mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-23 12:26:59 +01:00
Use the new scaled grab radius in MDIGizmo.
This commit is contained in:
parent
37fa118ec4
commit
de059c33bc
@ -31,6 +31,7 @@ SOFTWARE.
|
||||
#include "editor/editor_node.h"
|
||||
#include "modules/mesh_utils/mesh_utils.h"
|
||||
#include "scene/3d/camera.h"
|
||||
#include "editor/editor_settings.h"
|
||||
|
||||
void MDIGizmo::set_visible(const bool visible) {
|
||||
_visible = visible;
|
||||
@ -284,7 +285,7 @@ bool MDIGizmo::selection_click_select_front_or_back(Camera *camera, const Ref<In
|
||||
Transform gt = get_spatial_node()->get_global_transform();
|
||||
Vector3 ray_from = camera->get_global_transform().origin;
|
||||
Vector2 gpoint = event->get_position();
|
||||
float grab_threshold = 8;
|
||||
float grab_threshold = EDITOR_GET("editors/poly_editor/point_grab_radius");
|
||||
|
||||
// select vertex
|
||||
int closest_idx = -1;
|
||||
@ -362,7 +363,7 @@ bool MDIGizmo::selection_click_select_through(Camera *camera, const Ref<InputEve
|
||||
Transform gt = get_spatial_node()->get_global_transform();
|
||||
Vector3 ray_from = camera->get_global_transform().origin;
|
||||
Vector2 gpoint = event->get_position();
|
||||
float grab_threshold = 8;
|
||||
float grab_threshold = EDITOR_GET("editors/poly_editor/point_grab_radius");
|
||||
|
||||
// select vertex
|
||||
int closest_idx = -1;
|
||||
|
Loading…
Reference in New Issue
Block a user