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https://github.com/Relintai/pandemonium_engine.git
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Ported:
Update SceneTree debug colors when settings changed - timothyqiu
37d4306c2e
This commit is contained in:
parent
ac5e352088
commit
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@ -5461,6 +5461,14 @@ void EditorNode::_resource_loaded(RES p_resource, const String &p_path) {
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singleton->editor_folding.load_resource_folding(p_resource, p_path);
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singleton->editor_folding.load_resource_folding(p_resource, p_path);
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}
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}
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void EditorNode::_project_settings_changed() {
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SceneTree *tree = get_tree();
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tree->set_debug_collisions_color(GLOBAL_GET("debug/shapes/collision/shape_color"));
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tree->set_debug_collision_contact_color(GLOBAL_GET("debug/shapes/collision/contact_color"));
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tree->set_debug_navigation_color(GLOBAL_GET("debug/shapes/navigation/geometry_color"));
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tree->set_debug_navigation_disabled_color(GLOBAL_GET("debug/shapes/navigation/disabled_geometry_color"));
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}
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void EditorNode::_bind_methods() {
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void EditorNode::_bind_methods() {
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GLOBAL_DEF("editor/scene/scene_naming", SCENE_NAME_CASING_AUTO);
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GLOBAL_DEF("editor/scene/scene_naming", SCENE_NAME_CASING_AUTO);
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ProjectSettings::get_singleton()->set_custom_property_info("editor/scene/scene_naming", PropertyInfo(Variant::INT, "editor/scene/scene_naming", PROPERTY_HINT_ENUM, "Auto,PascalCase,snake_case"));
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ProjectSettings::get_singleton()->set_custom_property_info("editor/scene/scene_naming", PropertyInfo(Variant::INT, "editor/scene/scene_naming", PROPERTY_HINT_ENUM, "Auto,PascalCase,snake_case"));
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@ -5552,6 +5560,7 @@ void EditorNode::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_reload_modified_scenes"), &EditorNode::_reload_modified_scenes);
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ClassDB::bind_method(D_METHOD("_reload_modified_scenes"), &EditorNode::_reload_modified_scenes);
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ClassDB::bind_method(D_METHOD("_reload_project_settings"), &EditorNode::_reload_project_settings);
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ClassDB::bind_method(D_METHOD("_reload_project_settings"), &EditorNode::_reload_project_settings);
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ClassDB::bind_method(D_METHOD("_resave_scenes"), &EditorNode::_resave_scenes);
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ClassDB::bind_method(D_METHOD("_resave_scenes"), &EditorNode::_resave_scenes);
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ClassDB::bind_method(D_METHOD("_project_settings_changed"), &EditorNode::_project_settings_changed);
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ClassDB::bind_method("_screenshot", &EditorNode::_screenshot);
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ClassDB::bind_method("_screenshot", &EditorNode::_screenshot);
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ClassDB::bind_method("_request_screenshot", &EditorNode::_request_screenshot);
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ClassDB::bind_method("_request_screenshot", &EditorNode::_request_screenshot);
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@ -6117,6 +6126,7 @@ EditorNode::EditorNode() {
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project_settings = memnew(ProjectSettingsEditor(&editor_data));
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project_settings = memnew(ProjectSettingsEditor(&editor_data));
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gui_base->add_child(project_settings);
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gui_base->add_child(project_settings);
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ProjectSettings::get_singleton()->connect("project_settings_changed", this, "_project_settings_changed");
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run_settings_dialog = memnew(RunSettingsDialog);
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run_settings_dialog = memnew(RunSettingsDialog);
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gui_base->add_child(run_settings_dialog);
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gui_base->add_child(run_settings_dialog);
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@ -33,34 +33,34 @@
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#include "core/object.h"
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#include "core/object.h"
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#include "scene/main/node.h"
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#include "scene/main/node.h"
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#include "editor/editor_folding.h"
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#include "editor/editor_run.h"
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#include "editor/inspector_dock.h"
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#include "editor/inspector_dock.h"
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#include "editor/scene_tree_dock.h"
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#include "editor/scene_tree_dock.h"
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#include "editor/editor_run.h"
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#include "editor/editor_folding.h"
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#include "scene/gui/split_container.h"
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#include "scene/gui/menu_button.h"
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#include "scene/gui/menu_button.h"
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#include "scene/gui/split_container.h"
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#include "editor/editor_data.h"
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#include "core/dictionary.h"
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#include "core/dictionary.h"
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#include "core/error_list.h"
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#include "core/error_list.h"
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#include "core/list.h"
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#include "core/list.h"
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#include "core/map.h"
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#include "core/map.h"
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#include "core/math/rect2.h"
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#include "core/math/rect2.h"
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#include "core/node_path.h"
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#include "core/node_path.h"
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#include "core/safe_refcount.h"
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#include "core/os/mutex.h"
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#include "core/os/mutex.h"
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#include "core/os/os.h"
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#include "core/os/os.h"
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#include "core/os/thread.h"
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#include "core/os/thread.h"
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#include "core/print_string.h"
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#include "core/print_string.h"
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#include "core/reference.h"
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#include "core/reference.h"
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#include "core/resource.h"
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#include "core/resource.h"
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#include "core/safe_refcount.h"
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#include "core/set.h"
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#include "core/set.h"
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#include "core/string_name.h"
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#include "core/string_name.h"
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#include "core/typedefs.h"
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#include "core/typedefs.h"
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#include "core/ustring.h"
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#include "core/ustring.h"
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#include "core/variant.h"
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#include "core/variant.h"
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#include "core/vector.h"
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#include "core/vector.h"
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#include "editor/editor_data.h"
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#include "scene/gui/control.h"
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#include "scene/gui/control.h"
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#include "scene/resources/texture.h"
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#include "scene/resources/texture.h"
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@ -89,7 +89,8 @@ class Tree;
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class UndoRedo;
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class UndoRedo;
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class VBoxContainer;
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class VBoxContainer;
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class Viewport;
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class Viewport;
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template <class T> class PoolVector;
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template <class T>
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class PoolVector;
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typedef void (*EditorNodeInitCallback)();
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typedef void (*EditorNodeInitCallback)();
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typedef void (*EditorPluginInitializeCallback)();
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typedef void (*EditorPluginInitializeCallback)();
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@ -703,6 +704,7 @@ private:
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void _reload_project_settings();
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void _reload_project_settings();
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void _resave_scenes(String p_str);
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void _resave_scenes(String p_str);
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void _project_settings_changed();
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Ref<ImageTexture> _load_custom_class_icon(const String &p_path) const;
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Ref<ImageTexture> _load_custom_class_icon(const String &p_path) const;
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static String _to_absolute_plugin_path(const String &p_path);
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static String _to_absolute_plugin_path(const String &p_path);
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