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Make CollisionShape selection box use shape AABB
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@ -143,6 +143,18 @@ String CollisionShape::get_configuration_warning() const {
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return warning;
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return warning;
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}
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}
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#ifdef TOOLS_ENABLED
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AABB CollisionShape::get_fallback_gizmo_aabb() const {
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if (shape.is_null()) {
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return Spatial::get_fallback_gizmo_aabb();
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}
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// get_debug_mesh() is not const because the mesh is lazy initialized and cached.
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// It would be better if we can mark the cache mutable and make get_debug_mesh() const.
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return const_cast<CollisionShape *>(this)->shape->get_debug_mesh()->get_aabb();
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}
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#endif
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void CollisionShape::_bind_methods() {
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void CollisionShape::_bind_methods() {
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//not sure if this should do anything
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//not sure if this should do anything
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ClassDB::bind_method(D_METHOD("resource_changed", "resource"), &CollisionShape::resource_changed);
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ClassDB::bind_method(D_METHOD("resource_changed", "resource"), &CollisionShape::resource_changed);
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@ -66,6 +66,10 @@ public:
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String get_configuration_warning() const;
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String get_configuration_warning() const;
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#ifdef TOOLS_ENABLED
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virtual AABB get_fallback_gizmo_aabb() const;
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#endif
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CollisionShape();
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CollisionShape();
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~CollisionShape();
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~CollisionShape();
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};
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};
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