Fix shader crashing when attempting to access length() at global space

This commit is contained in:
Yuri Roubinsky 2022-04-01 08:44:57 +03:00 committed by Relintai
parent 36def404b2
commit e77e34db8e

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@ -3626,9 +3626,13 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
} }
} else if (tk.type == TK_PERIOD) { } else if (tk.type == TK_PERIOD) {
completion_class = TAG_ARRAY; completion_class = TAG_ARRAY;
p_block->block_tag = SubClassTag::TAG_ARRAY; if (p_block != nullptr) {
p_block->block_tag = SubClassTag::TAG_ARRAY;
}
call_expression = _parse_and_reduce_expression(p_block, p_builtin_types); call_expression = _parse_and_reduce_expression(p_block, p_builtin_types);
p_block->block_tag = SubClassTag::TAG_GLOBAL; if (p_block != nullptr) {
p_block->block_tag = SubClassTag::TAG_GLOBAL;
}
if (!call_expression) { if (!call_expression) {
return nullptr; return nullptr;
} }