include "editor/editor_data.h"
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#include "editor/editor_file_dialog.h"
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#include "editor/editor_file_dialog.h"
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#include "editor/editor_locale_dialog.h"
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#include "editor/editor_node.h"
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#include "editor/editor_node.h"
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#include "editor/editor_scale.h"
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#include "editor/editor_scale.h"
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#include "editor/editor_locale_dialog.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_settings.h"
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#include "editor/filesystem_dock.h"
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#include "editor/filesystem_dock.h"
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#include "editor/property_selector.h"
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#include "editor/property_selector.h"
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@ -52,9 +52,9 @@
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#include "editor/node_dock.h"
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#include "editor/node_dock.h"
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#include "editor/plugins/animation_player_editor_plugin.h"
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#include "editor/plugins/animation_player_editor_plugin.h"
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#include "editor/plugins/canvas_item_editor_plugin.h"
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#include "editor/plugins/canvas_item_editor_plugin.h"
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#include "scene/3d/lod_manager.h"
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#include "scene/animation/animation_player.h"
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#include "scene/animation/animation_player.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/box_container.h"
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#include "scene/3d/lod_manager.h"
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#include "scene/gui/label.h"
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#include "scene/gui/label.h"
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#include "scene/gui/line_edit.h"
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#include "scene/gui/line_edit.h"
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#include "scene/gui/texture_rect.h"
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#include "scene/gui/texture_rect.h"
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@ -37,8 +37,8 @@
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#include "editor/editor_resource_preview.h"
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#include "editor/editor_resource_preview.h"
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#include "editor/editor_scale.h"
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#include "editor/editor_scale.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_settings.h"
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#include "editor/plugins/canvas_item_editor_plugin.h"
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#include "editor/multi_node_edit.h"
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#include "editor/multi_node_edit.h"
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#include "editor/plugins/canvas_item_editor_plugin.h"
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#include "core/object/undo_redo.h"
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#include "core/object/undo_redo.h"
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@ -3797,7 +3797,6 @@ void LayeredTileMapLayerEditor::_node_change(Node *p_node) {
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p_node->is_inside_tree() && p_node->get_tree()->get_edited_scene_root() &&
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p_node->is_inside_tree() && p_node->get_tree()->get_edited_scene_root() &&
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p_node->get_tree()->get_edited_scene_root()->get_parent()->is_a_parent_of(p_node) &&
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p_node->get_tree()->get_edited_scene_root()->get_parent()->is_a_parent_of(p_node) &&
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Object::cast_to<LayeredTileMapLayer>(p_node)) {
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Object::cast_to<LayeredTileMapLayer>(p_node)) {
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layers_in_scene_list_cache_needs_update = true;
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layers_in_scene_list_cache_needs_update = true;
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}
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}
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}
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}
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@ -4311,7 +4310,6 @@ void LayeredTileMapLayerEditor::_layers_select_next_or_previous(bool p_next) {
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en->get_editor_selection()->clear();
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en->get_editor_selection()->clear();
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en->get_editor_selection()->add_node(new_selected_layer);
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en->get_editor_selection()->add_node(new_selected_layer);
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} else {
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} else {
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edit(new_selected_layer);
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edit(new_selected_layer);
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}
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}
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}
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}
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#include "editor/editor_node.h"
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#include "editor/editor_node.h"
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#include "editor/editor_scale.h"
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#include "editor/editor_scale.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_settings.h"
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#include "editor/multi_node_edit.h"
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#include "editor/plugins/canvas_item_editor_plugin.h"
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#include "editor/plugins/canvas_item_editor_plugin.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/button.h"
