diff --git a/modules/broken_seals_module/SCsub b/modules/broken_seals_module/SCsub
index d02eee6f3..ee53b893b 100644
--- a/modules/broken_seals_module/SCsub
+++ b/modules/broken_seals_module/SCsub
@@ -15,8 +15,6 @@ sources = [
"register_types.cpp",
"biome_terrarin_generator.cpp",
- "t_mesh_instance.cpp"
-
]
if ARGUMENTS.get('custom_modules_shared', 'no') == 'yes':
diff --git a/modules/broken_seals_module/config.py b/modules/broken_seals_module/config.py
index 76bb3aaab..f5aaa0307 100644
--- a/modules/broken_seals_module/config.py
+++ b/modules/broken_seals_module/config.py
@@ -10,7 +10,6 @@ def configure(env):
def get_doc_classes():
return [
"BiomeTerrarinGenerator",
- "TMeshInstance"
]
def get_doc_path():
diff --git a/modules/broken_seals_module/doc_classes/TMeshInstance.xml b/modules/broken_seals_module/doc_classes/TMeshInstance.xml
deleted file mode 100644
index 53a58f640..000000000
--- a/modules/broken_seals_module/doc_classes/TMeshInstance.xml
+++ /dev/null
@@ -1,25 +0,0 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
diff --git a/modules/broken_seals_module/register_types.cpp b/modules/broken_seals_module/register_types.cpp
index 88473d8b3..46b3cd823 100644
--- a/modules/broken_seals_module/register_types.cpp
+++ b/modules/broken_seals_module/register_types.cpp
@@ -25,11 +25,9 @@ SOFTWARE.
*/
#include "biome_terrarin_generator.h"
-#include "t_mesh_instance.h"
void register_broken_seals_module_types() {
ClassDB::register_class();
- ClassDB::register_class();
}
void unregister_broken_seals_module_types() {
diff --git a/modules/broken_seals_module/t_mesh_instance.cpp b/modules/broken_seals_module/t_mesh_instance.cpp
deleted file mode 100644
index 9522e543c..000000000
--- a/modules/broken_seals_module/t_mesh_instance.cpp
+++ /dev/null
@@ -1,50 +0,0 @@
-/*************************************************************************/
-/* mesh_instance.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "t_mesh_instance.h"
-
-bool TMeshInstance::is_software_skinning_enabled() {
- return _is_software_skinning_enabled();
-}
-
-void TMeshInstance::initialize_skinning(bool p_force_reset, bool p_call_attach_skeleton) {
- _initialize_skinning(p_force_reset, p_call_attach_skeleton);
-}
-
-void TMeshInstance::_bind_methods() {
- ClassDB::bind_method(D_METHOD("is_software_skinning_enabled"), &TMeshInstance::is_software_skinning_enabled);
- ClassDB::bind_method(D_METHOD("initialize_skinning", "force_reset", "call_attach_skeleton"), &TMeshInstance::initialize_skinning, false, true);
-}
-
-TMeshInstance::TMeshInstance() {
-}
-
-TMeshInstance::~TMeshInstance() {
-}
diff --git a/modules/broken_seals_module/t_mesh_instance.h b/modules/broken_seals_module/t_mesh_instance.h
deleted file mode 100644
index 4556af371..000000000
--- a/modules/broken_seals_module/t_mesh_instance.h
+++ /dev/null
@@ -1,56 +0,0 @@
-#ifndef T_MESH_INSTANCE_H
-#define T_MESH_INSTANCE_H
-/*************************************************************************/
-/* mesh_instance.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "scene/3d/mesh_instance.h"
-
-#include "scene/3d/skeleton.h"
-#include "scene/3d/visual_instance.h"
-#include "scene/resources/mesh.h"
-#include "scene/resources/skin.h"
-
-#include "core/local_vector.h"
-
-class TMeshInstance : public MeshInstance {
- GDCLASS(TMeshInstance, MeshInstance);
-
-public:
- bool is_software_skinning_enabled();
- void initialize_skinning(bool p_force_reset = false, bool p_call_attach_skeleton = true);
-
- TMeshInstance();
- ~TMeshInstance();
-
-protected:
- static void _bind_methods();
-};
-
-#endif