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An another touchup.
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@ -17,7 +17,7 @@ void SlopePoint::set_moving(const bool val) {
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moving = val;
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moving = val;
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}
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}
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void SlopePoint::_on_ControlPoint_gui_input(const Variant &event) {
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void SlopePoint::_on_ControlPoint_gui_input(const Ref<InputEvent> &event) {
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Ref<InputEventMouseButton> iemb = event;
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Ref<InputEventMouseButton> iemb = event;
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Ref<InputEventMouseMotion> iemm = event;
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Ref<InputEventMouseMotion> iemm = event;
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@ -1,6 +1,9 @@
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#ifndef SLOPE_POINT_H
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#ifndef SLOPE_POINT_H
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#define SLOPE_POINT_H
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#define SLOPE_POINT_H
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#include "core/math/vector2.h"
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#include "core/os/input_event.h"
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#include "scene/gui/control.h"
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#include "scene/gui/control.h"
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class SlopePoint : public Control {
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class SlopePoint : public Control {
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@ -13,7 +16,7 @@ public:
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Variant get_moving();
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Variant get_moving();
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void set_moving(const bool val);
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void set_moving(const bool val);
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void _on_ControlPoint_gui_input(const Variant &event);
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void _on_ControlPoint_gui_input(const Ref<InputEvent> &event);
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SlopePoint();
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SlopePoint();
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~SlopePoint();
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~SlopePoint();
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