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Set input as handled when processing shortcuts in BaseButton.
This fixes the issue when the script editor tab is active and the scene tree editor is focused, a ctrl+a press both opens the new Node popup and selects all text in the script editor. Doesn't seem to have negative side effects so far.
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@ -358,6 +358,7 @@ void BaseButton::_unhandled_input(Ref<InputEvent> p_event) {
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}
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on_action_event(p_event);
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get_tree()->set_input_as_handled();
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}
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}
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