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https://github.com/Relintai/pandemonium_engine.git
synced 2025-01-11 21:31:10 +01:00
Clear using the color (0, 0, 0, 0), instead of (1, 1, 1, 0) in the paint module.
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parent
900605e2c9
commit
e0d09a2633
@ -125,10 +125,10 @@ void CutAction::_commit_action() {
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redo_cells.append(pos);
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redo_cells.append(pos);
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redo_colors.append(color);
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redo_colors.append(color);
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_paint_canvas->set_pixel_v(pos, Color(1, 1, 1, 0));
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_paint_canvas->set_pixel_v(pos, Color(0, 0, 0, 0));
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undo_cells.append(pos);
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undo_cells.append(pos);
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undo_colors.append(Color(1, 1, 1, 0));
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undo_colors.append(Color(0, 0, 0, 0));
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}
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}
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}
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}
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}
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}
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@ -176,13 +176,13 @@ Color PaintCanvas::get_preview_pixel(const int x, const int y) {
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}
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}
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void PaintCanvas::clear() {
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void PaintCanvas::clear() {
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_image->fill(Color(1.00, 1.00, 1.00, 0.00));
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_image->fill(Color(0.00, 0.00, 0.00, 0.00));
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_image_texture->create_from_image(_image, 0);
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_image_texture->create_from_image(_image, 0);
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}
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}
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void PaintCanvas::clear_preview() {
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void PaintCanvas::clear_preview() {
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_preview_image->fill(Color(1.00, 1.00, 1.00, 0.00));
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_preview_image->fill(Color(0.00, 0.00, 0.00, 0.00));
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_preview_image_texture->create_from_image(_preview_image, 0);
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_preview_image_texture->create_from_image(_preview_image, 0);
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}
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}
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@ -748,7 +748,7 @@ void PaintCanvas::tool_process(const Vector2 &local_position, const Ref<InputEve
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if (_mouse_button_down == BUTTON_LEFT) {
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if (_mouse_button_down == BUTTON_LEFT) {
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arr.push_back(get_current_color());
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arr.push_back(get_current_color());
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} else if (_mouse_button_down == BUTTON_RIGHT) {
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} else if (_mouse_button_down == BUTTON_RIGHT) {
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arr.push_back(Color(1, 1, 1, 0));
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arr.push_back(Color(0, 0, 0, 0));
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}
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}
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do_action(arr);
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do_action(arr);
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@ -769,7 +769,7 @@ void PaintCanvas::tool_process(const Vector2 &local_position, const Ref<InputEve
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if (_mouse_button_down == BUTTON_LEFT) {
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if (_mouse_button_down == BUTTON_LEFT) {
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arr.push_back(get_current_color());
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arr.push_back(get_current_color());
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} else if (_mouse_button_down == BUTTON_RIGHT) {
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} else if (_mouse_button_down == BUTTON_RIGHT) {
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arr.push_back(Color(1, 1, 1, 0));
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arr.push_back(Color(0, 0, 0, 0));
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}
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}
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arr.push_back(_brush_prefab);
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arr.push_back(_brush_prefab);
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