Updated changelog.

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Relintai 2024-02-24 07:40:37 +01:00
parent b3cf4d9dc2
commit dc68cb400c

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@ -6,6 +6,31 @@ All notable changes to this project will be documented in this file.
Nothing Yet. Nothing Yet.
## [4.2.1]
### Added
-Added get_global_class_name method to Script. Now GDScriptParser uses this first to determine global class names, instead of parsing the script file again.
-Added a way for platforms to define a custom resource pack location.
-Added more defines for platform specific configs.
-Added S3TC_NOT_SUPPORTED define to be used by platforms externally.
-Added optional GLES2_LOAD_EXT_NO_DLCFN_AVAILABLE define for the rasterizer storage.
### Changed
-Turn custom module paths relative to the engine's directory when they reside inside the engine's folder.
### Fixed
-Found and updated some remaining old Java package paths.
-Fix checking the wrong property in the Android's export plugin.
-Moved dlfcn.h include in RasterizerStorageGLES2 to it's proper place according to the comment above it.
-Fix custom module paths for the editor builds.
-Small tweaks to HTTPServerSimple, mostly related to ssl handling.
-Fix FileCache for files in .pck-s.
-Fix DirAccess::get_filesystem_abspath_for() for .pck files.
-Fix build on MSVC.
## [4.2.0] ## [4.2.0]
### Added ### Added