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https://github.com/Relintai/pandemonium_engine.git
synced 2025-02-07 00:25:54 +01:00
Fix input and draw for the rect view nodes.
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parent
29972b6f6d
commit
ea20b2fd09
@ -367,7 +367,7 @@ void MDRUVRectViewNode::_draw() {
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}
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//based on / ported from engine/scene/gui/dialogs.h and .cpp
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void MDRUVRectViewNode::_gui_input(Ref<InputEvent> p_event) {
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void MDRUVRectViewNode::_gui_input(const Ref<InputEvent> &p_event) {
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Ref<InputEventMouseButton> mb = p_event;
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if ((mb.is_valid()) && (mb->get_button_index() == BUTTON_LEFT)) {
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@ -503,13 +503,18 @@ int MDRUVRectViewNode::_drag_hit_test(Vector2 pos) {
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//based on / ported from engine/scene/gui/dialogs.h and .cpp
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void MDRUVRectViewNode::_notification(int p_what) {
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if (p_what == NOTIFICATION_MOUSE_EXIT) {
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switch(p_what) {
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case NOTIFICATION_MOUSE_EXIT: {
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// Reset the mouse cursor when leaving the resizable window border.
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if (_mdr.is_valid() && !drag_type) {
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if (get_default_cursor_shape() != CURSOR_ARROW) {
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set_default_cursor_shape(CURSOR_ARROW);
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}
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}
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} break;
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case NOTIFICATION_DRAW: {
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_draw();
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} break;
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}
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}
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@ -536,4 +541,5 @@ MDRUVRectViewNode::~MDRUVRectViewNode() {
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}
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void MDRUVRectViewNode::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_gui_input"), &MDRUVRectViewNode::_gui_input);
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}
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@ -63,7 +63,7 @@ public:
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void refresh();
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void _draw();
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void _gui_input(Ref<InputEvent> p_event);
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void _gui_input(const Ref<InputEvent> &p_event);
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int _drag_hit_test(Vector2 pos);
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MDRUVRectViewNode();
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