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Use the new scaled grab radius in MDIGizmo.
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parent
37fa118ec4
commit
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@ -31,6 +31,7 @@ SOFTWARE.
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#include "editor/editor_node.h"
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#include "editor/editor_node.h"
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#include "modules/mesh_utils/mesh_utils.h"
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#include "modules/mesh_utils/mesh_utils.h"
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#include "scene/3d/camera.h"
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#include "scene/3d/camera.h"
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#include "editor/editor_settings.h"
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void MDIGizmo::set_visible(const bool visible) {
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void MDIGizmo::set_visible(const bool visible) {
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_visible = visible;
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_visible = visible;
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@ -284,7 +285,7 @@ bool MDIGizmo::selection_click_select_front_or_back(Camera *camera, const Ref<In
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Transform gt = get_spatial_node()->get_global_transform();
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Transform gt = get_spatial_node()->get_global_transform();
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Vector3 ray_from = camera->get_global_transform().origin;
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Vector3 ray_from = camera->get_global_transform().origin;
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Vector2 gpoint = event->get_position();
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Vector2 gpoint = event->get_position();
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float grab_threshold = 8;
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float grab_threshold = EDITOR_GET("editors/poly_editor/point_grab_radius");
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// select vertex
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// select vertex
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int closest_idx = -1;
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int closest_idx = -1;
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@ -362,7 +363,7 @@ bool MDIGizmo::selection_click_select_through(Camera *camera, const Ref<InputEve
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Transform gt = get_spatial_node()->get_global_transform();
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Transform gt = get_spatial_node()->get_global_transform();
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Vector3 ray_from = camera->get_global_transform().origin;
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Vector3 ray_from = camera->get_global_transform().origin;
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Vector2 gpoint = event->get_position();
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Vector2 gpoint = event->get_position();
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float grab_threshold = 8;
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float grab_threshold = EDITOR_GET("editors/poly_editor/point_grab_radius");
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// select vertex
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// select vertex
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int closest_idx = -1;
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int closest_idx = -1;
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