mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-24 12:47:12 +01:00
Add ShapeCast2D/3D::get_collider_rid
method
This commit is contained in:
parent
eacf797faf
commit
d7ddaf619a
@ -58,6 +58,13 @@
|
|||||||
Returns the collided [Object] of one of the multiple collisions at [code]index[/code], or [code]null[/code] if no object is intersecting the shape (i.e. [method is_colliding] returns [code]false[/code]).
|
Returns the collided [Object] of one of the multiple collisions at [code]index[/code], or [code]null[/code] if no object is intersecting the shape (i.e. [method is_colliding] returns [code]false[/code]).
|
||||||
</description>
|
</description>
|
||||||
</method>
|
</method>
|
||||||
|
<method name="get_collider_rid" qualifiers="const">
|
||||||
|
<return type="RID" />
|
||||||
|
<argument index="0" name="index" type="int" />
|
||||||
|
<description>
|
||||||
|
Returns the [RID] of the collided object of one of the multiple collisions at [code]index[/code].
|
||||||
|
</description>
|
||||||
|
</method>
|
||||||
<method name="get_collider_shape" qualifiers="const">
|
<method name="get_collider_shape" qualifiers="const">
|
||||||
<return type="int" />
|
<return type="int" />
|
||||||
<argument index="0" name="index" type="int" />
|
<argument index="0" name="index" type="int" />
|
||||||
|
@ -58,6 +58,13 @@
|
|||||||
Returns the collided [Object] of one of the multiple collisions at [code]index[/code], or [code]null[/code] if no object is intersecting the shape (i.e. [method is_colliding] returns [code]false[/code]).
|
Returns the collided [Object] of one of the multiple collisions at [code]index[/code], or [code]null[/code] if no object is intersecting the shape (i.e. [method is_colliding] returns [code]false[/code]).
|
||||||
</description>
|
</description>
|
||||||
</method>
|
</method>
|
||||||
|
<method name="get_collider_rid" qualifiers="const">
|
||||||
|
<return type="RID" />
|
||||||
|
<argument index="0" name="index" type="int" />
|
||||||
|
<description>
|
||||||
|
Returns the [RID] of the collided object of one of the multiple collisions at [code]index[/code].
|
||||||
|
</description>
|
||||||
|
</method>
|
||||||
<method name="get_collider_shape" qualifiers="const">
|
<method name="get_collider_shape" qualifiers="const">
|
||||||
<return type="int" />
|
<return type="int" />
|
||||||
<argument index="0" name="index" type="int" />
|
<argument index="0" name="index" type="int" />
|
||||||
|
@ -107,6 +107,11 @@ Object *ShapeCast2D::get_collider(int p_idx) const {
|
|||||||
return ObjectDB::get_instance(result[p_idx].collider_id);
|
return ObjectDB::get_instance(result[p_idx].collider_id);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
RID ShapeCast2D::get_collider_rid(int p_idx) const {
|
||||||
|
ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), RID(), "No collider RID found.");
|
||||||
|
return result[p_idx].rid;
|
||||||
|
}
|
||||||
|
|
||||||
int ShapeCast2D::get_collider_shape(int p_idx) const {
|
int ShapeCast2D::get_collider_shape(int p_idx) const {
|
||||||
ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), -1, "No collider shape found.");
|
ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), -1, "No collider shape found.");
|
||||||
return result[p_idx].shape;
|
return result[p_idx].shape;
|
||||||
@ -412,6 +417,7 @@ void ShapeCast2D::_bind_methods() {
|
|||||||
ClassDB::bind_method(D_METHOD("force_shapecast_update"), &ShapeCast2D::force_shapecast_update);
|
ClassDB::bind_method(D_METHOD("force_shapecast_update"), &ShapeCast2D::force_shapecast_update);
|
||||||
|
|
||||||
ClassDB::bind_method(D_METHOD("get_collider", "index"), &ShapeCast2D::get_collider);
|
ClassDB::bind_method(D_METHOD("get_collider", "index"), &ShapeCast2D::get_collider);
|
||||||
|
ClassDB::bind_method(D_METHOD("get_collider_rid", "index"), &ShapeCast2D::get_collider_rid);