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#include "scene/gui/button.h"
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@ -49,7 +50,6 @@
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#include "scene/main/control.h"
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#include "scene/main/control.h"
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#include "scene/main/viewport.h"
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#include "scene/main/viewport.h"
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#include "scene/resources/texture.h"
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#include "scene/resources/texture.h"
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#include "editor/multi_node_edit.h"
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LayeredTilesEditorUtils *LayeredTilesEditorUtils::singleton = nullptr;
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LayeredTilesEditorUtils *LayeredTilesEditorUtils::singleton = nullptr;
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LayeredTileMapEditorPlugin *tile_map_plugin_singleton = nullptr;
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LayeredTileMapEditorPlugin *tile_map_plugin_singleton = nullptr;
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@ -46,7 +46,6 @@ bool LayeredTileMap2DNavigationGeometryParser2D::parses_node(Node *p_node) {
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}
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}
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void LayeredTileMap2DNavigationGeometryParser2D::parse_geometry(Node *p_node, Ref<NavigationPolygon> p_navigation_polygon, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry) {
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void LayeredTileMap2DNavigationGeometryParser2D::parse_geometry(Node *p_node, Ref<NavigationPolygon> p_navigation_polygon, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry) {
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LayeredTileMap *tilemap = Object::cast_to<LayeredTileMap>(p_node);
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LayeredTileMap *tilemap = Object::cast_to<LayeredTileMap>(p_node);
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NavigationPolygon::ParsedGeometryType parsed_geometry_type = p_navigation_polygon->get_parsed_geometry_type();
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NavigationPolygon::ParsedGeometryType parsed_geometry_type = p_navigation_polygon->get_parsed_geometry_type();
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uint32_t navigation_polygon_collision_mask = p_navigation_polygon->get_collision_mask();
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uint32_t navigation_polygon_collision_mask = p_navigation_polygon->get_collision_mask();
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@ -33,9 +33,9 @@
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#include "core/config/engine.h"
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#include "core/config/engine.h"
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#include "core/core_string_names.h"
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#include "core/core_string_names.h"
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#include "core/io/marshalls.h"
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#include "layered_tile_map_layer.h"
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#include "layered_tile_map_layer.h"
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#include "scene/main/control.h"
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#include "scene/main/control.h"
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#include "core/io/marshalls.h"
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#define TILEMAP_CALL_FOR_LAYER(layer, function, ...) \
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#define TILEMAP_CALL_FOR_LAYER(layer, function, ...) \
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if (layer < 0) { \
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if (layer < 0) { \
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@ -1883,7 +1883,6 @@ void LayeredTileMapLayer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_navigation_visibility_mode", "show_navigation"), &LayeredTileMapLayer::set_navigation_visibility_mode);
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ClassDB::bind_method(D_METHOD("set_navigation_visibility_mode", "show_navigation"), &LayeredTileMapLayer::set_navigation_visibility_mode);
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ClassDB::bind_method(D_METHOD("get_navigation_visibility_mode"), &LayeredTileMapLayer::get_navigation_visibility_mode);
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ClassDB::bind_method(D_METHOD("get_navigation_visibility_mode"), &LayeredTileMapLayer::get_navigation_visibility_mode);
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BIND_VMETHOD(MethodInfo(Variant::BOOL, "_use_tile_data_runtime_update",
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BIND_VMETHOD(MethodInfo(Variant::BOOL, "_use_tile_data_runtime_update",
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PropertyInfo(Variant::VECTOR2I, "coords")));
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PropertyInfo(Variant::VECTOR2I, "coords")));
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@ -2498,7 +2497,6 @@ Rect2i LayeredTileMapLayer::get_used_rect() const {
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return used_rect_cache;
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return used_rect_cache;
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}
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}
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Ref<LayeredTileMapPattern> LayeredTileMapLayer::get_pattern(PoolVector2iArray p_coords_array) {
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Ref<LayeredTileMapPattern> LayeredTileMapLayer::get_pattern(PoolVector2iArray p_coords_array) {
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ERR_FAIL_COND_V(!tile_set.is_valid(), nullptr);
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ERR_FAIL_COND_V(!tile_set.is_valid(), nullptr);
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@ -1509,7 +1509,6 @@ LayeredTileMapCell LayeredTileSet::get_random_tile_from_terrains_pattern(int p_t
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ERR_FAIL_V(LayeredTileMapCell());
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ERR_FAIL_V(LayeredTileMapCell());
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}
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}
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Vector<Vector2> LayeredTileSet::get_tile_shape_polygon() const {
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Vector<Vector2> LayeredTileSet::get_tile_shape_polygon() const {
