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Cleanups and codestyle for the godot4 containers that I added in unmodified yesterday.
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@ -31,8 +31,8 @@
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#ifndef BIN_SORTED_ARRAY_H
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#define BIN_SORTED_ARRAY_H
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#include "core/templates/local_vector.h"
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#include "core/templates/paged_array.h"
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#include "core/containers/local_vector.h"
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#include "core/containers/paged_array.h"
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template <class T>
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class BinSortedArray {
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@ -35,8 +35,6 @@
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#include "core/os/spin_lock.h"
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#include "core/typedefs.h"
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#include <type_traits>
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// PagedArray is used mainly for filling a very large array from multiple threads efficiently and without causing major fragmentation
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// PageArrayPool manages central page allocation in a thread safe matter
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@ -199,7 +197,7 @@ public:
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uint32_t page = count >> page_size_shift;
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uint32_t offset = count & page_size_mask;
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if (!std::is_trivially_constructible<T>::value) {
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if (!__has_trivial_constructor(T)) {
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memnew_placement(&page_data[page][offset], T(p_value));
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} else {
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page_data[page][offset] = p_value;
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@ -211,7 +209,7 @@ public:
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_FORCE_INLINE_ void pop_back() {
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ERR_FAIL_COND(count == 0);
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if (!std::is_trivially_destructible<T>::value) {
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if (!__has_trivial_destructor(T)) {
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uint32_t page = (count - 1) >> page_size_shift;
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uint32_t offset = (count - 1) & page_size_mask;
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page_data[page][offset].~T();
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@ -228,7 +226,7 @@ public:
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void clear() {
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//destruct if needed
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if (!std::is_trivially_destructible<T>::value) {
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if (!__has_trivial_destructor(T)) {
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for (uint64_t i = 0; i < count; i++) {
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uint32_t page = i >> page_size_shift;
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uint32_t offset = i & page_size_mask;
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@ -311,13 +309,13 @@ public:
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uint32_t to_copy = MIN(page_size - new_remainder, remainder);
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for (uint32_t i = 0; i < to_copy; i++) {
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if (!std::is_trivially_constructible<T>::value) {
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if (!__has_trivial_constructor(T)) {
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memnew_placement(&dst_page[i + new_remainder], T(remainder_page[i + remainder - to_copy]));
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} else {
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dst_page[i + new_remainder] = remainder_page[i + remainder - to_copy];
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}
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if (!std::is_trivially_destructible<T>::value) {
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if (!__has_trivial_destructor(T)) {
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remainder_page[i + remainder - to_copy].~T();
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}
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}
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@ -57,33 +57,41 @@ class SafeList {
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// to the previous list item in time that was also logically deleted.
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std::atomic<SafeListNode *> graveyard_next = nullptr;
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std::function<void(T)> deletion_fn = [](T t) { return; };
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void (*deletion_fn)(T t);
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T val;
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static void default_deletion_fn(T) {}
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SafeListNode() {
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next = NULL;
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graveyard_next = NULL;
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deletion_fn = default_deletion_fn;
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}
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};
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static_assert(std::atomic<T>::is_always_lock_free);
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std::atomic<SafeListNode *> head;
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std::atomic<SafeListNode *> graveyard_head;
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std::atomic<SafeListNode *> head = nullptr;
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std::atomic<SafeListNode *> graveyard_head = nullptr;
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std::atomic_uint active_iterator_count = 0;
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std::atomic<uint32_t> active_iterator_count;
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public:
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class Iterator {
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friend class SafeList;
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SafeListNode *cursor = nullptr;
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SafeList *list = nullptr;
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SafeListNode *cursor;
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SafeList *list;
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Iterator(SafeListNode *p_cursor, SafeList *p_list) :
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cursor(p_cursor), list(p_list) {
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Iterator(SafeListNode *p_cursor, SafeList *p_list) {
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cursor = p_cursor;
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list = p_list;
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list->active_iterator_count++;
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}
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public:
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Iterator(const Iterator &p_other) :
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cursor(p_other.cursor), list(p_other.list) {
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Iterator(const Iterator &p_other) {
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cursor = p_other.cursor;
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list = p_other.list;
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list->active_iterator_count++;
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}
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@ -197,13 +205,14 @@ public:
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}
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Iterator end() {
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return Iterator(nullptr, this);
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return Iterator(NULL, this);
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}
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// Calling this will cause zero to many deallocations.
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bool maybe_cleanup() {
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SafeListNode *cursor = nullptr;
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SafeListNode *new_graveyard_head = nullptr;
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SafeListNode *cursor = NULL;
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SafeListNode *new_graveyard_head = NULL;
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do {
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// The access order here is theoretically important.
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cursor = graveyard_head.load();
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@ -215,6 +224,7 @@ public:
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// Any iterator created after this point will never point to a deleted node.
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// Swap it out with the current graveyard head.
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} while (!graveyard_head.compare_exchange_strong(/* expected= */ cursor, /* new= */ new_graveyard_head));
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// Our graveyard list is now unreachable by any active iterators,
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// detached from the main graveyard head and ready for deletion.
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while (cursor) {
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@ -223,9 +233,17 @@ public:
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tmp->deletion_fn(tmp->val);
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memdelete_allocator<SafeListNode, A>(tmp);
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}
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return true;
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}
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SafeList() {
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head = NULL;
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graveyard_head = NULL;
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active_iterator_count = 0;
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}
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~SafeList() {
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#ifdef DEBUG_ENABLED
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if (!maybe_cleanup()) {
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@ -31,7 +31,7 @@
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#ifndef SEARCH_ARRAY_H
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#define SEARCH_ARRAY_H
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#include <core/templates/sort_array.h>
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#include "sort_array.h"
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template <class T, class Comparator = _DefaultComparator<T>>
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class SearchArray {
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