|
||||||
ClassDB::bind_method(D_METHOD("get_collider_shape", "index"), &ShapeCast2D::get_collider_shape);
|
ClassDB::bind_method(D_METHOD("get_collider_shape", "index"), &ShapeCast2D::get_collider_shape);
|
||||||
ClassDB::bind_method(D_METHOD("get_collision_point", "index"), &ShapeCast2D::get_collision_point);
|
ClassDB::bind_method(D_METHOD("get_collision_point", "index"), &ShapeCast2D::get_collision_point);
|
||||||
ClassDB::bind_method(D_METHOD("get_collision_normal", "index"), &ShapeCast2D::get_collision_normal);
|
ClassDB::bind_method(D_METHOD("get_collision_normal", "index"), &ShapeCast2D::get_collision_normal);
|
||||||
|
@ -104,6 +104,7 @@ public:
|
|||||||
|
|
||||||
int get_collision_count() const;
|
int get_collision_count() const;
|
||||||
Object *get_collider(int p_idx) const;
|
Object *get_collider(int p_idx) const;
|
||||||
|
RID get_collider_rid(int p_idx) const;
|
||||||
int get_collider_shape(int p_idx) const;
|
int get_collider_shape(int p_idx) const;
|
||||||
Vector2 get_collision_point(int p_idx) const;
|
Vector2 get_collision_point(int p_idx) const;
|
||||||
Vector2 get_collision_normal(int p_idx) const;
|
Vector2 get_collision_normal(int p_idx) const;
|
||||||
|
@ -119,6 +119,7 @@ void ShapeCast::_bind_methods() {
|
|||||||
ClassDB::bind_method(D_METHOD("force_shapecast_update"), &ShapeCast::force_shapecast_update);
|
ClassDB::bind_method(D_METHOD("force_shapecast_update"), &ShapeCast::force_shapecast_update);
|
||||||
|
|
||||||
ClassDB::bind_method(D_METHOD("get_collider", "index"), &ShapeCast::get_collider);
|
ClassDB::bind_method(D_METHOD("get_collider", "index"), &ShapeCast::get_collider);
|
||||||
|
ClassDB::bind_method(D_METHOD("get_collider_rid", "index"), &ShapeCast::get_collider_rid);
|
||||||
ClassDB::bind_method(D_METHOD("get_collider_shape", "index"), &ShapeCast::get_collider_shape);
|
ClassDB::bind_method(D_METHOD("get_collider_shape", "index"), &ShapeCast::get_collider_shape);
|
||||||
ClassDB::bind_method(D_METHOD("get_collision_point", "index"), &ShapeCast::get_collision_point);
|
ClassDB::bind_method(D_METHOD("get_collision_point", "index"), &ShapeCast::get_collision_point);
|
||||||
ClassDB::bind_method(D_METHOD("get_collision_normal", "index"), &ShapeCast::get_collision_normal);
|
ClassDB::bind_method(D_METHOD("get_collision_normal", "index"), &ShapeCast::get_collision_normal);
|
||||||
@ -294,6 +295,11 @@ Object *ShapeCast::get_collider(int p_idx) const {
|
|||||||
return ObjectDB::get_instance(result[p_idx].collider_id);
|
return ObjectDB::get_instance(result[p_idx].collider_id);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
RID ShapeCast::get_collider_rid(int p_idx) const {
|
||||||
|
ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), RID(), "No collider RID found.");
|
||||||
|
return result[p_idx].rid;
|
||||||
|
}
|
||||||
|
|
||||||
int ShapeCast::get_collider_shape(int p_idx) const {
|
int ShapeCast::get_collider_shape(int p_idx) const {
|
||||||
ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), -1, "No collider shape found.");
|
ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), -1, "No collider shape found.");
|
||||||
return result[p_idx].shape;
|
return result[p_idx].shape;
|
||||||
|
@ -125,6 +125,7 @@ public:
|
|||||||
|
|
||||||
int get_collision_count() const;
|
int get_collision_count() const;
|
||||||
Object *get_collider(int p_idx) const;
|
Object *get_collider(int p_idx) const;
|
||||||
|
RID get_collider_rid(int p_idx) const;
|
||||||
int get_collider_shape(int p_idx) const;
|
int get_collider_shape(int p_idx) const;
|
||||||
Vector3 get_collision_point(int p_idx) const;
|
Vector3 get_collision_point(int p_idx) const;
|
||||||
Vector3 get_collision_normal(int p_idx) const;
|
Vector3 get_collision_normal(int p_idx) const;
|
||||||
|
Loading…
Reference in New Issue
Block a user