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Vector<Vector2> points;
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Vector<Vector2> points;
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if (tile_shape == LayeredTileSet::TILE_SHAPE_SQUARE) {
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if (tile_shape == LayeredTileSet::TILE_SHAPE_SQUARE) {
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@ -34,8 +34,8 @@
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#include "geometry_parser/layered_tilemap_navigation_geometry_parser_2d.h"
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#include "geometry_parser/layered_tilemap_navigation_geometry_parser_2d.h"
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#include "servers/navigation/navigation_mesh_generator.h"
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#include "servers/navigation/navigation_mesh_generator.h"
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#include "layered_tile_map_layer.h"
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#include "layered_tile_map.h"
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#include "layered_tile_map.h"
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#include "layered_tile_map_layer.h"
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#include "layered_tile_set.h"
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#include "layered_tile_set.h"
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#ifdef TOOLS_ENABLED
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#ifdef TOOLS_ENABLED
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@ -1,5 +1,5 @@
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/*************************************************************************/
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/*************************************************************************/
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/* prop.cpp */
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/* prop_light.cpp */
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/*************************************************************************/
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/*************************************************************************/
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/* This file is part of: */
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* PANDEMONIUM ENGINE */
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@ -2,7 +2,7 @@
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#define VERTEX_LIGHT_2D_H
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#define VERTEX_LIGHT_2D_H
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/*************************************************************************/
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/*************************************************************************/
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/* vertex_2d.h */
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/* vertex_light_2d.h */
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/*************************************************************************/
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/*************************************************************************/
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/* This file is part of: */
|
/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* PANDEMONIUM ENGINE */
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|
@ -1,5 +1,5 @@
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/*************************************************************************/
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/*************************************************************************/
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/* vertex_light_2d.cpp */
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/* vertex_light_2d_environment.cpp */
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/*************************************************************************/
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/*************************************************************************/
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/* This file is part of: */
|
/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* PANDEMONIUM ENGINE */
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|
@ -2,7 +2,7 @@
|
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#define VERTEX_LIGHT_2D_ENVIRONMENT_H
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#define VERTEX_LIGHT_2D_ENVIRONMENT_H
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|
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/*************************************************************************/
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/*************************************************************************/
|
||||||
/* vertex_2d.h */
|
/* vertex_light_2d_environment.h */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* PANDEMONIUM ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* vertex_lights_2d.cpp */
|
/* vertex_lights_2d_server.cpp */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* PANDEMONIUM ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
#define VERTEX_LIGHT_2D_SERVER_H
|
#define VERTEX_LIGHT_2D_SERVER_H
|
||||||
|
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* vertex_lights_2d.h */
|
/* vertex_lights_2d_server.h */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* PANDEMONIUM ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
#define VERTEX_LIGHT_3D_H
|
#define VERTEX_LIGHT_3D_H
|
||||||
|
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* vertex_3d.h */
|
/* vertex_light_3d.h */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* PANDEMONIUM ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* vertex_light_3d.cpp */
|
/* vertex_light_3d_environment.cpp */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* PANDEMONIUM ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
#define VERTEX_LIGHT_3D_ENVIRONMENT_H
|
#define VERTEX_LIGHT_3D_ENVIRONMENT_H
|
||||||
|
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* vertex_3d.h */
|
/* vertex_light_3d_environment.h */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* PANDEMONIUM ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
|
@ -57,7 +57,6 @@ Color VertexLights3DServer::VertexLightQuadrant3D::sample_light_value(const Colo
|
|||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
Vector3 light_to_pos = p_position - l->position;
|
Vector3 light_to_pos = p_position - l->position;
|
||||||
|
|
||||||
Vector3 light_to_pos_normal_space = light_to_pos;
|
Vector3 light_to_pos_normal_space = light_to_pos;
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* vertex_lights_3d.cpp */
|
