diff --git a/modules/broken_seals_module/SCsub b/modules/broken_seals_module/SCsub index d02eee6f3..ee53b893b 100644 --- a/modules/broken_seals_module/SCsub +++ b/modules/broken_seals_module/SCsub @@ -15,8 +15,6 @@ sources = [ "register_types.cpp", "biome_terrarin_generator.cpp", - "t_mesh_instance.cpp" - ] if ARGUMENTS.get('custom_modules_shared', 'no') == 'yes': diff --git a/modules/broken_seals_module/config.py b/modules/broken_seals_module/config.py index 76bb3aaab..f5aaa0307 100644 --- a/modules/broken_seals_module/config.py +++ b/modules/broken_seals_module/config.py @@ -10,7 +10,6 @@ def configure(env): def get_doc_classes(): return [ "BiomeTerrarinGenerator", - "TMeshInstance" ] def get_doc_path(): diff --git a/modules/broken_seals_module/doc_classes/TMeshInstance.xml b/modules/broken_seals_module/doc_classes/TMeshInstance.xml deleted file mode 100644 index 53a58f640..000000000 --- a/modules/broken_seals_module/doc_classes/TMeshInstance.xml +++ /dev/null @@ -1,25 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/modules/broken_seals_module/register_types.cpp b/modules/broken_seals_module/register_types.cpp index 88473d8b3..46b3cd823 100644 --- a/modules/broken_seals_module/register_types.cpp +++ b/modules/broken_seals_module/register_types.cpp @@ -25,11 +25,9 @@ SOFTWARE. */ #include "biome_terrarin_generator.h" -#include "t_mesh_instance.h" void register_broken_seals_module_types() { ClassDB::register_class(); - ClassDB::register_class(); } void unregister_broken_seals_module_types() { diff --git a/modules/broken_seals_module/t_mesh_instance.cpp b/modules/broken_seals_module/t_mesh_instance.cpp deleted file mode 100644 index 9522e543c..000000000 --- a/modules/broken_seals_module/t_mesh_instance.cpp +++ /dev/null @@ -1,50 +0,0 @@ -/*************************************************************************/ -/* mesh_instance.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "t_mesh_instance.h" - -bool TMeshInstance::is_software_skinning_enabled() { - return _is_software_skinning_enabled(); -} - -void TMeshInstance::initialize_skinning(bool p_force_reset, bool p_call_attach_skeleton) { - _initialize_skinning(p_force_reset, p_call_attach_skeleton); -} - -void TMeshInstance::_bind_methods() { - ClassDB::bind_method(D_METHOD("is_software_skinning_enabled"), &TMeshInstance::is_software_skinning_enabled); - ClassDB::bind_method(D_METHOD("initialize_skinning", "force_reset", "call_attach_skeleton"), &TMeshInstance::initialize_skinning, false, true); -} - -TMeshInstance::TMeshInstance() { -} - -TMeshInstance::~TMeshInstance() { -} diff --git a/modules/broken_seals_module/t_mesh_instance.h b/modules/broken_seals_module/t_mesh_instance.h deleted file mode 100644 index 4556af371..000000000 --- a/modules/broken_seals_module/t_mesh_instance.h +++ /dev/null @@ -1,56 +0,0 @@ -#ifndef T_MESH_INSTANCE_H -#define T_MESH_INSTANCE_H -/*************************************************************************/ -/* mesh_instance.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "scene/3d/mesh_instance.h" - -#include "scene/3d/skeleton.h" -#include "scene/3d/visual_instance.h" -#include "scene/resources/mesh.h" -#include "scene/resources/skin.h" - -#include "core/local_vector.h" - -class TMeshInstance : public MeshInstance { - GDCLASS(TMeshInstance, MeshInstance); - -public: - bool is_software_skinning_enabled(); - void initialize_skinning(bool p_force_reset = false, bool p_call_attach_skeleton = true); - - TMeshInstance(); - ~TMeshInstance(); - -protected: - static void _bind_methods(); -}; - -#endif