Ported: AudioStreamPlayer: Clarify that no validation is made on 'bus' name - akien-mga

685cecbd5f
This commit is contained in:
Relintai 2022-07-29 21:23:58 +02:00
parent 9af3a7a709
commit d6637c39a7
3 changed files with 3 additions and 0 deletions

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</member>
<member name="bus" type="StringName" setter="set_bus" getter="get_bus" default="@&quot;Master&quot;">
Bus on which this audio is playing.
[b]Note:[/b] When setting this property, keep in mind that no validation is performed to see if the given name matches an existing bus. This is because audio bus layouts might be loaded after this property is set. If this given name can't be resolved at runtime, it will fall back to [code]"Master"[/code].
</member>
<member name="mix_target" type="int" setter="set_mix_target" getter="get_mix_target" enum="AudioStreamPlayer.MixTarget" default="0">
If the audio configuration has more than two speakers, this sets the target channels. See [enum MixTarget] constants.

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</member>
<member name="bus" type="StringName" setter="set_bus" getter="get_bus" default="@&quot;Master&quot;">
Bus on which this audio is playing.
[b]Note:[/b] When setting this property, keep in mind that no validation is performed to see if the given name matches an existing bus. This is because audio bus layouts might be loaded after this property is set. If this given name can't be resolved at runtime, it will fall back to [code]"Master"[/code].
</member>
<member name="max_distance" type="float" setter="set_max_distance" getter="get_max_distance" default="2000.0">
Maximum distance from which audio is still hearable.

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</member>
<member name="bus" type="StringName" setter="set_bus" getter="get_bus" default="@&quot;Master&quot;">
The bus on which this audio is playing.
[b]Note:[/b] When setting this property, keep in mind that no validation is performed to see if the given name matches an existing bus. This is because audio bus layouts might be loaded after this property is set. If this given name can't be resolved at runtime, it will fall back to [code]"Master"[/code].
</member>
<member name="doppler_tracking" type="int" setter="set_doppler_tracking" getter="get_doppler_tracking" enum="AudioStreamPlayer3D.DopplerTracking" default="0">
Decides in which step the [url=https://en.wikipedia.org/wiki/Doppler_effect]Doppler effect[/url] should be calculated.