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https://github.com/Relintai/pandemonium_engine.git
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Set the base branch to master in the workflows file.
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8
.github/actions/godot-cache/action.yml
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8
.github/actions/godot-cache/action.yml
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@ -15,8 +15,8 @@ runs:
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uses: actions/cache@v2
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with:
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path: ${{inputs.scons-cache}}
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key: ${{inputs.cache-name}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
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key: ${{inputs.cache-name}}-${{env.PANDEMONIUM_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
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restore-keys: |
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${{inputs.cache-name}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
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${{inputs.cache-name}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}
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${{inputs.cache-name}}-${{env.GODOT_BASE_BRANCH}}
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${{inputs.cache-name}}-${{env.PANDEMONIUM_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
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${{inputs.cache-name}}-${{env.PANDEMONIUM_BASE_BRANCH}}-${{github.ref}}
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${{inputs.cache-name}}-${{env.PANDEMONIUM_BASE_BRANCH}}
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2
.github/workflows/android_builds.yml
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2
.github/workflows/android_builds.yml
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@ -5,7 +5,7 @@ on: [push, pull_request]
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# disable werrors for now
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# werror=yes
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env:
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GODOT_BASE_BRANCH: 3.x
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PANDEMONIUM_BASE_BRANCH: master
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SCONSFLAGS: verbose=yes warnings=all debug_symbols=no
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concurrency:
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2
.github/workflows/ios_builds.yml
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2
.github/workflows/ios_builds.yml
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@ -5,7 +5,7 @@ on: [push, pull_request]
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# disable werrors for now
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# werror=yes
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env:
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GODOT_BASE_BRANCH: 3.x
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PANDEMONIUM_BASE_BRANCH: master
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SCONSFLAGS: verbose=yes warnings=all debug_symbols=no
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concurrency:
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2
.github/workflows/javascript_builds.yml
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2
.github/workflows/javascript_builds.yml
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@ -5,7 +5,7 @@ on: [push, pull_request]
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# disable werrors for now
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# werror=yes
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env:
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GODOT_BASE_BRANCH: 3.x
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PANDEMONIUM_BASE_BRANCH: master
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SCONSFLAGS: verbose=yes warnings=all debug_symbols=no
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EM_VERSION: 2.0.25
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EM_CACHE_FOLDER: "emsdk-cache"
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2
.github/workflows/linux_builds.yml
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2
.github/workflows/linux_builds.yml
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@ -3,7 +3,7 @@ on: [push, pull_request]
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# Global Settings
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env:
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GODOT_BASE_BRANCH: 3.x
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PANDEMONIUM_BASE_BRANCH: master
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SCONSFLAGS: verbose=yes warnings=all werror=yes
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concurrency:
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2
.github/workflows/macos_builds.yml
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2
.github/workflows/macos_builds.yml
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@ -5,7 +5,7 @@ on: [push, pull_request]
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# disable werrors for now
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# werror=yes
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env:
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GODOT_BASE_BRANCH: 3.x
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PANDEMONIUM_BASE_BRANCH: master
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SCONSFLAGS: verbose=yes warnings=all debug_symbols=no
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concurrency:
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2
.github/workflows/server_builds.yml
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2
.github/workflows/server_builds.yml
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@ -3,7 +3,7 @@ on: [push, pull_request]
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# Global Settings
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env:
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GODOT_BASE_BRANCH: 3.x
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PANDEMONIUM_BASE_BRANCH: master
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SCONSFLAGS: verbose=yes warnings=all werror=yes debug_symbols=no
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concurrency:
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2
.github/workflows/windows_builds.yml
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2
.github/workflows/windows_builds.yml
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@ -4,7 +4,7 @@ on: [push, pull_request]
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# Global Settings
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# SCONS_CACHE for windows must be set in the build environment
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env:
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GODOT_BASE_BRANCH: 3.x
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PANDEMONIUM_BASE_BRANCH: master
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SCONSFLAGS: verbose=yes warnings=all werror=yes debug_symbols=no
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SCONS_CACHE_MSVC_CONFIG: true
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