/* vertex_lights_3d_server.cpp */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* PANDEMONIUM ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
#define VERTEX_LIGHT_3D_SERVER_H
|
#define VERTEX_LIGHT_3D_SERVER_H
|
||||||
|
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* vertex_lights_3d.h */
|
/* vertex_lights_3d_server.h */
|
||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* PANDEMONIUM ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
|
@ -36,7 +36,6 @@
|
|||||||
#include "platform/frt/logo.gen.h"
|
#include "platform/frt/logo.gen.h"
|
||||||
#include "scene/resources/texture.h"
|
#include "scene/resources/texture.h"
|
||||||
|
|
||||||
|
|
||||||
class EditorExportPlatformFRT : public EditorExportPlatform {
|
class EditorExportPlatformFRT : public EditorExportPlatform {
|
||||||
GDCLASS(EditorExportPlatformFRT, EditorExportPlatform);
|
GDCLASS(EditorExportPlatformFRT, EditorExportPlatform);
|
||||||
|
|
||||||
@ -103,7 +102,6 @@ public:
|
|||||||
EditorExportPlatformFRT();
|
EditorExportPlatformFRT();
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
//////////
|
//////////
|
||||||
|
|
||||||
void EditorExportPlatformFRT::get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) {
|
void EditorExportPlatformFRT::get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) {
|
||||||
|
@ -36,7 +36,6 @@
|
|||||||
#include "platform/frt_sdl/logo.gen.h"
|
#include "platform/frt_sdl/logo.gen.h"
|
||||||
#include "scene/resources/texture.h"
|
#include "scene/resources/texture.h"
|
||||||
|
|
||||||
|
|
||||||
class EditorExportPlatformFRTSDL : public EditorExportPlatform {
|
class EditorExportPlatformFRTSDL : public EditorExportPlatform {
|
||||||
GDCLASS(EditorExportPlatformFRTSDL, EditorExportPlatform);
|
GDCLASS(EditorExportPlatformFRTSDL, EditorExportPlatform);
|
||||||
|
|
||||||
@ -103,7 +102,6 @@ public:
|
|||||||
EditorExportPlatformFRTSDL();
|
EditorExportPlatformFRTSDL();
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
//////////
|
//////////
|
||||||
|
|
||||||
void EditorExportPlatformFRTSDL::get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) {
|
void EditorExportPlatformFRTSDL::get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) {
|
||||||
|
@ -1,12 +1,13 @@
|
|||||||
/**************************************************************************/
|
/*************************************************************************/
|
||||||
/* lod.cpp */
|
/* lod.cpp */
|
||||||
/**************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/**************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
@ -26,7 +27,7 @@
|
|||||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
/**************************************************************************/
|
/*************************************************************************/
|
||||||
|
|
||||||
#include "lod.h"
|
#include "lod.h"
|
||||||
|
|
||||||
|
@ -1,12 +1,13 @@
|
|||||||
/**************************************************************************/
|
/*************************************************************************/
|
||||||
/* lod.h */
|
/* lod.h */
|
||||||
/**************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/**************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
@ -26,7 +27,7 @@
|
|||||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
/**************************************************************************/
|
/*************************************************************************/
|
||||||
|
|
||||||
#ifndef LOD_H
|
#ifndef LOD_H
|
||||||
#define LOD_H
|
#define LOD_H
|
||||||
|
@ -1,12 +1,13 @@
|
|||||||
/**************************************************************************/
|
/*************************************************************************/
|
||||||
/* lod_manager.cpp */
|
/* lod_manager.cpp */
|
||||||
/**************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/**************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
@ -26,7 +27,7 @@
|
|||||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
/**************************************************************************/
|
/*************************************************************************/
|
||||||
|
|
||||||
#include "lod_manager.h"
|
#include "lod_manager.h"
|
||||||
|
|
||||||
|
@ -1,12 +1,13 @@
|
|||||||
/**************************************************************************/
|
/*************************************************************************/
|
||||||
/* lod_manager.h */
|
/* lod_manager.h */
|
||||||
/**************************************************************************/
|
/*************************************************************************/
|
||||||
/* This file is part of: */
|
/* This file is part of: */
|
||||||
/* GODOT ENGINE */
|
/* PANDEMONIUM ENGINE */
|
||||||
/* https://godotengine.org */
|
/* https://github.com/Relintai/pandemonium_engine */
|
||||||
/**************************************************************************/
|
/*************************************************************************/
|
||||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
/* Copyright (c) 2022-present Péter Magyar. */
|
||||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||||
/* */
|
/* */
|
||||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||||
/* a copy of this software and associated documentation files (the */
|
/* a copy of this software and associated documentation files (the */
|
||||||
@ -26,7 +27,7 @@
|
|||||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||||
/**************************************************************************/
|
/*************************************************************************/
|
||||||
|
|
||||||
#ifndef LOD_MANAGER_H
|
#ifndef LOD_MANAGER_H
|
||||||
#define LOD_MANAGER_H
|
#define LOD_MANAGER_H
|
||||||
|
@ -605,7 +605,6 @@ void SpatialMaterial::_update_shader() {
|
|||||||
}
|
}
|
||||||
code += "\tALBEDO = albedo.rgb * albedo_tex.rgb;\n";
|
code += "\tALBEDO = albedo.rgb * albedo_tex.rgb;\n";
|
||||||
|
|
||||||
|
|
||||||
if (orm) {
|
if (orm) {
|
||||||
if (textures[TEXTURE_ORM] != nullptr) {
|
if (textures[TEXTURE_ORM] != nullptr) {
|
||||||
if (flags[FLAG_UV1_USE_TRIPLANAR]) {
|
if (flags[FLAG_UV1_USE_TRIPLANAR]) {
|
||||||
|
@ -364,8 +364,6 @@ void World3D::notify_saving(bool p_active) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void World3D::_bind_methods() {
|
void World3D::_bind_methods() {
|
||||||
|
|
||||||
|
|
||||||
ClassDB::bind_method(D_METHOD("get_space"), &World3D::get_space);
|
ClassDB::bind_method(D_METHOD("get_space"), &World3D::get_space);
|
||||||
ClassDB::bind_method(D_METHOD("get_scenario"), &World3D::get_scenario);
|
ClassDB::bind_method(D_METHOD("get_scenario"), &World3D::get_scenario);
|
||||||
ClassDB::bind_method(D_METHOD("get_navigation_map"), &World3D::get_navigation_map);
|
ClassDB::bind_method(D_METHOD("get_navigation_map"), &World3D::get_navigation_map);
|
||||||
|
Loading…
Reference in New Issue
Block a user