mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-22 20:06:49 +01:00
Fix shader crashing when attempting to access length() at global space
This commit is contained in:
parent
36def404b2
commit
e77e34db8e
@ -3626,9 +3626,13 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
|
||||
}
|
||||
} else if (tk.type == TK_PERIOD) {
|
||||
completion_class = TAG_ARRAY;
|
||||
p_block->block_tag = SubClassTag::TAG_ARRAY;
|
||||
if (p_block != nullptr) {
|
||||
p_block->block_tag = SubClassTag::TAG_ARRAY;
|
||||
}
|
||||
call_expression = _parse_and_reduce_expression(p_block, p_builtin_types);
|
||||
p_block->block_tag = SubClassTag::TAG_GLOBAL;
|
||||
if (p_block != nullptr) {
|
||||
p_block->block_tag = SubClassTag::TAG_GLOBAL;
|
||||
}
|
||||
if (!call_expression) {
|
||||
return nullptr;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user