mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2025-01-11 13:21:10 +01:00
Fix the mesh library editor plugin, and cleanups.
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parent
be5795add2
commit
d8f00dc1b4
@ -5,5 +5,10 @@ Import("env_modules")
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env_gridmap = env_modules.Clone()
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# Godot source files
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env_gridmap.add_source_files(env.modules_sources, "*.cpp")
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env_gridmap.add_source_files(env.modules_sources, "grid_map.cpp")
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env_gridmap.add_source_files(env.modules_sources, "mesh_library.cpp")
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env_gridmap.add_source_files(env.modules_sources, "register_types.cpp")
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if env["tools"]:
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env_gridmap.add_source_files(env.modules_sources, "grid_map_editor_plugin.cpp")
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env_gridmap.add_source_files(env.modules_sources, "mesh_library_editor_plugin.cpp")
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@ -1,5 +1,5 @@
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def can_build(env, platform):
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return False
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return True
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def configure(env):
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@ -1,3 +1,6 @@
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#ifndef GRID_MAP_H
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#define GRID_MAP_H
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/*************************************************************************/
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/* grid_map.h */
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/*************************************************************************/
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@ -28,9 +31,6 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GRID_MAP_H
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#define GRID_MAP_H
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#include "scene/3d/navigation.h"
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#include "scene/3d/spatial.h"
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#include "mesh_library.h"
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@ -1,3 +1,6 @@
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#ifndef GRID_MAP_EDITOR_PLUGIN_H
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#define GRID_MAP_EDITOR_PLUGIN_H
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/*************************************************************************/
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/* grid_map_editor_plugin.h */
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/*************************************************************************/
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@ -28,9 +31,6 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GRID_MAP_EDITOR_PLUGIN_H
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#define GRID_MAP_EDITOR_PLUGIN_H
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#include "editor/editor_node.h"
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#include "editor/editor_plugin.h"
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#include "scene/gui/box_container.h"
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@ -1,3 +1,6 @@
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#ifndef MESH_LIBRARY_H
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#define MESH_LIBRARY_H
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/*************************************************************************/
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/* mesh_library.h */
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/*************************************************************************/
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@ -28,9 +31,6 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef MESH_LIBRARY_H
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#define MESH_LIBRARY_H
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#include "core/containers/map.h"
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#include "core/object/resource.h"
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#include "scene/resources/mesh.h"
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@ -38,7 +38,17 @@
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#include "scene/3d/physics_body.h"
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#include "scene/main/viewport.h"
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#include "scene/resources/packed_scene.h"
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#include "spatial_editor_plugin.h"
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#include "editor/plugins/spatial_editor_plugin.h"
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#include "scene/gui/popup_menu.h"
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#include "scene/gui/menu_button.h"
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#include "editor/editor_inspector.h"
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#include "editor/editor_file_dialog.h"
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#include "mesh_library.h"
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#include "scene/resources/navigation_mesh.h"
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void MeshLibraryEditor::edit(const Ref<MeshLibrary> &p_mesh_library) {
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mesh_library = p_mesh_library;
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@ -275,7 +285,7 @@ MeshLibraryEditor::MeshLibraryEditor(EditorNode *p_editor) {
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SpatialEditor::get_singleton()->add_control_to_menu_panel(menu);
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menu->set_position(Point2(1, 1));
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menu->set_text(TTR("MeshLibrary"));
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menu->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("MeshLibrary", "EditorIcons"));
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menu->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("MeshLibrary", "EditorIcons"));
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menu->get_popup()->add_item(TTR("Add Item"), MENU_OPTION_ADD_ITEM);
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menu->get_popup()->add_item(TTR("Remove Selected Item"), MENU_OPTION_REMOVE_ITEM);
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menu->get_popup()->add_separator();
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@ -1,3 +1,6 @@
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#ifndef MESH_LIBRARY_EDITOR_PLUGIN_H
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#define MESH_LIBRARY_EDITOR_PLUGIN_H
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/*************************************************************************/
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/* mesh_library_editor_plugin.h */
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/*************************************************************************/
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@ -28,11 +31,10 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef MESH_LIBRARY_EDITOR_PLUGIN_H
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#define MESH_LIBRARY_EDITOR_PLUGIN_H
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#include "editor/editor_node.h"
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#include "scene/resources/mesh_library.h"
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#include "editor/editor_plugin.h"
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class MeshLibrary;
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class MeshLibraryEditor : public Control {
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GDCLASS(MeshLibraryEditor, Control);
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@ -32,8 +32,12 @@
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#ifndef _3D_DISABLED
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#include "core/object/class_db.h"
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#include "grid_map.h"
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#include "grid_map_editor_plugin.h"
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#include "mesh_library.h"
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#ifdef TOOLS_ENABLED
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#include "mesh_library_editor_plugin.h"
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#include "grid_map_editor_plugin.h"
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#endif
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#endif
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void register_gridmap_types() {
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@ -42,6 +46,7 @@ void register_gridmap_types() {
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ClassDB::register_class<MeshLibrary>();
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#ifdef TOOLS_ENABLED
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EditorPlugins::add_by_type<GridMapEditorPlugin>();
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EditorPlugins::add_by_type<MeshLibraryEditorPlugin>();
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#endif
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#endif
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}
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@ -1,3 +1,6 @@
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#ifndef GRIDMAP_REGISTER_TYPES_H
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#define GRIDMAP_REGISTER_TYPES_H
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/*************************************************************************/
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/* register_types.h */
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/*************************************************************************/
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@ -28,9 +31,6 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GRIDMAP_REGISTER_TYPES_H
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#define GRIDMAP_REGISTER_TYPES_H
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void register_gridmap_types();
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void unregister_gridmap_types();
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